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11/3/2016 17:31:48   
hunt70
Member

Hey, y'all. I just wanted to say I'm really enjoying AQ3D at the moment, and would like to share some of my impressions so far.

I'll start by saying I've been away from AE games for a while now, due to work and other responsibilities keeping me occupied. For the last couple of years, I've only logged into AQWorlds actively in short bursts, mainly to meet up with old friends and browse any rare item shops that came along (I made it just in time for 8th Upholder!). I didn't think I'd ever really get back into playing AE games like I used to, but then I heard the announcement of AQ3D. I'll admit, at first I was hesitant about putting a lot of time and/or money in the game, but I pledged on Kickstarter anyway and became a Founder and Alpha Tester.

Once the game began early alpha testing, I logged in to give it a try--keeping my expectations low, since it wasn't and still isn't a finished game yet--mainly just to run around a bit, try out a few quests, grab the alpha items, then log out and go play AQWorlds with all my friends who hadn't made the jump to AQ3D. I decided I would come back after the game had been developed some more.

After closed beta began, I came back again to grab my Kickstarter/Founder/Guardian items and do a few more quests. I think I finished the ones in Battleon and most of the ones in Greenguard before thinking to myself 'These are so repetitive. Why am I even doing this?' Then I went back to AQWorlds and GTA Online.

Finally, open beta arrived, so I decided to log back in to see what's new, again with low expectations and no intention of judging the game until the developers confirm it's 'complete.' Still, my friends from AQWorlds had not jumped over to AQ3D, but now, there were two servers open to explore and meet new friends, so I put a little more time into playing the game, forcing myself to stick with the quests, killing the same monsters repeatedly and progressing through the game. It was almost the same as in alpha and closed beta, but this time, there were a lot more people in each area to talk to, so it helped pass the time between turning in each quest.

Now, every time I log on, I can go to almost any area and find a group of people to tag along with, complete quests, raid dungeons, or just sit around and talk to, and I can do so from my computer at home, or my phone from anywhere else. I didn't think I'd like the idea of playing an MMO like this on my phone's screen, but AE has really pulled it off so far. Sometimes, even if I'm at home and I'm feeling too lazy to open up my laptop and let it boot up (don't judge me), I just whip out my phone and log in almost instantly, and have almost as much fun playing as I do from my computer (having to use my phone's keypad to chat with other players being the only big downfall).

After the Mogloween event was released, I thought I would be way too lazy to accumulate all the crafting materials needed to create that epic top hat, but the amount of friendly players in Battleon who had the same goal made it a fun experience. Same to all the players who helped me get through the Mogloween dungeons.

After a little bit, the nostalgia started to hit and I remembered playing the Mogloween event in AQWorlds for the first time back in 2008, and realized what we players are doing now is history in the making. I thought a lot of the quests were repetitive at first, but now, I feel they're part of the fun, especially when you've got friendly people in the area to keep you company. I can see ourselves in a few years when this game becomes a huge, worldwide success, standing in Yulgar's Inn and telling stories to the new generation of players about all the bugs and glitches we experienced and helped fix during the early game.

I didn't really enjoy the game much at first, but I do now, and I know I'll enjoy it even more with each update. This game is still in its early stage, but I have faith that AE will turn AQ3D into the MMO giant it has the potential to be. There are probably some things I missed, but I'll update this post if I remember them. Hope you all have a fantastic day, and continue to enjoy the game.
MQ  Post #: 176
11/4/2016 17:40:03   
Lord Santa
Member

Hey, guys!
Do you enjoy AQ3D nowadays!?


Cool post bro. Good luck! :)

Please don't double post. Use the edit button instead. Posts Merged //D.U.M

< Message edited by DragonUltraMaster -- 11/4/2016 18:08:23 >
Post #: 177
11/4/2016 19:55:46   
hunt70
Member

Thank you, Lord Santa! Can't wait to see you next month. ;)

I am loving the game, and hope everyone else is too. I can definitely see an increase in the quality of each update thanks to the deadlines being less strict. Give AE some time to add some extra features and squash any bugs that pop up, and I think this could be the MMO giant to rival--or surpass--such games as World of Warcraft and others. And the best part is, we the players get to help shape it as it grows (and you can play it anywhere! Anywhere!!)!
MQ  Post #: 178
11/13/2016 4:34:37   
Amethystlock
Member

Rival big-name mmos? We're going to need a way to fill the air with hustle-bustle freaky/chilling activities - make everything you do feel important to the world, to everyone, tensions are high, run, hide, survive (ilovethisreftoo). And with all that nestled, a good soundtrack and sound effects can lose people for hours in one of the best ways.
AQ DF MQ AQW Epic  Post #: 179
11/18/2016 12:15:17   
Gibas
Member
 

https://gyazo.com/b4cb8a6f0473e7a5e1be2d1207edc0f1.png

Removed image tags. Please do not use image tags, as it is considered spam. ~Rickyb20

< Message edited by Rickyb20 -- 11/19/2016 21:34:33 >
Post #: 180
11/18/2016 15:53:10   
teravor
Member

So, I backed the kickstarter, and have had access since they sent out early access codes, but I've been distracted with AQW and life in general, so I haven't had an opportunity to really PLAY.

