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RE: =AQW= New Class Suggestions

 
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7/14/2018 5:07:44   
RagnaRection
Member
 

I've always wanted a Yokai rep class to be released because it just seems like a waste not to have one, so I built up a concept for one! Here is one class concept of a set of more concepts to come. If you have any suggestions then please feel free to inbox me.

Kitsune Class

Description: Often seen as a mischievous spirit, kitsune are very good about making their opponent frustrated and ready to quit. Their slippery fighting style open up for dodging with ease and toying with their opponent. Be careful, however, these Yokai are very wise and able to communicate with the spirit world.

Means of acquiring: rank 10 yokai rep
Damage-type: Physical
Recommended enhancements: thief
Gains mana when: When a hit is landed in combat (more effective on critical hits); dodges an attack (gains hp as well)
Abilities:
Auto attack
Name: Playful Punch
Damage output: 100% weapon damage; physical
Cooldown: 1.5 seconds
Description: the kitsune plays with its foe having more and more fun with each hit.
Note: Each attack grants a stack of entertainment increasing your dodge and crit chance by 3% (stacks up to 5 times). Stacks last up to 10 seconds.

Rank 1
Name: trickster
Damage output: 110% weapon damage; physical
Mana cost: 11 mana
Cooldown: 3 seconds
Description: you brush past the opponent scratching them and making you more excited.
Note: Deals a moderate amount of damage and grants a stack of trickery increasing haste and hit chance by 4% (stacks up to 10). Stacks last up to 14 seconds.

rank 2
Name: transformation
Damage output: 200% weapon damage; physical
Mana cost: 27 mana
Cooldown: 15 seconds
Description: you use your mystical powers to transform surprising and confusing your opponent.
Note: you deal a big amount of damage to your opponent while stunning your opponent for 3 seconds.

Rank 3
Name: experience in age
Damage output: magical
Mana cost: 25 mana
Cooldown: 15 seconds
Description: through the ages of life, you have learned valuable lessons that help you get out of tough situations.
Note: increases your dodge chance and haste by 20% each for 10 seconds.

Rank 4
Name: mischievous
Damage output: passive
Note: Your dodge chance is increased by 12%

Name: 4th tail
Damage output: passive
Note: your haste is increased by 20%

Rank 5
Name: wrath of the ancient
Damage output: 350% weapon damage; physical
Mana cost: 47 mana
Cooldown: 25 seconds
Description: their disrespect turns your playful jokes into spiteful barrages as you slam them with countless attacks causing them to be left dazed.
Note: deals massive damage while also reducing the opponent’s damage output, hit chance, and haste by 10%+3%(X number of trickery stacks).

Rank 10
Name: the 9th tail
Damage output: passive
Note: increases hit and crit chance by 10%.


Any feedback on what would make this and future classes better would be awesome! I hope you think a concept like this would be as amazing as I find it to be. Have a good day!
Post #: 451
7/14/2018 9:07:32   
Fyrsa
Member

Legion Necromancer (2.0):

A while ago I posted the idea for the Legion Necromancer class. With a little hindsight, I'd like to update the suggestion with altered skills, commentary on the reasoning for the abilities / passives, and bring the class together as a more complete package. I think it's best for a class to have a specific roll in mind during creation, as well as synergy between skills.

The idea behind this is to provide an 'evolved' version of the Necromancer class, and what better way to do that than alongside the undead legion? Rather than being more based around magical damage like the current necromancer, the training required to become an Undead Champion means that the Legion Necromancer is more than capable of joining their minion in combat. More than that, the 'flavor' of the class is that all the abilities apply effects to both themselves and their targets, whether that be enemy debuffs, enchanted auto-attacks, or even stunning themselves for massive damage!

The necromancer class is entirely single target, and this aims to change that slightly, offering abilities that deal damage to multiple enemies, while still keeping the focus on being single target. The main combat strategy for the Legion Necromancer is to build up stacks of 'Death's Shroud', racking up heals and damage, while debuffing them with Cold Embrace, supplementing this with single target damage in the form of enchanting their minion's damage. Then they can cast Soul Tear, stunning themselves in order to inflict massive damage to all of their foes.

Flavor Text:

Reccomended Enchantment: Hybrid.
A Necromancer's affinity for the undead and desire for power make them willing servants/sacrifices for the Legion. Utilizing the skills of an Undead Champion, the Legion Necromancer isn't afraid to fight alongside their minions, though that's probably because they can't even feel fear in the first place.

Legion Necromancers gain mana when they:
Strike an enemy in combat.
Are struck by an enemy in combat.

Abilities:

Auto Attack - Soulbound Strike: 100% Damage, 2.0 Speed. Physical:

The battle expertise of the Legion Necromancer allows them to command their Minions with great efficiency.
Grants 10% bonus hit chance and critical strike chance if you have a battle pet equipped.
This is to compensate for the lower dex/str bonuses of the expected hybrid enchants.

Rank 1 Ability - Legion Minion: 50 Mana, 15 Second Cooldown. Magical:

Summons a Legion Minion to your side (can only be summoned when not in combat).
Consume a moderate amount of health to make auto attacks to deal an additional 100% magical damage for 10 seconds.
Attacks while Legion Minion is active reduce the enemy's hit chance and crit chance by 20% for 5 seconds.

Rank 2 Ability - Black Wings: 25 Mana, 5 Second Cooldown. Physical:

Lash out with wings of shadow at up to 2 nearby enemies, dealing light physical damage with increased accuracy.
Applies Death's Shroud, granting you a small HoT for 5 seconds, and a small DoT to enemies hit for 5 seconds. Stacks up to 4 times.
HoT/DoT deals at 40/70/90/100% of its maximum healing / damage, at 1/2/3/4 stacks respectively.

Rank 3 Ability - Cold Embrace: 0 Mana, 10 Second Cooldown. Magical:

Deals a small amount of magical damage to both you and your opponent, applying the 'Cold Embrace' effect for 10 seconds.
Cold Embrace reduces enemy haste and dodge chance by 20% for its duration. Doesn't Stack.
It also grants you 5 mana per second for 5 seconds (total 25), allowing for mana regen during your rank 5 ability.

Rank 4 Passive - Swift Soul:

Both you and your minion attack in tandem, attacking quickly and deftly.
Haste and Hit chance increased by 10%.
Nothing significant, just allows stacking (de)buffs more easily.

Rank 4 Passive - Hollow Heart:

Your minion is sworn to protect you, its existence bound to yours.
Reduce incoming damage by 20%.
This is to replace Necromancer's magical dmg reduction.

Rank 5 Ability - Soul Tear: 75 Mana, 30 Second Cooldown. Physical/Magical:

Rip your very soul from your body and bind it to your minion. Deals massive hybrid damage to all nearby enemies that cannot miss, applying the 'Soulbound' effect.
'Soulbound' stuns both you and the enemy for 5 seconds. Soul Tear and Soulbound deals no damage, and has no effect if a battle pet isn't equipped.
The 5 second duration here is intentional, halting the battle and allowing your HoT/DoTs to tick away, but causing you to lose your stacks.

Rank 10 Passive - Malign Mind:

Truly a loyal servant of the Legion, Dage allows you to tap into magical energy of the Soul Forge.
Your abilities cost 20% less mana. (e.g. Legion Minion reduced from 50 to 40 Mana, Black wings from 25 to 20, etc).
The class has pretty high costs for its short cooldown, and this is to alleviate that somewhat.

< Message edited by Fyrsa -- 9/22/2018 17:17:08 >
AQ AQW  Post #: 452
8/15/2018 16:24:52   
Beshin Adin
Member
 

Magic Viking
Description: Magic is a gift from Asgard, saying we are conquerors
Mana Regen: Magic Vikings gain mana when they:
• Strike an enemy in combat (more effective on crits)
• Are struck by an enemy in combat

Auto Attack (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack taught to all adventurers

Asgard's Aura (Rank 1)
Mana Cost: 15
Cooldown: 30 Seconds
Type: Magical
Description: Applies ‘Asgard’s Aura’, preventing all incoming damage for 10 seconds.

Bifrost’s Light (Rank 2)
Mana Cost: 30
Cooldown: 30 Seconds
Type: Magical
Description: Hits up to 3 targets. Does moderate magical damage. Has 50% chance of doing 200% damage
________________________________________
Golden Apple (Rank 3)
Mana Cost: 20
Cooldown: 50 Seconds
Type: Magical
Description: Prevents all incoming damage for 20 seconds. If ‘Asgard’s Aura’ is active, double all damage dealt

Conquest (Rank 4 Passive)
Description: Increases hit chance by 20%

Baldur’s Deal (Rank 4 Passive)
Description: Decreases damage received by 15%

Mjollnir (Rank 5)
Mana Cost: 50
Cooldown: 50 Seconds
Type: Physical
Description: Does 500% damage, but only 20% Hit chance

Boughs of Yggsdrasil (Rank 10 Passive)
Description: Active during PVP only. All passive skills are negated for every onscreen player (including yourself), except this one.

Recommended ENH: Healer, Mage
Recommended art: https://static1.squarespace.com/static/560e8737e4b099a661a4ec62/5612c7d9e4b02dbd234b319b/5a006f7f8165f5948eb05f52/1509978061993/viking+mage.png?format=1500w


< Message edited by Beshin Adin -- 8/17/2018 12:14:12 >
AQ AQW  Post #: 453
9/1/2018 13:47:56   
Bjornolf
Member
 

The ChaosWeaver

Weapon Damage: 90%, 1.0 speed
Description: Recommended enhancement: Wizard/Lucky/Thief. The Weaver Queen has selected her most brutal and lethal ChaosWeaver to twist, manipulate, poison, harness and weave the corrupting webs of chaos to fight against the Arachne nations biggest threat, the Champion of Chaos.
Special Effects:
Gains mana when:
--Strike an enemy in combat (more effective on crits).
--Dodge an attack (restores HP as well).
--Are struck by an enemy in combat

Arachne's claws
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 1.0 Seconds
Type: Physical
Description: A rapid attack made only possible by the reflexes of those afflicted with the Arachne infection. Damage dealt is based on your weapon damage. Damage increased by 3% per stack of Soulbind. If Queen's Touch is active, gives your auto attack a 10% chance per hit to strike the target with high damage. Does not consume Queen's Touch.

