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RE: =AQW= New Class Suggestions

 
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7/24/2019 18:12:51   
Beshin Adin
Member
 

Chess Fiend
Description: Checkmate!
Mana Regen: Chess Fiends do not use mana


Advance
Rank needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical/Magical
Description: Deals damage, and adds a stack of ‘Capture’. Damage increases by 3% for each stack of ‘Capture ’.Stacks up to 16.

Feint (Rank 1)
Mana Cost: 0
Cooldown: 7 seconds
Type: Physical/Magical
Description: Hah, you fell for it! Doubles damage of ‘Advance’ for 6s.

Check (Rank 2)
Mana Cost: 0
Cooldown: 15 Seconds
Type: Physical/Magical
Description: There’s no way they can stop me now. Does no damage, but clears all target’s buffs, and target is unable to receive buffs for 7s.

Castle (Rank 3)
Mana Cost: 0
Cooldown: 15 Seconds
Type: Physical/Magical
Description: Switch to defensive maneuvers. For 10 seconds, you cannot receive crits.

Senior Master (Rank 4 Passive)
Description: If opponent’s Level is lower, they deal 20% less damage to you

Better Strategy (Rank 4 Passive)
Description: If opponent’s Level is lower, you deal 20% more damage to them.

Checkmate (Rank 5)
Mana Cost: 0
Cooldown: 30 Seconds
Type: Physical/Magical
Description: Deals 500% damage. Locked until 15 seconds after ‘Check’ is used. Then, locked until 15 seconds after ‘Check’ is used again.

#1 Rating (Rank 10 Passive)
Description: Damage dealt increased by 40% and damage received reduced by 40%, but XP and Gold rewards become 0.

Recommended ENH: Thief, Luck
Recommended art: https://i.ytimg.com/vi/JlHr_Bf-dNM/hqdefault.jpg
AQ AQW  Post #: 501
8/12/2019 12:21:56   
dodoboy96
Member
 

name of the class: allmächtig


l'univers (passive):
-the allmächtig It starts with a 25% chance of critical hit. With each rank achieved in the class, the chances of hitting a critical hit increase to 75% in rank 10.
abiliity 2 (spada divina):
- Hit a moderate damage to the enemy, also stacks for skill 5.
abiliity 3 (imperatoris oculus):
-the allmachtig can see your opponents' smallest details, predicting the next move leading to dodge attacks for 5 seconds.
abiliity 4 (Sankt altar):
-Summons 5 energy spheres in the air around the target that shoot out concentrated energy beams, dealing moderate damage, stealing 25% of the enemy's strength for themselves.
abiliity 5 (orbis terrarum):
-freezes time for 7, followed by massive damage, additional damage depending on the number of stack you can inflict on the enemy.
Post #: 502
10/12/2019 9:02:33   
Cyrenius
Member

Master Doom Knight class

Requirements:
Legend / member and level 85+ in AQW (and have at least a year purchased having been or to be a legend / member and actually played at least 3 months)
Doom Knight (purchased either $65 complete package or 4 $20 individual packages) and level 90 in Dragon Fable
Have purchased either a 5,000 or 12,000 AC package in AQW (both Book of Lore shops will have a consumable item needed to unlock the class)
Seppy’s DoomKnight Armor
Arch DoomKnight Armor
Drakath armor (from the "Building Drakath's Armor" that requires both the Blade of Awe and Blinding Light of Destiny)
Rank 10 Evil
Rank 10 Doomwood

Special feature (if my other suggestion for the quest is not enough requirements): Quest unlock “Mastering Shadow Essences” that drops 15, 20, or 25 Void Auras at once so players can farm the Necrotic Sword of Doom even faster that requires 100 empowered essences and 7 malignant essences (class must be equipped to unlock quest from Braeus in Shadowfall)

