Tdub
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Assemble, indeed. Name: Zane Race: Human Gender: Male Age: 28 Element: Darkness Appearance: Zane stands at approximately five feet and six inches tall when standing up straight, but often looks smaller, as he crouches slightly in an offensive or defensive situation. His jet-black hair is cut short, allowing his small brown eyes unhindered sight. No unusual facial features could distinguish him from a crowd, aside from the fact that he obviously cares about his appearance. Zane is quite proud of the fact that his clean-shaven face with straight white teeth can be considered thoroughly boring. He is well-built, as a gymnast might be, with especially strong arm and leg muscles. He is no stranger to physical activity, and it shows, though compared to other, more monstrous competitors, his physique is in no way astonishing. His combat clothing, on the other hand, is not quite so commonplace. Black shoes, silent on the ground, are useful for both stealth and running, and his black pants do not impede movement. Tucked into his pants is a special type of shirt, seemingly folded into itself. Five folds exist, running from his left side to his right, as if his shirt was an ocean of black, complete with waves running from one side to the other. His sleeves extend down to his wrists to meet with a pair of black gloves. On the back of the right glove, a silver claw of an unknown animal is imprinted on the fabric. He wears a dark brown belt around his waist. Equipment: Attached to his belt are two straight daggers sheathed on both sides of his body, drawn by crossing both arms in front of himself. The blades are eight inches in length with four-inch hilts, and are his main weapons. Under his shirt is a thin leather vest that protects his torso from light blows while not impeding his motion. Attached to his vest are three very small knives. These knives are hidden and can only be drawn by reaching under certain folds in his shirt, through holes in the fabric. Only Zane knows the locations of the three holes. (This explains the purpose of the folds in his shirt). These small blades are coated in a special poison that, when cutting into skin, causes an extreme burning sensation in the area around the wound. The worst of this pain will pass after a few seconds, but a painful tingle may linger, depending on what race the victim is and how deep the cut is. Due to the folds of the shirt, it is very difficult to know that the blades are there without patting him down. Abilities: Zane has decent physical strength and exceptional agility, allowing him to move quickly and quietly when needed, as well as strike hard when necessary. His skill with his daggers makes him an excellent hand-to-hand combatant. He can also withdraw his hidden knives quickly, making for a nasty surprise. His magical talent is more limited. Much of his training was spent learning the blade and stealth combat, so little time was spent honing his natural magical abilities. His only offensive capability is a small burst of dark energy that can be formed in his hand and "fired" like a shot. When this bit of magic makes contact with an opponent's head, it causes disorientation and a painful headache. Victims will have a hard time seeing straight or hearing clearly for a few seconds before the effects fade. Obviously, this attack would have no effect on inorganic beings or beings without a defined "brain." It is completely harmless if it strikes any body part that isn't the head, although victims may have a hard time blocking due to the speed of the spell. His other magical ability is more dangerous, both to himself and to others. Given a few seconds, three at the least, to concentrate, Zane can render himself, as well as any equipment he is holding and clothing he is wearing, invisible. While invisible, he will be unable to hear all but the loudest or shrillest of sounds, and the effects only last for a maximum of about four seconds. After becoming visible again, Zane will be mildly disoriented for a few moments. Of course, Zane has neither the training nor the magical capacity to overuse either of these abilities. The disorienting spell can only be used sparingly, and holding invisibility will deplete his magical energy quite quickly, causing him to be unable to use magic for several seconds, depending on the magic already used and the length of the invisibility. Becoming invisible is not something Zane likes to do, nor is it something he can do very often at all, so it will likely only be used if absolutely necessary. History: Born into a poor family, Zane had very few luxuries growing up. Unable to afford private schooling and unwilling to travel the distance between his house and the nearest public school, he instead spent his days working the various tasks his father had him do. As he grew, he taught himself the ways of the world, learning from those around him and the events he saw unfold. Zane was the only child of two devout followers of the Darkness Lord. They lived their lives as normally as any people living in near-poverty would, but raised their son to believe that their family owed the Lord of Darkness, "Xaznohr", as they called him, a great debt. "Darkness is nothing to fear. There's no need to hate it, as some do. Xaznohr is just as good a Lord as any of the others." When Zane was around eleven years old, he learned the truth about his parents and the world. As simple and calm as their lives may have been, others would always blindly hate any who served the Dark, no matter how benign the follower was. To protect the family from those who would bring harm to that which they did not understand, Zane's father sought protection in places where those who served the Darkness Lord dwelled. Not all followers of the Lord of Darkness are as well-intentioned as Zane's family. Soon, Zane's father began paying large sums of money to unsavory sources in order to ensure protection for his family. Shortly after Zane turned eleven, his father's debt caught up with the family. An organization known as The Predators reached a deal with Zane's father. In exchange for continued protection and the cancellation of all accumulated debt, Zane's father would give The Predators his son, to be raised in service of the Darkness Lord for fourteen years. Zane soon learned that the organization was actually a guild of assassins, operating with maximum stealth to take out the toughest of targets for the wealthiest of clients. Training began immediately, and Zane was thrust into the complicated world of the criminal underground. At age sixteen he took his first human life. At age seventeen he no longer felt sympathy for his victims. When Zane was twenty-five, his service had ended, and he left The Predators as a free man. Confused by his lack of remorse for what he had done and ashamed of what he perceived as failing Xaznohr, he returned home, only to discover that The Predators had not upheld their end of the bargain, and had left them to be hunted by their creditors and Darkness haters. Consumed by grief, Zane began working the only way he knew how, carrying out hits as an independent assassin known as "The Panther." Zane, unsure of whether he should seek revenge against The Predators or somehow begin a quiet life in service to the Darkness Lord, believes he has found his chance of redemption in the Elemental Championships, where all of his questions can be answered.
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