SoulWeave:
Rank needed: 1
Mana cost: 10 Mana
Cooldown: 5-8 seconds
Type: Physical/ Magical
Description: Reach out to the web of souls and wield their presence. Lashes out at the enemy with spiritual energy, causing a moderate Dot over 10 seconds and applies Soulbind, decreasing the targets haste by 3%, both can stack up to 5 times. The Dot damage would progress like so, 30/40/60/80/100%, 1-5 stacks. Soulbound effects other abilities. If Queen's Touch is active, applies Queens Heel, causes the Souls to burst out in a maniac destruction, lashing out one strong shot of spiritual power and decreases the enemies dodge by 30% for 10 seconds. Consumes Queen's Touch. After Soulbound reaches its full 5 stacks, increases this skills cooldown. (ranged ability)

ChaosWeave:
Rank needed: 2
Mana cost: 20 Mana
Cooldown: 8 seconds
Type: Physical/ Magical
Description: Blast your enemy with the corruption of the webs. Guaranteed to critically strike. Has a 35% chance to apply Adherent Mesh, decreasing the targets hit chance by 25% for 8 seconds. Applies Chaorrupted Souls if your target is affected by Soulbind. Provides a moderate hybrid Dot over 8 seconds, made stronger per stack of Soulbind. Dot damage increases the same as Soulbind, 30/40/60/80/100%. If Queen's Touch is active, applies Queens Finesse, imbruing you with a fusion of chaos and Arachne magic, increasing your dodge by 30% for 10 seconds and consumes Queen's Touch. (ranged ability)

Arachnoid Hunger:
Rank needed: 3
Mana cost: 35 Mana
Cooldown: 20 seconds
Type: Physical/ Magical
Description: Your Araneae instincts explode furiously, putting you into a berserk yet concentrated state, seeking the feast of your prey even more. Doubles all damage-over-time effects for 10 seconds. Applies Berserk, increasing crit chance and haste by 20%. If Soulbind is active, affects the target with a Spectral Fear, reduces their damage output by 20%. If Queen's Touch is active, applies Queen's Fangs for 10 seconds, you receive health back based on 50% of the damage you've done while Queen's Fangs is active. Consumes Queen's Touch. (range ability)

Roirr's teachings:
Rank needed: 4
Type: Passive Ability
Description: Increases your chance to critically strike by 15%

Tanislavs Resolute
Rank needed: 4
Type: Passive Ability
Description: Increases your chance to dodge by 25%

The Queen's Chaos Web:
Rank needed: 5
Mana cost: 30 Mana
Cooldown: 25 seconds
Type: Physical/ Magical
Description: With each new Queen, comes a stronger web. Launch a spray of acidic webbing, covering the field, ensnaring your enemies within. Hits the target for moderate damage, and applies a strong hybrid Dot over 15 seconds. Guaranteed to hit. Reduces your enemies defenses by 150% for 15 seconds. However, even if you are the Queens strongest, nothing is stronger than the Queens noxious web, boiling your skin and reducing your defenses by 40% for the duration of this skill and applies Queen's Touch. Queen's Touch does not fade away. If Soulbind is active, unleashes Vaals soul into the field, paralyzing the target in terror in sight of the Destroyer and stuns them for 4 seconds(the effect would be named as Vaals Malice). Since the Queen holds you in such high regard to use her web, she has also enchanted them to decrease mana costs by 25% for 15 seconds. (ranged ability)

Vaal's Recklessness:
Rank needed: 10
Type: Passive Ability
Description: Increases your STR and INT by 17%

In terms of its class base stats, it could be left the same as the Arachnomancer but with a preferable buff to its evasion chance. Besides that, the skills here and the passives should be enough to make this a good class for soloing and one fantastic class for support

I've been thinking about this for a while as a class idea, i've always been thinking that the Arachnomancer should get a rework to make it just a bit stronger of a class, and not so much something that is only meant for group battles, would have been nice to see it solo something strong. I've also been thinking about how this game could use another new chaos class available for members and non-members without having to pay for anything and just simply earn it ingame. So hey, heres THE ChaosWeaver, a new chaos class idea, and a monstrous upgrade to the Arachnomancer, and a pretty decent follow up to the lore found in the Ravenloss codex. Even if the Arachnomancer is meant to be a support class, I still found it as a rather disappointing class, it seemed rather lacking within its support aspects, and in pvp, it seems like a 30/70 chance against most classes out today. So I created this idea for a class that is powerful, challenging to keep up, and a lot of fun to use; a class just isn't that much fun if all you gotta do is use the same 4 button combo and you never end up in any stress because of it. This class would be like the Dragonslayer and Dragonslayer general, same base stats but a much stronger class in comparison to its sibling class. How I think this class should be made available, would go like this:

-Merge the following:
--Chaos slayer Berserker (Non-AC)
--Arachnomancer (Non-AC)
--Necromancer (Merge version) (Necromancer because the class deals with souls and it seemed fitting for the necromancer to be one of its merges)

And it would require you to play the Ravenloss storyline, basically complete "Defeat the ChaosWeaver Cleric", to unlock the merge shop. I definitely want this class to be something earned ingame, and that everyone could get. I don't want this class to be something super overpowered but something that can be a good debuffer in group fights and can definitely solo strong bosses, whilst dealing real good damage too, like the description says "the Champion of Chaos", I am referring to the boss in the UltraDrakath map, as a maximum/ minimum boss that it can handle. And of course, decent in pvp.

For appearances, it would be cool to see it has a arachnid type model, with eight spider legs and an abdomen, claws on the hands, and a ChaosWeaver face like this: http://aqwwiki.wikidot.com/chaosweaver-morph

I made this account literally just for this, not expecting much from it, but would be amazing to see what you guys thinks, would be even more amazing if any of these are even considered by the creators of the game as well.

< Message edited by Bjornolf -- 9/4/2018 17:58:58 >
Post #: 454
9/8/2018 19:31:43   
Oweru
Member
 

It's been a while since the last time I've posted. This is just an update of the class but the art will be changed as soon as @Yo_Lae finished it!

Tainted Shinobi (Class)

CLASS BREAKDOWN:

Weapon Damage: 125%, 2.5 speed
Description: Recommended enhancement: Luck. Tainted Shinobis are monks from akiba that was cursed by absorbing the dark powers from the cursed stone turning them into killers that use their specialized powers through from their cursed hand and the cursed stone to execute the enemies.
Special Effect: Tainted Shinobi gain mana from all hits landed in combat,and especially on crits. The amount depends on damage relative to their own HP total.

Auto Attack
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 2.5 Seconds
Type: Physical
Description: A strong attack known only to disciplined fighters. Deals based on weapon damage.

Saku ni
Rank Needed: 1
Mana Cost: 15 Mana
Cooldown: 5 Seconds
Type: Physical
Description: Does moderate damage and leaving them with a small DoT. Applies "Blood lust" which increases your Haste by 6% for 15 seconds. Stacks up to 5. If “Anathematize” is active, this also heals you for a small amount.
Note: Saku ni (裂くに) means “to lacerate” in Japanese.

Concealed Power
Rank Needed: 2
Mana Cost: 35 Mana
Cooldown: 20 Seconds
Type: Magical
Description: You use the power of the cursed stone applying “Anathematize” to your enemy for 15 seconds and healing you for a moderate amount over 6 seconds or stunning your target for 2.5 seconds.

Konzetsu
Rank Needed: 3
Mana Cost: 15 Mana
Cooldown: 7 Seconds
Type: Physical
Description: You use your dark power to slash through your enemy dealing a moderate damage and leaving them with a moderate DoT. If “Anathematize” is active, you apply “Lethal wounds” to your enemy for 10 seconds.
Notes:
• Guaranteed hit.
• Konzetsu (根絶) means “Eradication” in Japanese.

Kurayami no nagiri
Rank Needed: 4
Type: Passive Ability
Description: Increases your Hit chance by 12%.
Note: Kurayami no nagiri (暗闇の握り) means “grip of darkness” in Japanese.

Unseen haste
Rank Needed: 4
Type: Passive Ability
Description: Increases Haste by 20%.

Bunretsu to hakai
Rank Needed: 5
Mana Cost: 40 Mana
Cooldown: 20 Seconds
Type: Physical
Description: You are consuming all of the dark energy from the cursed stone into one powerful attack, converting the DoT they receive while “Lethal wounds” is active into a massive damage. Lethal wounds is consumed.
Notes:
• Guaranteed hit.
• Buretsu to hakai (分裂と破壊) means “division and destruction” in Japanese.

Shi koete osore
Rank Needed: 10
Type: Passive Ability
Description: Rarely, when your health is below 35%, your haste increases up to 50% for 5 seconds.
Note: Shi koete osore (死超えて恐れ) means “fear beyond death” in Japanese.

Thanks again! You'll see the current looks of this class via @Yo_Lae - https://twitter.com/Yo_Lae/status/1038494233576054784
Post #: 455
9/16/2018 16:19:00   
Bjornolf
Member
 

FornSkripi

Note: Forn means "Ancient" in old norse. Skripi means "Horror" in old norse.