Recommended Class: Fighter
Gains mana from: All attacks (especially crits), getting hit
Auto-attack: 125% weapon damage, 2 second cooldown
Rank 1 ability: Corruption (Adds 30% damage to single target for 6 seconds, 15 mana, 7 second cooldown)
Rank 2 ability: Malific Binding (Stuns single target for 5 seconds, 20 mana, 8 second cooldown)
Rank 3 ability: Life Carve (15% HP heal, colossal damage to 1 target, 25 mana, 10 second cooldown)
Rank 4 passive: +25 STR, +15 END, +10 DEX
Rank 4 passive: +20% damage dealt for all attacks, Damage Reduction of 33%, chance to heal HP slightly on all attacks
Rank 5 ability: Spikes (colossal damage to up to 4 targets with 3 second stun to them if it doesn’t kill them, 35 mana, 15 second cooldown)
Rank 10 passive: Necrotic Sword of Doom now adds 60% damage to all monsters; Seppy’s DoomKnight Armor now adds 75% damage to humans; Arch DoomKnight armor now adds 50% damage to humans and dragons

< Message edited by Cyrenius -- 10/12/2019 9:23:07 >
AQ DF AQW  Post #: 503
11/4/2019 17:02:03   
Beshin Adin
Member
 

A crazy but strong class

Life Giver
Description: Whether its human or monster, good or evil, living or undead, nothing is more precious than life.
Mana Regen: Life Givers regenerate mana every 4s.


Bless
Rank needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Magical
Description: Heals target instead of doing damage.

Life Mirror (Rank 1)
Mana Cost: 20
Cooldown: 20 seconds
Type: Magical
Description: Applies ‘Life Mirror’ to target for 12s. If ‘Life Mirror’ is active, all opponents heals heal your party instead.

Life Switch (Rank 2)
Mana Cost: 45
Cooldown: 60 Seconds
Type: Magical
Description: Switch your HP with target.

Chaos Life (Rank 3)
Mana Cost: 45
Cooldown: 60 Seconds
Type: Magical
Description: If target has full HP, target’s HP is halved.

Quiet Chaos (Rank 4 Passive)
Description: If ‘Chaos Life’ is us ed, you take no damage for 5s

Quiet Switch (Rank 4 Passive)
Description: If ‘Life Switch’ is used, you take no damage for 5s.

All Heals (Rank 5)
Mana Cost: 45
Cooldown: 60 Seconds
Type: Magical
Description: Heals full HP and MP to all allies, and removes all status conditions.

Even Life (Rank 10 Passive)
Description: After ‘Bless’ heals target, its next use is a normal attack.

Recommended ENH: Healer
Recommended art: https://i.pinimg.com/474x/26/92/fd/2692fd1793730b7b63d1663dec293a7a.jpg

AQ AQW  Post #: 504
12/20/2019 16:07:42   
Blue Hawk
Member

An upgrade to Guardian class

Ultra Guardian:
A more powerful version of Guardian Class, Ultra Guardians can unleash a frenzy of strikes.
Requirements: Must be verified in Adventure Quest, and linked it to your AQW account

Ultra Guardians are Ancient Guardian veterans who stood up to the Anti-Guardians. They are tasked to take on special missions from the guardian dragon.

Mana Model: Mage Model
Ultra Guardians gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to “their own” HP total.
1. Auto Attack:
Rank needed: 0
Physical/Magical
Mana Cost: 0
Cool down: 1.5 seconds
A basic attack taught to all adventurers damage dealt is based on weapon damage.

2. UltraGuardian Barrage:
Rank needed: 1
Physical/Magical
Mana cost: 15 mana
Cool down: 5 seconds
Deals moderate damage to one enemy. Your opponent is scarred and has 5% less outgoing damage, crit chance, crit amount and takes 3% more damage.
Lasts 50 seconds and stacks to 20. Has a chance to apply frenzy increasing your crit chance by 5%.

3. Kiss of the Amesha:
Rank needed: 2
Magical
Mana cost: 18 mana
Cool down: 15 seconds
Heals you for a moderate amount over 6 seconds, Lowers enemies haste by 5%

4. Ultra Barrier:
Rank needed: 3
Physical/Magical
Mana cost: 25 mana
Cool down: 20 seconds
Applies Ultra barrier reducing incoming damage for the caster and up to 4 friendly targets by 50% for 4 seconds, applies Stalwart and Perseverance which increases haste and crit damage by 30% lasts for 12 seconds

Rank 4 Passives:::
1) Furious Frenzy: Increase Hit chance and crit chance by 15%
2) Gift of Aerodu: Increase haste by 15%

5. UltraGuardian Blaze:
Rank needed: 5
Physical/Magical
Mana Cost: 40 mana
Cool down: 18 seconds
Call upon the guardian dragon to incinerate one target dealing moderate damage, Lowers enemies hit chance by 20% lasts for 10 seconds and applies a small dot that lasts for 4 seconds

Rank 10 Passive:
10) Guardian Oath: Boost endurance by 10%

Now For A weird idea for Anti-Guardian, this was so hard to fit into a play style.
Anti-Guardian.

