Good day to you all. So I am a player of Aq3d and I found this game really amazing especially you can play it in any kind of device even potato phones. The new noxus and ragnar equipments is a major positive change for the game because it adds more diversity in the stats of players. But there are some other things that are lacking.
I have some suggestions for the AQ3D game that other players may also be able to enjoy. What the game needs right now is complexity and more depth gameplay especially in terms of battle and combat system like other mmorpgs out there. I know you are trying to make the game unique buthere are some mmorpg essential elements that are missing.
The game needs more in depth character customization. Actually, I've seen countless players requesting and talking about this in discord, twitter, and facebook pages. I suggest for the developers that they make a stat distribution system or if not possible, they make talent system where there are plenty of talents to choose from. The talents can act as passive skills that can be turned on and off. This will make players to feel the uniqueness of their character.
Secondly, I also suggest creating more skills per class. To adapt to this change, a secondary button set and a switch button can be made to equip the new skills and switch between the basic spells and the new class spells. This can be very similar to equipping pots but in this case, skills. This will bring positive change to the combat system of the game because many players find 5 skills( excluding auto attack) to be boring. It will add more depth to the combat system of the game, creating more combos and complexity.
Furthermore, you can also make quests that reward skills and not just some cosmetics or class rank exp that will lead to more cosmetics as you go higher. This will give questing a purpose since it can power up the player's character.
Lastly, I also suggest when inside dungeons, when you die, other members should resurrect you( similar to Noxus Challenge). If this is not possible, I suggest increasing the time before resurrection, like 60 seconds. This will make the game more difficult but having more depth in dungeon and resurrection system. Right now, any other dungeons can be beaten by any players because when they die they can easily respawn by waiting for 3 seconds. This will give more importance to balancing your party before entering dungeons. By utilizing this system, paladins, aggro skills, tanks, supports and healers will have more importance in the game.
Thank you for your time in reading my suggestions. Hope I can see more development in the game. I will be supporting the game more and more.