Weapon Damage: 100%, 2.5 seconds
Description: Recommended enhancements: Wizard. The restless ancients of an extinct civilization, their souls once forever dormant, until the day had come when they were revived once more by the great Legion leader himself, and as an amalgamation of souls, they came to life as one and split into a deadlier two.

Moor Mace
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 2.5 Seconds
Type: magical
Description: Send out a lashing strike with your chained spectral mace, hitting the enemy from afar. Does high damage based on magical power.

Notes: Hits for 120% spell power. Moor means "Fury" in old norse.

SlatrBjorn
Rank Needed: 1
Mana Cost: 50 Mana
Cooldown: 17 Seconds
Type: Physical
Description: Summons your other half from your transparent shadow. A horrific spectral beast of raw savagery. Increases damage on all skills and auto attacks. Activating this skill applies "Akafi" for 10 seconds. After 10 seconds have past, applies a Hot for 8 seconds based off of the damage you've done to the enemy while this skill is active.

Notes: Slatr means "Flesh" in old norse. Bjorn means "Bear" in old norse. Akafi means "Vehemence" in old norse.

--Pet SlatrBjorn is summoned.
--Pet cannot be summoned in PVP if it's not summoned before entering Arenas.
--Pet cannot be summoned if a pet is already equipped.
--Pet cannot be summoned during combat.
--Increases all outgoing damage by 150% for 10 seconds.
--Hot amount is based off of 50% of damage done while the skill is active.

FrostBita
Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 5 Seconds
Type: Magical
Description: SlatrBjorn unleashes a chilling ear-ripping roar, striking all those around, chilling them to the bone. Does moderate damage and reduces enemies haste by 15% for 10 seconds. If "Akafi" is active, has a 50% chance to stun the targets for 6 seconds. Consumes "Akafi". Guaranteed to crit.

Note: Hits up to 4 targets. Hits for 140% spell power. Bita means "Bite" in old norse. Consumes Akafi if it lands a hit.

Leior
Rank Needed: 3
Mana Cost: 16 Mana
Cooldown: 8 Seconds
Type: Magical
Description: Swing your spectral mace around you, reaching out and striking your foes with malice destruction. Hits targets around you for moderate damage. Applies "Haski", reducing enemy dodge chance by 10% and applies "Herfiligr" on yourself, which increases hit chance by 10%. Stacks up to 3 times, stacks fade after 9 seconds if not reapplied. If "Akafi" is active, reduces only this skills cooldown by 50%. Does not consume "Akafi".

Note: Hits up to 4 targets. Hits for 140% spell power. Leior means "Hateful" in old norse. Haski means "Harm" in old norse. Herfiligr means "Harsh" in old norse.

Eriks Settlement
Description: Reduces damage taken by 20%
Rank Needed: 4
Type: Passive

Notes: Name inspired by Erik the Red, founder of Greenland’s first Norse settlement.

Leifs advance
Description: Endurance increased by 30%
Rank Needed: 4
Type: Passive

Notes: Name inspired by Leif Eriksson, the one that beat Columbus to the New World by 500 years.

Banahogg
Rank Needed: 5
Mana Cost: 24 Mana
Cooldown: 18 Seconds
Type: Magical
Description: The ancient souls resonate within, unleashing a ice storm from its screaming mouth's. Covering you in hardened ice, imbrued by the freezing touch of the collective souls, increasing your defenses by 40% for 8 seconds, striking numerous targets with one powerful storm wall of swirling destruction, and decreasing their damage by 40% for 8 seconds. If "Akafi" is active, consumes it and applies "Rikr" for 20 seconds, which continuously increases outgoing damage, crit chance, crit damage, and Hot amount as you keep striking your target with your auto attack, stacks up to 50

Notes: Each stack increases its effects by 3%. Hits up to 4 targets. Hits for 280% spell power. Banahogg means "Death-blow" in old norse. Rikr means "Powerful" in old norse.

Haralds Skjotfoeri
Description: Haste increased by 25%
Rank Needed: 10
Type: Passive

Notes: Skjotfoeri means "Speed" in old norse. Inspired by Harald Hardrada, the Last Great Viking Leader.

Stats would be:

Strength:very low, covering 10% of the bar.
Intellect: very high, covering 95% of the bar.
Endurance: high, covering 70% of the bar.
Dexterity: below medium, covering 45% of the bar.
Wisdom:below high, covering 65% of the bar
Luck:high, covering 70% of the bar

Sadly the keyboard doesn't have the proper accents for the words I have scattered all over here, but, it works either way. While looking through the different Legion classes, i noticed the only Legion farming class was the Darkside and the Blade Master classes, which are now rare, so I thought it would be a good idea to come up with a legion class that could farm really well, but not set as a rare. I kept looking at the other legion classes, i looked at the pet classes, and then i looked at the glacial berserker and found the inspiration of creating a class that has the same kind of "background", a background that really strikes me as one similar to the viking style, as the Glacial Berserker, but instead of being the actual berserker, you'd be the ancestors cursing him. So I kept thinking it through on how interesting of a theme it would be, a well of maddening souls, the ones cursing the Berserker, resurrected as one undead viking warlord, with new found powers given by Dage, and ancient magics they have been collecting for centuries. Animations would look like a slight combo of the legion doomknights animations, dark with skulls, the glacial berserkers storm animations, blizzards and hailstorms, and the battlemage's blue flames. For its look, i'm no artist, so hehe, can't make a sketch just like that, but it would be a combo of something like http://aqwwiki.wikidot.com/undead-legend-armor and http://aqwwiki.wikidot.com/glacial-berserker-armor-non-ac, and its pet should be like this http://aqwwiki.wikidot.com/grrrberus-watchdog but as a bear, with ghostly hands rising out of its back, to really show the mess of souls it is, but still with the same theme, would be spooky seeing a multi-headed ghost bear.

For its acquirement, it should be something seasonal, like every frostvale, and worth, at maximum, 4k legion tokens.

Font size reduced. Please refrain from using font size over 3. Any larger and it is considered spam. For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior > Do Not Spam. ~Shadowhunt

< Message edited by Bjornolf -- 10/28/2018 16:45:00 >
Post #: 456
9/22/2018 4:44:04   
Mega Guy
Member
 

Reploid
Description: Become a Reploid, a robot which acts and grows like a human
Mana Regen: Reploids gain mana when they:
Strike an enemy in combat (more effective on crits)
Are struck by an enemy in combat

Defense Mechanism (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: Does a single hit. Beautiful.

Pellet Power (Rank 1)
Mana Cost: 10
Cooldown: 10 Seconds
Type: Magical
Description: Reploid Defense Mechanism No. 001: Lemons? Fire lemons rapidly at your opponent.

Charged Shot (Rank 2)
Mana Cost: 30
Cooldown: 30 Seconds
Type: Magical
Description: Reploid Defense Mechanism No. ???: The Fabled Charged Shot. Charge your weapon and deal 150% weapon damage!

Saber Slice (Rank 3)
Mana Cost: 20
Cooldown: 10 Seconds
Type: Physical
Description: Reploid Defense Mechanism No. 002: Saber Slice. Slice your opponent and have 1 undodgeable critical attack

afterward. May cause stun.

Speed Amplifier (Rank 4 Passive)
Description: Increases Haste by 15%.

Defensive Adaptability (Rank 4 Passive)
Description: Reduces damage taken by 10%.

Overclock (Rank 5)
Mana Cost: 40
Cooldown: 35 Seconds
Type: Physical
Description: Overclock your system and amplify your mana capacity by 10% and reduce skill cooldown by 10%.
Post #: 457
9/22/2018 6:03:48   
Rayimika
Member

Trickster
1.5 sec 75%
Mana on excellent hits.
1 Dual Blade
Disenchant your shield into offhand of your weapon and perform a lunge.
200% weapon damage, 2 sec cd, 15 mana
2 Displacement
Trickster moves obscirily, unsusceptibilyzing for her being hit but someone else.
5 mana, 10 sec duration, no cooldowns, stacks up to 15
Dodge chance + 3%, Damage that would-be recieved is reflected for 1% as player-based area of effect per stack
3 Shadow Illusion
Tears multiverse apart in a scar of parallel universe, therefore cnosequencizing magnetic force attract what would become of chosen.
Summon an invisible AI clone dealing 1/5 damage and taking 350% damage for up to 4 copies. Using this skill afterwards heals them for (100%-remaining health)/2.
40 mana, 60 sec coldown, infinite duraton,
4 Critical chance +15% - Trigger Happy
Maximum weapon "excellent damage" of critical strike chance/35 chance on critical strikes - Perceptive Tactician
5 Subspace Shift
Warps it's plane of presence from 4-dimentional incrementionally transcending herself and surrounding path into informational reality.
26 mana, 35 seconds cooldown, 20 seconds duration
8.75% upon being hit to cast a healing spell on oneself and 2 lowest health targets in a party or illusions without(doesn't affect out-of party players and only heals clones without group or when 2/2 or more party memebers are at full health. in duo case remaining portion of 1/3 heal can be transferred or treats as soloer at 100%) with a potency based on displacement stacks and spellpower

10 Overflow excellent damage beyond 100% improves said hit critical power by x-100(aka (x-35)/35 below 70% and 2*(x-35)/35 70-100%) and excellent damage strikes do not miss and reduce remaining cooldown of Shadow Illusion by 2.5 sec

< Message edited by Rayimika -- 9/22/2018 9:46:31 >
AQ AQW  Post #: 458
9/24/2018 18:39:17   
Ultimecio The Great
Member

Class Suggestion By Ultimecio The Great.
____________________________________________________________________________________________


Class Name: Fiend Avenger

Class Description: The Fiends From The Haunted Graves Seek Revenge Against The Ones Who Have Hunted Them To Extinction, Now They Rely On You To
Fight Their Enemies So That Their Existence Will Not Be In Vain!

