TJByrum
Member
|
A good idea is to check out the other bios your fellow players have posted. You can use those as reference to determine how strong/weak your character can be. Don't make them ultimate-supreme, but don't make them ultra-weak either. Make them 'adequate'. After a few bios you'll find that niche. It's not something to be concerned about really. Typically, you want to use strategy, thinking, and common sense to 'win' things. Know what metagaming, bunnying, and godmodding is. It's not cool to say you shot a bolt of lightning at someone and stunned them; you simply say you shot your lightning bolt at the, and if it hits then it will probably stun them. The opposer would then use his or her own common sense to determine the effectiveness. If you have problems with that, get with the GM. Bunnying means you're trying to control someone else's character; never decide what another character is doing. Finally, don't metagame. Metagaming is letting your character know something they should not, or being omniscient: "Kaii suddenly felt an urge to turn around, knowing someone was there in the darkness"; see? Kaii has no reason to believe anyone is there in the darkness, and there's no real reason to have an urge. Now if that person said they made a noise or something, that gives you permission. Also, use originality. Don't make a Spartan warrior, for example. It's okay to use inspiration, but make sure you put your own spin on things to make it original. If you're planning on GMing, maybe join a RP as a participant to see how it works first. Like they say, you must follow before you can lead. Make sure you plan things out too. That's very important, as you need to make sure the RP is cohesive and makes sense, and fits a specific theme or plot.
|