Anti-Guardians have betrayed the oath of Guardianship, and have been reborn full of hatred as half-demons.
Mana Model: Warrior
Ant-Guardians gain mana when they:
. Strike an enemy in combat (more effective on crits)
.Are struck by an enemy in combat

1. Auto Attack:
Rank needed: 0
Physical
Mana Cost: 0
Cool down: 2.0 seconds
Summon claws of Darkness to assault your foe. Lowers your enemies haste by 20%, also applies a stack of Rampage to yourself debuffing your defense by 4%

2. Dark Blast:
Rank needed: 1
Magical
Mana Cost: 6 mana
Cool down: 5 seconds
Conjure a flame of dark energy, deals damage up to 2 enemies, and applies a stack of rampage, also applies a stack of Surging Shadows increasing your damage done. Surging Shadows last 15 seconds and stacks to 4

3. Dark Siphon:
Rank needed: 2
Physical
Mana Cost: 15 mana
Cool down: 10 seconds
Applies a HoT that lasts for 8 seconds, also applies a DoT that increases for each stack of surging shadows that lasts for 4 seconds

4. Terror Gaze:
Rank needed: 3
Physical
Mana Cost: 25 mana
Cool down: 20 seconds
Terror Gaze stuns the target for 4 seconds, and also lowers the targets crit chance and crit damage.

Rank 4 Passives:
1) Haste Increased by 15% and crit chance increased by 15%
2) Damage Taken reduced by 15%

5. Demonic Explosion:
Rank needed: 5
Physical
Mana Cost: 60 seconds
Cool down: 35 seconds
You hurl an orb of demonic energy that explodes on your target(s), Deals High Damage up to 3 enemies, but only one enemy gets hit with the max damage and are strengthened by demonic energy increasing your haste by 20%, your critical damage by 20%, and your critical chance by 10%
High Damage, Small haste increase, Critical damage increase, crit chance increase,

Rank 10 Passive: Demonic Hatred
Rank needed: 10
You deal 10% additional damage with physical attacks

< Message edited by Blue Hawk -- 12/21/2019 22:37:03 >
AQW  Post #: 505
12/30/2019 14:03:43   
Beshin Adin
Member
 

For Luck Day?

Light Leprechaun
Description: A blessing of luck from the Celestial Realm
Mana Regen: Life Givers regenerate mana every time they hit an enemy


Auto Attack
Rank needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers

Lingering Light (Rank 1)
Mana Cost: 10
Cooldown: 4 seconds
Type: Magical
Description: Cast down an elemental light beacon upon the target. Does light damage and applies In The Spotlight increasing the amount of damage your opponent takes by 3% per stack and lasts 8 10 seconds if not restacked. (Stacks up to 50 times)

Amharach (Rank 2)
Mana Cost: 10
Cooldown: 12 Seconds
Type: Physical
Description: Deals damage, and reduces all incoming damage by 40% for 6s.

Trodai (Rank 3)
Mana Cost: 20
Cooldown: 20 Seconds
Type: Physical
Description: Deals moderate damage, Also applies Stalic for 12 seconds which causes all attacks to do 110% damage, increases Crit Chance and Crit Damage by an additional 7% each.

Gearaigh (Rank 4 Passive)
Description: Increases Crit by 10%

Mentally Bright (Rank 4 Passive)
Description: Increases INT by 15%

Burned by Light (Rank 5)
Mana Cost: 35
Cooldown: 15 Seconds
Type: Magical
Description: You focus the power of the entire sun on a single point. Does a large amount of damage then deals 700% damage over time of 10 seconds.

Power of the Sun (Rank 10 Passive)
Description: Increases damage done by 15%

Recommended ENH: Hybrid, Luck
Recommended art: LightCaster/Evolved Leprechaun


< Message edited by Beshin Adin -- 12/30/2019 14:06:27 >
AQ AQW  Post #: 506
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