Weapon Damage: 70%, 1.8 Speed

Description: Recommended enhancement: Thief.

Special Effects:
* Fiend Avenger Gain Mana When They:
*Strike An Enemy In Combat. (More Effective On Critical Hits)
*Are Struck By An Enemy In Combat. (More Effective On Critical Hits)


Skills:

Name: Fiend's Scar
Rank Needed: 1
Mana Cost: 0 Mana
CoolDown: 1.5 Seconds
Type: Physical
Description: You Scar Your Foe With The Hatred From Your Loyal Fiends From Beyond The Grave. You Deal A Light Ranged Physical Attack That Applies "Fiend's Scar",
A Minor DoT That Increases In Damage With Each Auto Attack For Up To 3 Enemies Which Lasts For 3 Seconds And Stacks Up To 5.
Has A 10% Chance On Auto Attack To Apply Fiendish Lux, An Attack That Deals 130% Weapon DMG On The Selected Enemy.
____________________________________________________________________________________________

Name: Fiend's Dark Spears
Rank Needed: 1
Mana Cost: 20 Mana
CoolDown: 5 Seconds
Type: Physical
Description: You Unleash The Potential Of The Fallen Fiends To Your Foes By Impaling Them With An Incredible Source, The Fiend's Prized Possessions!
A Moderate Attack That Targets Up To 3 Enemies, And Applies "Fiend's Invigoration", Which Increases Your Crit Chance And Crit Damage By 10%. Cannot Stack.
Has A 10% Chance To Apply Fiend's Spear Impact, Which Increases The Damage The Targets Take By 30%.
____________________________________________________________________________________________

Name: Fiend's Righteousness
Rank Needed: 2
Mana Cost: 25 Mana
CoolDown: 10 Seconds
Type: Physical/Magical
Description: You Empower Yourself And Up To 4 Allies. Applies "Fiendish Power", Which Increases Attack Power By 15%.
Also Applies "Fiendish Guard", Which Decreases Damage Taken By 15%. Both Effects Lasts For 8 Seconds.
____________________________________________________________________________________________

Name: Fiend's Uprising
Rank Needed: 3
Mana Cost: 20 Mana
CoolDown: 25 Seconds
Type: Physical
Description: The Damage You Have Taken Enrages You And The Fiends! Deals 90% Weapon Damage For Up To 3 Enemies, And Applies "Fiend's Rage",
Which Increases Your Mana Regen The Lower Your Health Is. Also Applies "Fiend's Rush", Which Increases Haste By 15%.
Both Effects Last For 15 Seconds.
____________________________________________________________________________________________

Name: Fiendish Poison
Rank Needed: 4
Type: Passive
Description: Increases DoT Damage By 10%
____________________________________________________________________________________________

Name: Fiendish Blessing
Rank Needed: 4
Type: Passive
Description: Increases HoT Recieved By 10%
____________________________________________________________________________________________

Name: Fiend's Resurrection
Rank Needed: 5
Mana Cost: 40 Mana
CoolDown: 30 Seconds
Type: Physical
Description: You Begin To Summon The Haunted Fiend Spirits To Unleash A Dark Catastrophic Flame On Your Foes!
Deals MASSIVE Damage Based On The Stacks Of "Fiend's Scar" That Is Applied To Your Enemies. If The Target Has Max Stacks Of "Fiendish Scar",
It Will Consume All "Fiend's Scar" Stacks, And Apply "Fiendish Cage", A Ranged 5 Second Stun That Targets Up To 3 Enemies. Can't Miss, But Cannot Crit.
____________________________________________________________________________________________

Name: Fiend's Loyalty
Rank Needed: 10
Type: Passive
Description: Has A 1% Chance On Auto Attack To Apply "Fiend's Respect", Increases Crit Chance, Crit Damage, DoT Damage, And Haste By 30% For 15 Seconds.
____________________________________________________________________________________________

Overall, This Is A Suggestion For A Mogloween Event Based Class. Hoped You Like It. Thank You.
AQW  Post #: 459
9/24/2018 19:16:37   
Magekeione
Member
 

We definitely need a Class for rank 10 at fishing !!!

Fishing Master
Description: You won't belive how powerfull is a fishing man... Don't upset him!!!
Mana Regen: Fishing Master gain mana when they:
Strike a enemy in combat (more effective on crits).The amount depends on damage relative to their own Hp


Auto Attack (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, just like that

Prepare the bait (Rank 1)
Mana Cost: 15
Cooldown: 4 Seconds
Type: Magical
Description: Prepare the bait for your enemies dealing moderate damage and got a 20%chance that your opponent will actually bite the bait.

It bited!! (Rank 2)
Mana Cost: 30
Cooldown: 13 Seconds
Type: Magical
Description: Deal moderate damage. If your opponent has baited the bait from 'Prepare the bait" this skill deals high damage and apply a Hot for 6 seconds.

Bubbles (Rank 3)
Mana Cost: 15
Cooldown: 4 Seconds
Type: Magical
Description: Deals moderate damage and got a 20% chance of applying the 'Magical bubble' to your opponent.

Waiting for the Big Catch (Rank 4 Passive)
Description: Increases Haste by 15%.

Aggressive Fish (Rank 4 Passive)
Description: Increase your damage by 10%.

Relase the Kraken! (Rank 5)
Mana Cost: 30
Cooldown: 15 Seconds
Type: Magical
Description: Deals moderate damage. If your opponent has 'Magical bubble' applied deals massive damage and apply a DoT that last for 8 seconds.

Good Fishing(Rank 10 Passive):
Prepare the bait and Bubbles got an extra 25% to apply their effects.
Post #: 460
10/20/2018 13:08:02   
Gilbaxs
Member
 

Snow Marksman
Description: Snow Marksmen seems to shoot snowballs instead of bullets. But they do know some powerful freezing spells.
Rarity: Seasonal
Recommended Enhancements: Lucky
Mana Regenerates When Snow Marksmen:
> Strike an enemy in combat (more effective on crits)
> Are struck by an enemy in combat

Snow Shot (Rank 1)
Mana Cost: 0 Mana
Cooldown: 1 Second
Type: Physical
Description: Deals damage based on your weapon damage.

Freezing Snowball (Rank 1)
Mana Cost: 15 Mana
Cooldown: 4 Seconds
Type: Physical
Description: Deals moderate damage to 4 targets and gives.

Frozen Aura (Rank 2)
Mana Cost: 35 Mana
Cooldown: 8 Seconds
Type: Magical
Description: Absorbs all damage by 100%. Applies “Freezing Rage” which increases your damage by 15%, also applies “Frozen Aura” that stacks 7 times. And 50% applies “Santa’s Blessing” which increases damage by 50% and all of them lasts for 25 seconds.

Snowman Mutation (Rank 3)
Mana Cost: 25 Mana
Cooldown: 15 Seconds
Type: Physical
Description: Mutates you into a snowman which applies HoT to yourself and others for 35 seconds and increases your defense by 41%.

Accurate Snipe
(Rank 4)
Type: Passive
Description: Hit chance increased by 25%

Freeze Time (Rank 4)
Type: Passive
Description: Haste increased by 20%

Snow Shot Storm (Rank 5)
Mana Cost: 15 Mana
Cooldown: 4 Seconds
Type: Physical
Description: Deals low damage to 6 targets and applies “Blinded n’ Weakened” which stuns and decreases enemy defense by 51%. If “Frozen Aura” is consumed it will deal an insanely high amount of damage.

Freezing Snow (Rank 10)
Type: Passive
Description: Haste and attack speed increased by 50%




Lightguard General
Description: The General of Lightguard is the only one who can slay the Shadowscythe Generals.
Recommended Enhancements: Lucky, Hybrid
Note: Deals high damage to undeads
Mana Regen:
> Strike an enemy in combat (especially on crits) <
> Are struck by an enemy <

Enlightened Punch (Rank 1)
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical / Magical
Target: 1 Enemy
Description: Deals damage on hit and grants a stack of "Enlightened Darkness" which debuffs your enemies damage by 4% and 40% increases the damage on your skills for 35 seconds.

Enlightened Blast (Rank 1)
Mana Cost: 5 Mana
Cooldown: 8 Seconds
Type: Physical / Magical
Target: 1 Enemy
Description: Destroy the darkness using a blast of light energy. has a 60% chance of applying "Light Petrification" which petrify them by 7 seconds. and applies "Light Disperse" into yourself which increases your defense & damage by 40% for 60 seconds.

Restoration (Rank 2)
Mana Cost: 10 Mana
Cooldown: 12 Seconds
Type: Physical / Magical
Target: 6 Allies
Description: Restore any wounds that was inflicted to your allies healing them moderately and 50% applies "Lightened Protection" which increases defense by 70% for 6 seconds.

Undead Destruction (Rank 3)
Mana Cost: 14 Mana
Cooldown: 10 Seconds
Type: Physical / Magical
Target: 1 Enemy & 4 Allies
Description: Destroy the undead. applies HoT to yourself that lasts 8 seconds. applies "Light Stigma" on you which blocks any incoming attacks by 100% for 10 seconds.

Life (Rank 4 Passive)
Description: Increases damage by 25% and decreases DoT damage by 15%

Unkillable (Rank 4 Passive)
Description: Increases defense by 30% and increase HoT by 15%

Enlightenment (Rank 5)
Mana Cost: 0 Mana
Cooldown: 20 Seconds
Type: Physical / Damage
Target: 1 Enemy
Description: Sacrifices 60% of your life to enlighten your enemies. increases damage & defense by 80%. and also increases HoT and decreases DoT by 35% all for 90 seconds.