The question is: What is there all to do, and explore? I know the mogloween release is going to leave eventually, so that's something to get on, at least.
AQ MQ AQW Epic  Post #: 181
11/19/2016 4:33:11   
Amethystlock
Member

^

When you open your menu with the button with three horizontal white lines, and press Travel, you'll see each general place of Lore. Click any of them and you will get all the rooms in that place. It's good to start from Greenguard zones and let the map's layout guide you from zone to zone.
AQ DF MQ AQW Epic  Post #: 182
11/20/2016 22:19:15   
BalDrakoFountAQ3D
Member

I must say this game is going pretty fine at the moment I know most of you are dissappointed but AE is trying their best to add depth and other aspects.

Basically my one complaint for open beta is the key glitch I got a key for another person and I checked to see if the key worked but It did not reject it it absorbed the key wasted it. Back in closed beta they made sure if you used one key only one key could be used for you.

Otherwise we must stay optimistic, our happiness and constructive criticism( when asked for) is what fuels AE what made them the unique company they are today from 2002-2016
WE MUST STAY TRUE TO OUR LEADERS

Peace and Best of luck for all AQ3D Players
AQW  Post #: 183
11/21/2016 10:48:57   
dragon_monster
Member

I have a problem with this game I am a backer I backed it because I believed your words and promises not nice of you to not keep them all AE. There is something that bothers me a lot is how slow this game development moves no offense but should you not start the main story already?
I understand you know we know that the promises you made where not kept and gave us backers other rewards but what do I do with thousands of dragon crystals if I have nothing to spend them on which is another problem.
Please AE just release this game already so it can become even bigger and richer then AQW or at least as rich. Not very constructive of me but patience is wearing thin after you missed the first deadline.
One thing is good about this game the combat is very good and that is of great importance. There is still the problem with nobody talking to you and to much solo for a multiplayer but that is on me mostly not very good at attracting other people.
AQ DF MQ  Post #: 184
11/21/2016 14:44:38   
Vypie
Member

quote:

I have a problem with this game I am a backer I backed it because I believed your words and promises not nice of you to not keep them all AE. There is something that bothers me a lot is how slow this game development moves no offense but should you not start the main story already?
The game is actually being developed quickly, specially taking in consideration the size of the team. When you backed it, you were supporting a game so that it could be developed in the first place. You cannot expect things to just appear done. Specially a MAIN STORY.
When they develop more mechanics, interactions, and other improvements, THEN they can focus on making the important story with all the flavour and components it deserves.
Things are made from the ground up, so that the cool stuff can then be properly developed in its full potential. You don'want to end up with some half-assed main story with half-assed quests because there's just too little to work with right now.

quote:

I understand you know we know that the promises you made where not kept and gave us backers other rewards but what do I do with thousands of dragon crystals if I have nothing to spend them on which is another problem.
What promises are you talking about? Things are being worked on, from future releases to backer rewards. Things will be ready when they CAN be ready. They are working hard and efficiently.
About the dragon crystals, save them, as they will be useful in the future.

quote:

Please AE just release this game already so it can become even bigger and richer then AQW or at least as rich. Not very constructive of me but patience is wearing thin after you missed the first deadline.
The game is open to everyone, so what do you even mean by releasing it? New things will get released when they are ready to be. Its not like they have this bulk of content shelved in a basement to keep it away from you.
You are coming out as a very entitled, and a very ungrateful person. Your patience is wearing thin? I know well enough to understand that they didn't miss a deadline, its actually that they may have miscalculated stuff to arrive sooner, instead.
Estimations are never 100% accurate, and new things come up all the time that can affect a release. Be understanding.
You did not give them a deadline, they are not working for you, but you are demanding things to happen just because you backed them. Feeling frustrated with stuff is fine, just learn to not act so entitled as if you now own them.

quote:

One thing is good about this game the combat is very good and that is of great importance. There is still the problem with nobody talking to you and to much solo for a multiplayer but that is on me mostly not very good at attracting other people.

