Please click the skill names to see the skill icon I have created. I also created a depiction of what the class looks like and how the abilities look in game the way I imagined it. Enjoy :)
NOTE: Now I do realize that the devs were planing to make this class but had to replace it with chaos shaper, but soulweaver has always been my dream AQW class and I feel great having to design an idea for it. The devs have come a long way since then so I think it would be nice to try again.
How to obtain: This can be anything, special offer, tier 2 class, merge, but preferably not rare.
Weapon Damage: 90%, 2.0 speed
Description: Soulweavers have mastered the art of manipulating the enemy's soul, giving you absolute control over any fight. But do you have what it takes to control such power?
Special Effects: Soulweavers gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.
Same overall template as mage.
Class skill bar looks like this
This class is very complex and requis time to fully understand and master. It isn't your average class. It's complexity allows it to thrive in many situations and adapt to many different play styles, but requires thought and understanding to play. Not to mention the time it took me to plan this XD
A basic attack, taught to all adventurers.
Draw energy from your target's soul, dealing 75% spelldamage and healing you for the same amount. Damage 100% spell damage if the target has Soul Burst applied. If the target has Retribution applied, reduces the damage you take by 25% for 5 seconds.
This is your survivebility move. It only surves the purpose of helping you survive but does get buffed by other abilities.
Burn your target's soul, dealing 100% spelldamage and applying a DoT that deals 200% spelldamage over 12s. Replaces both Retribution and Soul Pierce. Cast looks like this, and fire looks like this.
This is the simplest ability. The fact that it replaces those two effects will be explained later. But here is where the class starts getting interesting. The visual only indicates the animation, please ignore the 2k crit,
Deals 15% spelldamage for every second the target has spent under the effect of Soul Burst. Refreshing Soul burst restarts the timer of this skill. If Retribution is applied to the target, deals 50% spelldamage and stuns the target for 2 seconds, consumes Retribution. If Soul Pierce is applied to the target, deals 120% spelldamage and replaces Soul Pierce with Valour Impact for 10 seconds. Skill looks like this
This skill can function in 3 ways. It can either be used as an opertunity strike type ability for damage output, it can stun the target, or build up towards the nuke combo. Using this skill without any of the 3 debuffs on the target will deal 0 damage. Valour impact does nothing.
Rank 4 Passives:
Soul Synch: Increase damage output by 10%
Concentration: Increases crit chance by 10%
These are regular passives, the focus is on damage though since the class should have enough survivebility with Soul Aegis.
Deals 125% spelldamage and applies Retribution, reducing the target's hit chance by 30% for 12 seconds. If Soul Burst is applied to the target, consumes Soul Burst and applies Soul Pierce for 6 seconds. If Valour Impact is applied to the target, deals 10x the normal damage and comsumes Valour Impact. Looks like this.
This is the alternative to Soul Burst. Soul Burst and Retribution can always be swapped. Casting Soul Burst while retribution is active will consume Retribution and apply Soul Burst. Casting Retribution after Soul Burst applies Soul Pierce for 6 seconds, so by the time this skill is off cooldown you will be able to reapply Retribution. The nuke combo goes as follows: Soul Burst - Retribution - Valour Impact - Retribution. I added this combo not only to allow the user to perform a nuke, but for the aesthetic value of the DF combo: Soul Pierce, Valour Impact, Retribution.
Rank 10: Soul Slice
5% chance on Hit to instantly kill your target if it is below 15% HP.
This is a boss killer, but has a small chance of occurring because 15% HP is a small amount of HP for most targets. It kills your target in the form of a 1million damage DoT.
Strategies and Rationale:
This class can play many different play styles and serve any purpose other than farming, but it trades in simplicity for flexibility. All skills cost low mana and have short cooldowns because this class uses combos rather than burst. You can only have 1 debuff on the target, whether it is DoT, lower hit chance, or ultimate combo effects. Here are the general uses for the class:
Beginning: Cast Retribution to increase the likelihood of the target missing by 30%. You will also take 25% less damage from all hits successfully landed if combined with Soul Aegis. This will help slow down the process of loosing HP. If the boss isnt immune to stuns, you can occasionally stun the target.
Mid - End: As time goes on, the heal from the first skill will not be enough to last you. So you can switch over to Soul Burst, making your Soul Aegis deal more damage and heal more. Keep using Valour Impact for extra damage, mimicking Rouge's Opportunity strike. This is your damage mode, you deal more damage with Soul Burst than you do with Retribution. As the Boss nears his death, you can always pull off your Nuke Combo or if you are rank 10, pray for the passive to kick in and execute the target.
Use Retribution to reduce hit chance, when the Retribution is about to fade, use Valour Impact to stun the target. Then do the nuke combo: Flame Burst - Retribution - Valour Impact - Retribution. Low likely hood of your opponent to survive that.
The nuke combo deals 100% + 125% + 120% +1200% = 1545% weapon damage in total, excluding any damage from the DoT. This Combo requires 75 mana in total. NOTE: This combo requires 4 successful hits, therefore your chance of pulling it off depends on your accuracy. So don't even think about using this combo against a dodge class in PVP.
The purple hit animations are only for the skills, your AA doesn't have a distinct look. Soul Aegis does a regular cast animation, similar to Artifact Hunter's Supreme Arcane Staff skill.
Overall, this class seems pretty fun to me. It can be used for DPS or burst depending on how you want to settle the fight. The skills can be used in so many different ways that the class stays interesting for an extended period of time, unlike simpler classes which are only enjoyable for the first few days. I hope you enjoyed reading my suggestion.
< Message edited by suhail abtu -- 4/4/2016 2:43:49 >