Champion of Lightness (Rank 10 Passive)
Description: Increases your crit. chance by 30% & increases your HoT by 17%.

Posts merged. Please use the edit button in future instead of double-posting. -Laos



< Message edited by Laos -- 10/21/2018 11:49:14 >
Post #: 461
10/22/2018 1:31:51   
Dexoys
Member

Class Name: Frost Templar
Weapon Damage: 120% 3 seconds
Description: Spread the name of the Temple of The Frost Beast, the worshippers of the true incarnation of Ice, all over Lore while displaying your powerful techniques you learnt from the Temple.
Frost Templar gain mana when they:
-Strike an enemy in combat (More effective on crits)
-Are struck by an enemy

Glacial Fists
Rank Needed: 0
Mana Cost: 0
Cooldown: 3 Seconds
Type: Physical
Description: You create multiple chunks of ice on your fists, hitting up to two targets and applying the effect Hypothermia, decreasing your enemies haste, defence and damage output by 3%. Stacking up to 50 times.

Frozen Slash
Rank Needed: 1
Mana Cost: 10
Cooldown: 4 Seconds
Type: Physical
Description: Slash up to three targets with a giant blade made of ice, applying the effect Chip Away, causing their insides to freeze and break off, causing a moderate DoT for the next seven seconds.
Note: Initial attack does 150% weapon damage

The Frost Beasts Calling
Rank Needed: 2
Mana Cost: 0
Cooldown: 8 Seconds
Type: Magical/Physical
Description: Channel the power of the Frost Beast as it calls to you, applying the effect True Frost, increasing your attack power and haste by 15% every time you auto attack within the next twenty seconds and a powerful HoT that lasts four seconds.

White Blizzard
Rank Needed: 3
Mana Cost: 25
Cooldown: 7 Seconds
Type: Magical
Description: Summon the most powerful blizzard up to three of your opponents, causing the effect Snow Blind, decreasing their hit chance by 70% for the next 5 seconds.

Glacial Wall
Rank Needed: 5
Mana Cost: 0
Cooldown: 5 Seconds
Type: Magical/Physical
Description: Create a wall of ice that hits up to five enemies that deals 200% weapon damage, using the Hypothermia effect stack and drain 10% of your total hp. Apply the effect Glacial Freeze, having a chance to stun your enemies for up to three seconds and create a weak DoT for the next 15 seconds.

Heat Resistance
Rank Needed: 4
Type: Passive
Description: Though you haven't spent much time in the heat, you have managed to train your mind and body to bathe in the sun. Increasing your luck and dodge chance by 20%.

Berserker Training
Rank Needed: 4
Type: Passive
Description: After spending many days and months training with the Temple's cousins known as the Glacial Berserkers, your strength and critical strike chance increase by 25%.

Templar Marshal
Rank Needed: 10
Type: Passive
Description: Your dedication to the Temple has rewarded you to one of the highest positions, the Templar Marshal. Increasing your endurance and intellect by 30%.

< Message edited by Dexoys -- 10/26/2018 22:01:10 >
AQW  Post #: 462
10/23/2018 11:34:29   
Gilbaxs
Member
 

I try to create a class that is good in: Soloing, Pvp and Farming.

Arctic Mage Class
Weapon Damage: 120% Speed, 2 Seconds
Recommended Enhancement: Wizard
Description: You have learned the way of the ice, now spread them into the world, destroy those who opposes you.
Ice Mages gain mana when they:
- Strike an enemy in combat (epecially crits)
- Are struck by enemy

Chilled Blast
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Magical / Physical
Target: 1 Enemy
Descritpion: Blast your enemies using the chilling energy of ice, applying the effect "Chilling Sap", decreasing your enemies' haste and attack speed by 10% every attack. Stacking up to 25 times.

Icy Blast
Rank Needed: 1
Mana Cost: 4 Mana
Cooldown: 6 Seconds
Type: Magical / Physical
Target: 3
Description: You use ice to temporarily freeze your enemies, applying stun to them for 5 seconds and decreases defense by 25%.

Cold Fusion
Rank Needed: 2
Mana Cost: 25 Mana
Cooldown: 20 Seconds
Type: Magical / Physical
Target: Yourself
Description: Fuse yourself with the cold, applying the effect "Shivering Rage", increasing your defense & damage by 45%, makes the skill "Chilled Blast" AoE dealing damage to 3 enemies and all effects lasts for 35 seconds.

Glacier Impact
Rank Needed: 3
Mana Cost: 15 Mana
Cooldown: 8 Seconds
Type: Magical / Physical
Target: 3 Enemies
Description: You create a glacier out of your ice magic and attack using it, dealing high damage, and applying the effect "Arctic Thorns" to yourself which reflects 25% of the enemies' attacks, damaging them instead. lasts for 25 seconds.

Frost Aura
Rank Needed: 4
Description: Decreases enemy haste by 20%.

Chilling Aura
Rank Needed: 4
Description: Decreases enemy attack speed by 20%.

Piercing Blizzard
Rank Needed: 5
Mana Cost: 25 Mana
Cooldown: 7 Seconds
Type: Magical / Physical
Target: 4 Enemies
Description: You unleash the wrath of your powers, applying the effect "Pierced Frozen State", which stuns and applies DoT to your enemy for 6 seconds and decreases their defense by 50% for 9 seconds.

Frost Wrath
Rank Needed: 10
Description: Increases damage by 25%.

< Message edited by Gilbaxs -- 10/23/2018 11:37:55 >
Post #: 463
10/27/2018 0:32:17   
deathroythegreat
Member

RONIN.

Description: [Recommended Enchantment: Fighter, Lucky.] As a ronin, you are a samurai who serves no man. With not but your senses and inhuman luck, you travel from place to place in search of a goal worth fighting for.
Every attack applies Focus, and when focus is maxed out, your skills gain bonus effects.
Weapon Damage: 130% Damage, 2.7 Second Speed.
Ronin gain mana from all hits landed in combat, especially effective on crits.


Strength: 200
Dexterity: 175
Endurance: 90
Intelligence: 25
Wisdom: 30
Luck: 175


Hit Chance: 99.5%
Haste: 22%
Crit Chance: 22%
Dodge Chance:10%


Skill One: Focused Blade
Mana Cost: 0
Cooldown: 2.7 seconds.
Type: Physical.
Target: 1, Melee Range.
Strike with precision, dealing more damage than lesser swordsman and applying a stack of Focus. Each stack of Focus increases Haste and Crit Chance by 1%, stacking up to 16 times.

Skill Two: Razors Edge.
Mana Cost: 15
Cooldown: 8 seconds
Type: Physical
Target: 1, Melee Range.
Strike your opponent swiftly, lacerating their body and applying a moderate DoT for 10 seconds. The DoT starts at 150% weapon damage, each stack of Focus increasing it by 25%, up to 300% weapon damage. At max stacks of Focus, applies a secondary effect: Wounded, which reduces enemy damage by 35% for 6 seconds.

Skill Three: Trick Up Your Sleeve.
Mana Cost: 20
Cooldown: 6 seconds
Type: Physical
Target: 1, Medium Range.
As a Ronin, you do not play fair. Fling a pouch of blinding powder towards your enemy, dealing 100% weapon damage that cannot miss, but never crits. This attack reduces enemy hit chance by 40% for 4 seconds. At max stacks of Focus, this applies a brief, 1 second stun.

Skill Four: Discipline.
Mana Cost: 35
Cooldown: 15 Seconds.
Type: Physical.
Target: Self.
Steady yourself and heal for 250% weapon damage instantly, and gain the Discipline buff, increasing crit damage and crit chance by 25% for 8 seconds. At max stacks of Focus it also applies Tyrant Slayer, increasing damage by 40% for 10 seconds.

Passive One: Scars to Prove it.
Damage taken reduced by 20%.

Passive Two: Soles of Steel.
Haste increased by 10%.

Skill Five: The Tyrant Killing Blade.
Mana Cost: 25
Cooldown: 30
Type: Physical/Magical
Target: One enemy, melee.
Strike with the collective force of those before you, and those too come but risk yourself in doing so. Deals 600% weapon damage at 0 Focus, increasing by 25% per stack of Focus. When used at max focus always crits and, one of three effects will be applied too the enemy and the player. Enemy and Caster will always receive the same effect. Consumes Focus.
Bleed Out: Applies a DoT for 200% weapon damage for 15 seconds to the enemy. Applied to the caster it gives a smaller DoT for 50% weapon damage for 10 seconds.
Duel to the Death: When applied to an enemy, they take 50% more damage for 10 seconds. When applied to the caster it increases the damage they take by 25% for 6 seconds.
Shi No Tenshi: Damage dealt by the initial attack is doubled, and the enemies haste is reduces by 40% for 15 seconds. The caster takes 5% of the damage dealt up to 3/4th's of their HP, and has their haste reduced by 20% for 5 seconds.

Passive Three: Sword of the East.
Damage dealt increased by 15%.

Font size reduced from 4 to 3. 3 is the maxium allowed font size in this forum. Thanks. -Laos


< Message edited by Laos -- 10/27/2018 15:50:05 >
Post #: 464
10/30/2018 18:48:56   
Beshin Adin
Member
 

Dragon Racer
Description: 3, 2, 1, FLY!!!!!
Mana Regen: Dragon Racers gain mana every time they:
• Strike an enemy 5 times in combat
• Dodge an enemy attack 5 times in combat

Calisthenics (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Self
Description: Instead of auto attacking, increases Haste by 2% each time. After 30 uses, applies ‘Ready to Race’, turning this into a physical auto attack for the rest of the battle.

Dragon Zoom (Rank 1)
Mana Cost: 20
Cooldown: 15 Seconds
Type: Physical
Description: Your dragon suddenly takes the lead. Does 120% damage, and cannot miss.