It confuses me that the one thing you say is good is actually the thing that needs the most improvement. Like you said, its a very important thing. But combat is at a very basic state right now. Like many other things, it will be polished and improved.
If you are finding yourself with no one to play with, instead of waiting for people to talk to you, be the one starting the conversation. Help someone asking a question in the zone's chat, or requesting help.
Maybe the reason you say you are not good at attracting other people is that it just doesn't work that way. There's probably nothing wrong with you! You just have to take the initiative and be the first one talking with someone.
Epic  Post #: 185
11/21/2016 21:03:28   
dragon_monster
Member

As you just noticed I can piss people easy like I did with you its very easy for me to do that. I say something bad about a game and I upset people. But this is not what I mean in august was said this game can be released and this is a game that they work on for years and yet its so hollow really hollow.
This year is over and it still hollow and not very fun. Yeah estimation are not 100% accurate but this is not even close to accurate.
Also do not give advice on how to act keep protecting them while I attack them somebody has to or they will think they are doing the right thing now. I backed them so they can increase their team and relieve pressure of the other games which resolved nothing the other games have even smaller staffs now for gods sake what is the point of the backing if its still as slow as before the kickstarting and the same staff size. Did they even hired more coders and animators?
Really what was the point of all that?
AQ DF MQ  Post #: 186
11/22/2016 2:41:02   
Amethystlock
Member

I've been reading all of AQ3D's news (I had a year of news to catch up on) and they come full of what they're up to during their development activities. The Play-by-Plays tell a story through a sequence in time. I'll put my favorite one here:

9:00 am COOOOOFFFFFFFEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
8:30 am - Oishii has gone eerily silent... may have been KO'd by Sandman at Keyboard
8:00 am - Oishii is still up making database changes
7:00 am - Oishii is still up making database changes
6:00 am - Oishii is still up making database changes
5:00 am - Oishii is still up making database changes
4:00 am - Oishii is still up making database changes
3:00 am - Oishii is still up making database changes

We need people like you who want AQ3D to be as deep and engaging as other older big-name mmos, do know that the staff want it as much as you do too.
AQ DF MQ AQW Epic  Post #: 187
11/22/2016 3:55:45   
dragon_monster
Member

I know they need more people that is why I backed them there a way to small team that is my point they need more coders and animators well programmers I know its mean that I say this but there enough artists and writers here but that is not what they need they need more Oishii's to put it like this.
Make another kickstarter if you need more founds to hire more people. It not healthy to work like this I know I work like this I am always tired and irritated also my health its not what it used to be but I do it because I do like money and things and other things like a sense of purpose and things like that to bad my body does not care about that stupid body that not listens to my mind.
AQ DF MQ  Post #: 188
11/22/2016 5:02:59   
Amethystlock
Member

I'm pretty sure staying up all night is a rarity, Oishii may've been having too much fun. Maybe. If it's fun you know you're doing something right ^^, and this kind of struck me as silly (see COFFFFFEEEEEEEE!!!!!).

I can't argue with larger groups, however the current team has a sense of like-mindedness that'll take them far, finding new staff who can get right into the swing of things and find/add their style may take time. I can imagine the ground being built under our feet all over the world of Lore - that would take some serious creativity, entertaining weirdness (see AQ3D World of Weirdness News), protagonist backstory and relations with NPCS building, art.. I believe staff have festively good times and substantive efficacies for the coming attractions of the future and as they like to say:

Thank you!
Again, thank you to everyone for making AdventureQuest 3D a reality. Thank you to everyone who loves and supports our existing games. Thank you to all of you who had our backs during that rough time on Kickstarter. Thank you to everyone who has been following this games development on the website, twitter, and facebook. We really hope you enjoy playing this 1st release. But we REALLY hope you are even more excited for all the things we are about to do next. Keep giving us your feedback, cheers, and guide us to make this our best game ever! Tomorrow, the REAL WORK begins. BATTLE ON!
AQ DF MQ AQW Epic  Post #: 189
11/22/2016 5:25:48   
dragon_monster
Member

Short term programmers that do what their told are a great boon for any company for a short while I am sure they have their company culture that makes them so good but and this is a great but when you have a outside person who can implement the stories and art all the artists and writers did can relieve some of the pressure on other programmers.
I am pretty sure this happens quite often what Oishii does a lot of without sleep nights and not only Oishii all of the programmers especially at this game in development considering they do the same at the other games or at least DF I know that because the staff leader there lives in Poland a couple hours difference from where I live and he posts in the middle of the night.
Also its quite known that for games in developing there is a lot of overtime the toll on this is huge and the impact can be terrible also it is shown that when tired you might make more mistakes then its worth.
Now sure as a fan I should be considerate and you know be patient but that is gonna let thing stay the same something really has to change in the company. Really hope they read this.
Basically if you read this what is worst about this company is what makes them great this tight knit group where few and fewer are allowed but that work great together but it has its problems like the above.
AQ DF MQ  Post #: 190
11/23/2016 8:35:52   
Amethystlock
Member

Lot of good points, I wonder how the staff get comfortable (other than coffee) p'raps I'd suggest to them a cotton sweater with flowing sleeves, always perks me up, but they'd probably think I'm weird. There's a world that a person could take in from other designers. I want to at least get the first clue as to how to make art look like real-life in an mmo. Learn from start to finish what engine resources (like from Frostbite3/Turbine g3) are used to turn a model into a person, a background into a place you might imagine in the real world.


