Stonehawk
Member
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1- Overload Result of changing Mages' stun skill: 1- Dex TMs/BMs with a staff are GONE. 2- Stun is extinct. Even with a high support focus build (not using insane support) stun does less than 600 damage at max. it means a COMMON BUILD won't use stun, absolutely. Now, all classes can stun, except mages. The other classes' stun skill improves with defensive stats, and Mercenary (only exception) can boost it's strength to do a higher damage stun, which also ignores some defense and can have % chance to stun increased for each skill point. What I'm trying to say is: It's damage is TOO LOW! Increase it a lot and decrease its damage scaling or that skill will be completely ruined! (if anything, make artillery strike require tech too, just to see what happens.... I can't agree with this change, sorry) 2- Stun change What's the point of making stun useless? First of all, stun could be a decisive move that depends on luck. It was already random and not a certain win. Fine, lower chance to stun with those skills but... now a SLEEPING PERSON can still block and deflect? Come on... Balance was so fine in my opinion, but I can't agree with those changes at all. Only thing I enjoyed was lowering % chance to stun, the rest doesn't make sense. P.S.: You know what? I'm not posting anything about balance after those changes anymore, it ruined everything in my opinion.
< Message edited by Stonehawk -- 7/17/2015 18:44:55 >
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