Energy Snack (Rank 2)
Mana Cost: 15
Cooldown: 15 Seconds
Type: Self
Description: Recharge those calories! Heals up to 2 players, and increases Haste by 15% for 30 seconds.
Cross Country (Rank 3)
Mana Cost: 20
Cooldown: 25 Seconds
Type: Magical
Description: Look at how far we’ve come. Petrifies all enemies for 7 seconds, and increases Haste by 10% for 10 seconds.

Gold Medalist (Rank 4 Passive)
Description: Stats cannot be lowered.
Roaring Wings (Rank 4 Passive)
Description: Every time Haste increases, damage dealt increases by 10% until the end of the battle.

Photo Finish (Rank 5)
Mana Cost: 0
Cooldown: 40 Seconds
Type: Physical
Description: It all comes down to the wire! Deals damage based on how much higher your Haste is that target’s.

Hall of Fame (Rank 10 Passive)
Description: Increases Haste by 50%

Recommended ENH: Luck
Recommended art:
https://assets-cdn.daybreakgames.com/uploads/dcsclient/000/000/056/603.jpg?v=1.0

< Message edited by Beshin Adin -- 11/18/2018 14:13:53 >
AQ AQW  Post #: 465
11/7/2018 5:54:15   
eggplant8274
Member
 

Not many hybrid classes, so here's a class

Accursed Garb

The ominous cloth grows dark as you wear it. Oddly, you feel your very essence being stripped away.


Auto Attack
Mana: 0
Cool down: 1.5 sec
Type: Physical
Description: ...


Sinister Blade (rank 1)
Mana: 15
Cool down: 7
Type: Physical
Description: Deals moderate damage and heals 20% of missing health.

Black Lash (rank 2)
Mana: 20
Cool down: 15
Type: Physical
Description: Deals moderate damage to 3 targets. Also, applies Bleed, causing an 8 second DoT based on physical power, targets takes 20% more damage for 8 seconds, and user regains health based on damage.

Rotten Lantern (rank 3)
Mana: 15
Cool down: 10
Type: Magical
Description: Stuns up to 3 targets for 2 seconds. Also, applies Cursed, granting user 25% increased attack speed for 5 seconds.

Lost (rank 4)
Description: Increase attack speed by 15%

Mark of Death (rank 4)
Description: Physical power increased by 30%

Destruction (rank 5)
Mana: 0
Cool down: 1
Type: Magical/Physical
Description: Applies Blood Spirit, where user loses 4% of total health per second and gaining 500% critical hit chance and 10% increased critical hit damage. Effects go away when skill is activated again.

... (rank 10)
Description: Hit chance increased by 50%

Closing Notes
1st skill is based off of missing instead of total so that the more health lost grants more healing.
2nd skill is an AoE with a de-buffs and heal. Both the 1st and 2nd skills are meant to be used in relation to the last skill.
3rd skill is a quick burst buff with a stun. As it is, I think a 1 second stun is also balanced.
4th skill sacrifices hp for godlike power. The cool down is 1 second so 4% of total health is guaranteed to be sacrificed. Total health is important because this means more HP will be taken rather than from missing or current HP.
Feels balanced, not to many crazy buffs to remember, average difficulty to use, high-risk/reward game play, unique mechanics.
As stated above, it's a hybrid type class but more leaned towards physical.
Post #: 466
12/15/2018 10:33:51   
Classher
Member
 

Chaos Druid
Description:
Weapon Damage: 70%, 2.0 speed
Mana Regen: Chaos Druids gain mana when they:
Land a hit on the target (more effective on crits)
Are struck by an enemy in combat

Skills:
Smack (Rank 0)
Mana Cost: 0
Cooldown: 2 seconds
Type: Physical
Description: A weak attack, used by mages.

Chaos Bolt (Rank 1)
Mana Cost: 15
Cooldown: 5 seconds
Type: Magical
Description: Strikes your opponent with a chaotic bolt, dealing damage. Has 20% chance to stun your target.

Entangle (Rank 2)
Mana Cost: 20
Cooldown: 10 seconds
Type: Magical
Description: Summon a band of chaotic tentacles, rooting your opponent. Applies Entangled to the target, preventing them from attacking for 4 seconds

Essence Drain (Rank 3)
Mana Cost: 10
Cooldown: 12 seconds
Type: Magical
Description: Deals spell damage. If Engtangled is active, it drains hp, mp and some of the stats of the target for 30 seconds. This ability stacks.
Note:
Stacks up to 10.

Chaos Blessing (Rank 4)
Type: Passive Ability
Description: Increase crit chance and crit damage by 5%.

Staggered Fate (Rank 4)
Type: Passive Ability
Description: Increase INT and WIS by 5%

Curse of the Nature (Rank 5)
Mana Cost: 30
Cooldown: 45 seconds
Type: Magical
Description: Casts a curse at your opponent. Applies a massive DoT and causes your target to take more damage from you spells. Consumes stacks of Essence Drain to increase DoT damage.
Post #: 467
12/24/2018 21:51:32   
Oweru
Member
 

Grand Duelist (Class) By me Owel455

Weapon Damage: 85%, 2.0 speed
Description: Recommended Enhancement: Luck. Grand Duelists are disciplined knights that were trained to use their specialized techniques in order to defeat any enemies.
Special Effects: Grand Duelists gain mana from all landed hits in combat, especially on crits. The amount depends on damage relative to their own HP total.
-----------------------------------------------------------------------------------
Blades Dance
Ranked Needed: 0
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: Your auto attacks applies a stack of “Vitals” from every landed hit. Each stacks increases your Critical damage by 5% and heals you for a small amount. Stacks up to 10 and lasts 30 seconds if not restacked.
-----------------------------------------------------------------------------------
Duelist’s Strike
Ranked Needed: 1
Mana Cost: 20 Mana
Cooldown: 5 seconds
Type: Physical
Description: You had mastered the art of Duel. Your next two basic attacks will always hit and crit. If “Challenge” is active this ability will also heals you 20% of your missing health. If “Duelist Rhythm” is active, instead you gain 20% damage reduction from all sources for 5 seconds.
Note: 75% Weapon Damage.
-----------------------------------------------------------------------------------
Duelist Dance
Ranked Needed: 2
Mana Cost: 0
Cooldown: 8 seconds
Type: Physical
Description: In any situation, a Grand Duelist always know what to do. You change your stance and sacrifices 30% of your current HP, applies “Duelist Rhythm” to yourself. This ability gives you 20% Haste and Hit Chance for 5 seconds. (Replaces Challenge).
-----------------------------------------------------------------------------------
Challenge
Ranked Needed: 3
Mana Cost: 50 Mana
Cooldown: 35 seconds
Type: Physical
Description: You have challenged an Opponent. Deals moderate damage and changes your stance. You gain 30% Crit Chance and Critical Damage for 5 seconds. (Replaces Duelists Rhythm).
-----------------------------------------------------------------------------------

Duelist’s Will
Rank Needed: 4
Type: Passive Ability
Description: Increases your Damage reduction by 25%.
-----------------------------------------------------------------------------------
Well Rounded
Rank Needed: 4
Type: Passive Ability
Description: Increases your Damage Output by 25%.
-----------------------------------------------------------------------------------

Parry/ Coup de Grace
Ranked Needed: 5
Mana Cost: 25 Mana
Cooldown: 20 seconds
Type: Physical
Description: A Grand Duelist is a well-rounded fighter, you had mastered how to deal with your opponents. If “Duelist Rhythm” is active, this ability will block your opponent’s next attack or ability and returning the damage to them. If “Challenge“ is active, you strikes your enemies in their vitals and deals a massive damage depends on the stack of “Vitals.”
-----------------------------------------------------------------------------------
Perfect Timing
Rank Needed: 10
Type: Passive Ability
Description: When your health is below 35%, you have 20% chance to activate “Perfect Timing.” You gain 50% Haste for 5 seconds.



< Message edited by Oweru -- 12/24/2018 22:05:06 >
Post #: 468
12/26/2018 10:42:28   
Classher
Member
 

Akiba WarMeister

Description: Masters in weapon and fighting arts, they are the ones who lead the warriors of yokai isles in battle.
Weapon damage: 110%, 1.2 speed
Mana Regen: WarMeisters gain mana in combat when they land a successful hit to the target, more effective with crits. The amount depends on the damage dealt relative to *their own* hp total. They also gain mana when they dodge an enemy attack, restores a small amount of HP as well.

Skills:

Auto Attack
Rank Needed: 0
Mana Cost: 0
Cooldown: 1.2 seconds
Type: Physical
Description: ...

Sweeping Blossom
Rank Needed: 1
Mana Cost: 15
Cooldown: 5 seconds
Type: Physical
Description: Swing around your weapon, hitting up to 3 targets. Deals moderate damage to the primary target and light damage to the other targets. Also applies Off Balanced, reducing their haste and dodge chance by 10%, and has a chance to recast itself.

Several Strokes
Rank Needed: 2
Mana Cost: 24
Cooldown: 8 seconds
Type: Physical
Description: Attacks quickly, dealing moderate damage per strike. Applies Bleeding to the target which reduces their haste by 5% and a light DoT that gets Stacks up to 10. Has a chance to recast itself.

Unbalanced Parry
Rank Needed: 3
Mana Cost: 35
Cooldown: 12 seconds
Type: Physical/Magical
Description: Performs a parrying stance, gaining a chance to block an enemy attack for the next 2 seconds. If successfully blocked, applies War Dance to yourself which increases your dodge chance by 80%, haste by 60% and crit chance by 20% for 8 seconds. If did not block an attack, you counter it instead dealing moderate damage and has chance to stun them for 4 seconds.