One person who knows extra real-life-like designing can change a whole team
AQ DF MQ AQW Epic  Post #: 191
11/23/2016 10:46:13   
Vypie
Member

They don't really want a realistic, life-like look for the game, though. The intend it to be more cartoony and stylized, mainly conveying that through the painted textures and lighting.
They already have people on the team to can really paint, and it takes skill to stylize reality, its just that they don't want the game to be realistic.

The faces of the characters though, could use some more work in terms of design. Maybe its just not final, because its not consistent between male/female models right now, and sometimes they can look awkward. And a bit off (dead-eyes, for example).
Maybe its just my personal taste, but there are so many ways to make appealing and lively faces in cartoon/anime styles(the direction they intended to go), that I feel the ones we have right now lack some of that.
Epic  Post #: 192
11/23/2016 13:46:53   
Fallen Crest
Member

They've already said that they purposefully made the game cartoonish and without extreme detail to flow easier on mobile devices, which is their main selling point.

It just so happens that their small team benefits from this.
AQW  Post #: 193
11/23/2016 18:44:12   
Amethystlock
Member

True. Wouldn't want to start pushing the bounds, so that all devices run smoothly. My phone's not as quick as my laptop in the case of loading screens. But that might just be because my phone's beside itself with low ram/clocking speed. How are other newer stronger phones doing compared to laptops and steam?

Also AE's world and chars are beautiful. Others may've been worrying that newcomers not used to AE might be Graphic Dependent. Small steps at a time for approaching mild resemblance of realistic features without tormenting the system. One's making it difficult for everyone to have the same face. And if not too much; abilities to change body type.short and stocky for me lol.big edit: races have been discussed, it would need to be very similar to human's model for now. may change in future.

< Message edited by Amethystlock -- 11/23/2016 23:12:55 >
AQ DF MQ AQW Epic  Post #: 194
11/24/2016 3:22:34   
Viking_Jorun
Member

Hey guys!. Been back for a week (lurking the forums at least), and I saw that AQ3D was released so I had to give it a try. Bravo on the game, AE. This is everything I had hoped it would turn into. I feel like this game might bring me back from my long hiatus. (:
AQ DF MQ AQW Epic  Post #: 195
11/27/2016 0:50:12   
Congrazi
Member

Has anyone else experimented with all of the possible out of bounds glitching that is possible right now?
Me and my brother just spent most of the night getting out of bounds in most of the areas.
Here is a bunch of the pictures we took: http://imgur.com/a/c7FsE
Post #: 196
11/28/2016 9:52:18   
Amethystlock
Member

Volcano for Christmas only about a month away, and we'll be greeted with surprises that we might never expect. bigger the better and everywhere. Put all invitingly attractive flairs for dramatic action, and strength of taking one step after another to pull off ridiculously dangerous/suicidal missions, experimenting on our own personal sanity and smarts and our closest friends/team that we're in this life-changing chaos with all at once and together. Short of it, can't wait for new ways to take on beasties and live! With less... traditional means. Inventive multi-set up coordination of death weapons, varying weapon formulae depending on the situation, use environment tactically so you don't get grabbed and *insert an infinite amount of ways a person can die after getting grabbed.* yep. That's what i'm excited for. If everyone said at least one thing about what they want to see in the volcano well, we do have one month, you might get what you wish for. Discussions are great
AQ DF MQ AQW Epic  Post #: 197
11/29/2016 0:32:22   
Hackk
Member

I notice this security issue with the login screen in where copy/paste function fully works in the password textbox. Please fix this as soon as possible.
AQ DF MQ  Post #: 198
11/29/2016 1:03:14   
Amethystlock
Member

Char erasure needs no password re-checks, at least last I heard of it, and someone in aq3d news, the comments section, was taken out by their 4-year-old sister who was playing around with the computer. Someone lvl 15 pre-normalized. Of course this is a rare situation, but I'd feel safer if the big delete button scooted over a little and hid in the corner, and precautionary measures from several security checks came before erasure. Plan for apocalypses.plan for hackers
AQ DF MQ AQW Epic  Post #: 199
12/2/2016 13:50:37   
ShadowMoon
Member

so tried playing on my phone i got a couple weeks ago.
it keeps crashing before i can even do much of anything
took me a half hour of stubbornness just to buy the red dragon.
apparently a ZTE N817 Legacy is not good enough of a device to play aq3d, if only i could make it so every other player appeared as lag flares & disable attack animations....
AQ DF MQ AQW Epic  Post #: 200
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