Yokai's Blessing
Rank Needed: 4
Type: Passive
Description: Increase STR and END by 10%.

Refined Arts
Rank Needed: 4
Type: Passive
Description: Increase crit chance by 10%.

Fatal Pierce
Rank Needed: 5
Manacost: 50
Cooldown: 30 seconds
Type: Physical
Description: Stab your enemy with your most powerful strike, dealing massive damage. The damage is increased if the target is suffering from Bleeding. More stacks of bleeding, more damage is increased. Has a chance to recast itself.

Font size reduced. Please do not use a font size larger than 3 as it is considered spam. ~Shadowhunt

< Message edited by Shadowhunt -- 12/31/2018 1:06:40 >
Post #: 469
12/30/2018 4:18:07   
Instantstrike
Member

Class Name:
Monster Hunter

Description: Hunting a monster, requires a help from a monster. Not all monsters are all bad, they are monsters that can be your ally and even, take down another monster. Partner up with a monster and hunt those monster down, for everyone's sake.

Stat Model: similar to warrior stats
Mana Regen: (same as rouge.) regains mana when:
-dodge an enemy attack (recovers some HP as well)
-strike an enemy in combat (especially on crits)
______________________________________________________________________________________________________________________________________________________________________________

Abilities:

auto attack: Distract-ing

A not so basic attack. Strike your opponent openly with a small chance to hit your opponent's sight and dropping their guard, reducing their damage resistance and hit chance by 12% for 5 seconds.

Type: Physical
ManaCost: 0
Cooldown: 2.7 seconds
AoE: 1
Attack Range: melee
Damage on Hit: 110% weapon damage

Effects:
Distracting Sight: 40% chance to activate: applies to the enemy: reduces the target's damage resistance and hit chance by 12% for 5 seconds
______________________________________________________________________________________________________________________________________________________________________________

A1: Humble Embrace

Hold on to your partner and seek solace within. Your strong bonds helps with the infliction taken, healing you for a decent amount of health. Occasionally in grimmer times, your heart becomes strong giving a chance to apply Great Courage that increases your resistance by 50% for 8 seconds.

Type: Physical
ManaCost:14
Cooldown: 17 seconds
AoE: 0 or self
Attack Range: self
Damage on Hit: 0 (cause it’s a heal)

Effects:
(heals the user by 900% weapon damage)
(sends out the battle pet.)
Great Courage: 50% to activate: applies on the user/self: reduces incoming damage by 50% for 8 seconds.
______________________________________________________________________________________________________________________________________________________________________________

A2: Monster Trapping Kit

Desperate times, desperate measures. Bring out your hunter's kit and place an effective trap to your foes that will help you and your allies in taking them down. The traps are kind of…unspecified, you won't exactly get the right trap for the occasion. Effects that may apply the following to the trapped:

Incendiary Trap: a decent damage overtime to the target for 8 seconds.
Breezing Trap: lowering their haste and evasion by 45% for 8 seconds.
Galvanizing Trap: stunning the target for 8 seconds.

Type: Physical
ManaCost: 38
Cooldown: 20 seconds
AoE: 3
Attack Range: ranged
Damage on Hit: 55% weapon damage, always lands/hit, does not crit.

Effects:
(Has a chance to apply one of the effects. (applies only one effect on each target.)
Incendiary Trap: Applies to the enemy (3 targets): cause a Damage Overtime Time (830% weapon Damage) for 8 seconds: 45% chance to occur.
Breezing Trap: Applies to the enemy (3 targets): reduces the target's evasion and haste by 45% for 8 seconds:45% chance to occur.
Galvanizing Trap: Applies to the enemy (3 targets): applies a stun for 8 seconds:10% chance to occur.
______________________________________________________________________________________________________________________________________________________________________________

A3: Double Harry

Two is better than one! a double attack that may get you or your partner an opportunity to be vigorous in combat, increasing your haste and damage output by 20% for 5 seconds.

Type: Physical
ManaCost: 18
Cooldown: 8 seconds
AoE: 3
Attack Range: Melee
Damage on Hit: 180% weapon damage

Effects:
Vigorous: 42% to activate: applies to own/user: increase the user's haste and damage output by 20% for 5 seconds.
______________________________________________________________________________________________________________________________________________________________________________

A4: Tactical Assessment

Duck and cover all together, you and your pal plans a tactical assessment for your upcoming move. Doing this method however will drop your damage output by 50% but the both of you will be reading your opponent's actions, increasing your evasion by 50% all of which last for 10 seconds. After it's all done, you'll be armed and ready. (Mana restore to 40)

Type: Physical
ManaCost: 0
Cooldown: 16 seconds
AoE: 0 or self
Attack Range: self
Damage on Hit: none or 0 (it's a buff.)

Effects:
(restores 40 mana when used.)
Friendly Instincts: Applies to the user/self: Increase the user's evasion by 50% but lower's it's damage output by 50% for 10 seconds.
______________________________________________________________________________________________________________________________________________________________________________

Passives:

(rank 4)
p1: Soft Spotter
10% increase to your haste and critical chance.

p2: Faithful Hearts
30% increase to Luck Stat.

(rank 10)
p3: Good And Well Coordinated
15% increase to Dexterity Stat and Endurance Stat.

Font size reduced. Please do not use a font size larger than 3 as it is considered spam. ~Shadowhunt

< Message edited by Shadowhunt -- 12/31/2018 1:04:54 >
AQW  Post #: 470
12/30/2018 5:44:24   
Arenwalesa
Member
 

This class is inspired by Dragonfable's 2013 Calendar Class: TimeKiller

Name= TimeHunter
Desc: TimeHunters are agile renegades trained with time manipulating abilities. They are often referred as a timeless bounty hunters.

90% Weapon Damage
1.75 Attack Speed

TimeHunter gains mana when:
-Strike an enemy (Effectively on crits)
-Dodge any attacks (Restores HP as well)

Requirements:
Rank 10 Chronospan
Rank 10 Rogue

SKILLS:


Time Shot
Auto Attack
1.75 Seconds Cooldown
TimeHunter's attacks have a chance to apply a DoT effect that lasts 6 seconds.
Note: a "Time Shot" DoT will based on 200% weapon damage and will have 25% chance of activation.

Reversal Shot
15 Mana
3 Seconds Cooldown
A painful shot of bolt that deals moderate damage upon impact. Reversal Shot will be applied on your enemies, making this skill deals 50% more damage (up to 200%) for 8 seconds.
Note: Deals 200% weapon damage, which can grow to a maximum of 400%.

Time Cannon
25 Mana
5 Seconds Cooldown
Forms a gigantic cannon to shoot your enemies and deal high damage. They will Relive The Damage afterwards, creating a DoT that lasts 10 seconds.
If Time Shot was present, apply Timed Perfectly to your enemies which lowers their hit chance by 40% for 12 seconds.
Note: Deals 300% weapon damage. DoT will be based on 50% of the Attack Power.

Chrono Field
30 mana
12 Seconds Cooldown
For 12 seconds you create a time field which heal yourself over time while also increasing your dodge chance by 20%
Note: HoT will based on 40% of your Attack Power

Mnemonic Perception
Rank 4 Passive
Haste increased by 10%

Not on my watch!
Rank 4 Passive
Crit chance increased by 10%

Hunter of Time
15 mana
2 seconds cooldown
Catch your target's presence within your time, increasing your haste and critical chance for 12 seconds. This ability can stack up to 4 times.
Note: "Hunter of Time" will increase your haste by 6% and critical chance by 8%, up to a maximum of 24% and 32% respectively.


Time within Time
Rank 10 Passive
Crit damage increased by 20%
Post #: 471
12/31/2018 13:42:09   
Geddrick
Member
 

I'd like a class that revolves around building up stacks of a skill, with the other skills being more powerful with the stacks, and each of the other skills remove a couple of the stacks. I think a class that deserves to join the fray is Dreamweaver. It can be obtained through 2,000 acs, or by getting a rare drop from Ledgermayne called Dream Mist, then collecting 400 pieces of Nightmare Kibble, and turning it into Riadne with rank 10 Ravenloss and 100,000 gold.

Recommended enhancement: Wizard. Dreamweavers are an ancient people that have mastered weaving dreams, from pleasant daydreams to debilitating nightmares.

Dreamweavers gain mana from all hits landed in combat, and especially on crits. The amount depends on the damage relative to *their own* HP total.

Weapon Damage: 2.0 speed, 100% damage

Rank 1: Auto Attack: physical, 2 sec cooldown

Rank 1: Dream Weave: 15 mana, 4 sec cooldown, magical. Weave a dream together for yourself and the opponent. Applies Dream Master, which increases your haste and damage by 2% for each stack. Stacks up to 20 times. Dream Weave then applies Sleepy on the opponent, dealing light damage and lowers their damage and haste by 2% per stack. Stacks up to 20 times.

Rank 2: Sweet Dreams: 21 mana, 14 sec cooldown, magical. Absorb the energy of woven dreams, dealing moderate damage to the opponent based on stacks of Dream Master, and grants a strong heal over time based on stacks of Dream Master, and removes up to 5 stacks of Dream Master. Example: if the hero has 11 stacks built up, the hero will get a strong heal over time, the opponent will take a moderate amount of damage, and both the hero and opponent will be put back to 6 stacks of Dream Master and Sleepy. The heal and damage effect doesn't get any stronger past 5 stacks

Rank 3: Strange Occurence: 20 mana, 5 sec cooldown, magical. In dreams, anything can happen. 1 of 5 strange events will happen to affect the battlefield. Consumes 4 stacks of Dream Master, and must have at least 4 stacks to use it
-Being Chased: You, the opponent, and up to 3 allies get their haste maxed out for 6 secs.
-Teeth Fall Out: The opponent's attack is cut in half for 6 secs
-In Control: Mana costs for you and and an ally are cut in half for 5 secs
-Falling: The opponent gains 100% attack power, but loses 30% of their hit chance
-Just a Dream: Reality comes back, and the monster fades away. Applies a small heal over time to you and 3 allies for 8 secs, and applies a strong damage over time on the opponent for 8 secs

Rank 4:
-Well Rested: crit chance and hit chance increased by 8%
-Lucid: magic damage increased by 10%

Rank 5: Nightmare: 25 mana, 15 sec cooldown, magical. Give the opponent a horrifying nightmare, dealing massive damage to the opponent, and removes up to 7 stacks of Dream Master. Damage is increased with more stacks, and caps in damage at 7 stacks. Has a 40% chance of stunning the opponent for an amount of time based on stacks of Dream Master. Each stack stuns for .5 secs, maxing at 3.5 secs

Rank 10: Night Terror: every once in a while, you tap into the strength of mental deterioration, dealing an incredible amount of damage to the opponent, and grants you and the opponent 10 stacks of Dream Master



Another idea I have is another time-based class, only make this one farm-able for free players. It could involve merging in all of the hour-glass weapons that prevent Iadoa's astral shift, along with a new hourglass item that could be a 1% drop from a time based monster, or a new monster.

Class: Time Keeper
Weapon damage: 100%, 2.0 speed
Base stats: hybrid base
Class description: Recommended enhancement: wizard. Time Keepers have been protecting Lore from time anomalies for as long as time has existed. They have learned to manipulate time in ways to harm their opponent and benefit themselves.
Mana regen: Time Keepers gain mana when they: strike an opponent (more effective on crits), or dodge an attack (restores hp as well)

Auto attack: Tick Tock Strike
Rank 0
100%, 2.0 speed
Each time your weapon connects, you distort time slightly in your favor, applying Tick on yourself, increasing haste by 1% and Tock on the opponent, lowering their haste by 1%. Tick and Tock stack up to 12 times

Time Sigil
Rank 1
Mana cost: 15
Cooldown: 4 seconds
Type: Magical
Description: Inscribes a sigil on the opponent, dealing moderate damage and causing 1 of 12 varying effects. Effects last 6 seconds. Cannot have the same effect twice in a row
Possible effects:
I: applies a pitifully weak damage over time on the target. Deals 5% of weapon damage over time
II: lowers the target's dodge chance by 8%
III: lowers the target's haste by 8%
IV: applies decay, cannot heal. Lasts for 12 seconds
V: lowers target's damage by 10%
VI: applies a moderate damage over time on the target. Deals 80% of weapon damage over time
VII: lowers target's hit chance by 10%
VIII: lowers target's crit chance by 15%
IX: lowers target's crit damage by 15%
X: increase damage the target takes by 20%
XI: increase target's haste by 40%, but lowers target's hit chance by 40%
XII: applies a massive dmage over time on the target. Deals 150% magic damage over time
Note: each sigil will have the roman numeral for the number appear on the opponent for the animation. Same effects don't stack, and can't be generated again until the first one wore off. Each effect has the same chance of being generated.

Twisted Timeline
Rank 2
Mana cost: 20
Cooldown: 10 seconds
Type: magical
Description: Turn time backwards on yourself and forwards on your target. Places a heal over time on yourself, and places a damage over time on the target. Both the heal and damage are increased with stacks of Tick and Tock and consumes those stacks. The heal and damage over time grow stronger based on stacks of Tick and Tock

Time Saver
Rank 3
Mana cost: 15
Cooldown: 5 seconds
Type: Magical/Physical
Description: Deals moderate damage on the opponent, and doubles the effects of all sigils currently active on the opponent
Note: all debuff effects are doubled, all damage over time values are doubled, and the duration of the effects are doubled

Passives:
Fast Forward
Rank 4
Description: increase haste by 12%

Future Sight
Rank 4
Description: increase luck by 12%

Timeline Collapse
Rank 5
Mana cost: 28
Cooldown: 13 seconds
Type: Magical/Physical
Description: Traps the opponent in their own timeline, which then collapses in on itself, dealing damage equal to the amount of damage dealt based on people in the room.
Note: with only yourself in the room, deals damage equal to the amount of damage dealt in the last 15 seconds. If the room is full, only does the damage dealt to the monster from the last 4 seconds, and caps at 75,000 damage. All players damage dealt is included, not just yourself. Damage occurs in the form of a 2 second damage over time

Passive
Experienced
Rank 10
Description: traveling through timelines causes your intellect to increase by 10%, and your damage over times are 30% stronger

Overall, the class is meant to solo and support due to its debuffs and single target skills. The player wants to keep the 2 and 4 skill going, since it will constantly be dealing damage and debuffing, then use the 5 skill for a nuke. The 3 skill should be used more sparingly, since it will cause your haste boost to fade from Tick Tock Strike. The weakness to the class is the man regen. Since it's based on the thief model and your auto attack slows the opponents attack speed, you need to be strategic in how often you use your skills. A mana vamp enhancement could remedy it though


< Message edited by Geddrick -- 1/27/2019 19:34:24 >
Post #: 472
1/24/2019 1:59:42   
Xeltonick
Member

Insane Ripper class
AQW  Post #: 473
2/2/2019 15:17:48   
Beshin Adin
Member
 

Fire Royal
Description: Avatars are one thing, but Fire Element has a whole monarchy!
Mana Regen: Fire Royals gain mana every time they:
• Strike an enemy in combat

Auto Attack (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack taught to all adventurers.

Ignite (Rank 1)
Mana Cost: 5
Cooldown: 5 Seconds
Type: Magical
Description: We didn’t start the fire………Oh wait, we did. Does light damage, and increases DoT damage inflicted to target by 40% for 20 seconds.

Hot Knighting (Rank 2)
Mana Cost: 20
Cooldown: 20 Seconds
Type: Ally
Description: Arise, Sir Char of Grill! Applies ‘Burning Ward’ (we know what it does) to 1 random ally for 30 seconds

Edict of Inferno (Rank 3)
Mana Cost: 45
Cooldown: 20 Seconds
Type: Magical
Description: All must obey the proclamation! No exceptions! Does no damage, but applies a heavy DoT to all onscreen enemies for 20 seconds.

Fiery Elegance (Rank 4 Passive)
Description: Increases Dodge chance by 10%
Royal Command (Rank 4 Passive)
Description: Applies a small DoT to all onscreen enemies as long as HP is 10% or lower.

Throne of Fire (Rank 5)
Mana Cost: 50
Cooldown: 20 Seconds
Type: Magical
Descrition: The glowing, flickering symbol of sovereignty. Halves your current HP, but triples all onscreen DoT for 20 seconds.

Ruby Crown (Rank 10 Passive)
Description: You are unaffected by enemy DoT

Recommended ENH: Luck
Recommended art: https://pbs.twimg.com/profile_images/787133382865985536/eQHiW8aO.jpg


< Message edited by Beshin Adin -- 2/2/2019 15:22:04 >
AQ AQW  Post #: 474
2/18/2019 1:49:58   
MaximusZero
Member
 

Forest Inversionist
(A suggestion made for the elemental secondary rep class series)
- A solo class that is as tough as Nature itself. Designed to tank bosses but has no sustainable nukes in order to maintain balance. The buff is time restrained in order to maintain class stability. The clas can also stand as a support clas due to the passive effects of its normal attack, but is very mediocre in this area. A very tough opponent in PVP as the last skill can instantly heal and cause massive damage (100% HP loss damage against monsters, 50% HP loss damage in PVP). Has no skill to increase haste in order to maintain its balance with other classes and to prevent nuking through the last skill.

Rank 10 Mobius
Rank 10 Dwarfhold
Recommended Enhancement: Healer

The world tree has blessed you in order to guard the mountains and forests. Make your foes feel the might of Nature itself!

Vine Whip (Pokemon Reference, duh) (Rank 1)
Mana Cost: 0
Cooldown: 2..5 Seconds
Type: Physical
Description: Using the power of nature you ensnare your foes in vines dealing 75% damage while ensnaring the foe reducing their haste and accuracy by 5%. Stacks up to 8.

Iron Grip (Rank 1)
Mana Cost: 15
Cooldown: 5 Seconds
Type: Magical
Description: The vines constrict become as hard as iron while constricting your opponents causing them to feel terrible pressure. Applies DoT. Increses per cast. Consumes 1 stack of ensnare per cast. Maximum of 4 stacks.

Nature's Blessing(Rank 2)
Mana Cost: 0
Cooldown: 10 Seconds
Type: Magical
Description: Drains your target's life to replenish your mana. Deals 75% magical damage. Consumes 2 ensnare stacks.

Inverted Mountain (Rank 3)
Mana Cost: 20
Cooldown: 25 Seconds
Type:Magical
Description: Frees your opponent from nature's bindings in order to face your blessed might! Decreases your HP in order to increase your damage for a short period of time. Removes all ensnare stacks and prevents further stacking until skill stops. Decrease and increase based on ensnare stacks. Lasts 10 seconds.

Weed Vitality (Rank 4 Passive)
Description: Increases Endurance by 15%.

Wood Armor(Rank 4 Passive)
Description: Reduces damage taken by 15%.

Nature's Wrath (Rank 5)
Mana Cost: 90
Cooldown: 45 Seconds
Type: Physical
Description: The damage done to nature will be returned by nature. Heals you back to full health and causing the previous damages to you to be done to the enemy. Consumes ensnare stacks, doesn't miss but doesn't crit.

Mother Nature Incarnate (Rank 10 Passive)
Description: Increases endurance by 25%
Post #: 475
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