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8/15/2015 13:09:53   
nowras
Member

Instead of Under Dog Mode in 1v1 (and 2v2 soon), the Under Dog Mode in Juggernaut should be called Juggernaut Mode.

What's Juggernaut Mode? And how will it work?

JM (Juggernaut Mode) works almost like UDM (Under Dog Mode) but it will always be available even if you're fighting the lowest possible levels and you're someone with rank 80 or more.

JM will have 11 different levels (JM I till JM XI). (ELevels will not count only LEVELS will).

JM will be only available for level 30 players or more.

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JM I - When the difference between your level and the opponents levels combined is 18 you get a 10% boost to all your damages and defenses and it reduces the effects of energy draining and regaining for the opponents by 10%, too.

JM II - When the difference between your level and the opponents levels combined is 19 you get a 12% boost to all your damages and defenses and it reduces the effects of energy draining and regaining for the opponents by 10%, too.

JM III - When the difference between your level and the opponents levels combined is 20 you get a 12% boost to all your damages and defenses and it reduces the effects of energy draining and regaining for the opponents by 12%, too.

JM IV - When the difference between your level and the opponents levels combined is 21 you get a 14% boost to all your damages and defenses and it reduces the effects of energy draining and regaining for the opponents by 12%, too.

JM V - When the difference between your level and the opponents levels combined is 22 you get a 14% boost to all your damages and defenses and it reduces the effects of energy draining and regaining for the opponents by 14%, too.

JM VI - When the difference between your level and the opponents levels combined is 23 you get a 16% boost to all your damages and defenses and it reduces the effects of energy draining and regaining for the opponents by 14%, too.

JM VII - When the difference between your level and the opponents levels combined is 24 you get a 16% boost to all your damages and defenses and it reduces the effects of energy draining and regaining for the opponents by 16%, too.

JM VIII - When the difference between your level and the opponents levels combined is 25 you get a 18% boost to all your damages and defenses and it reduces the effects of energy draining and regaining for the opponents by 16%, too.

JM IX - When the difference between your level and the opponents levels combined is 26 you get a 20% boost to all your damages and defenses and it reduces the effects of energy draining and regaining for the opponents by 16%, too.

JM X - When the difference between your level and the opponents levels combined is 27 you get a 20% boost to all your damages and defenses and it reduces the effects of energy draining and regaining for the opponents by 18%, too.

JM XI - When the difference between your level and the opponents levels combined is 28 you get a 20% boost to all your damages and defenses and it reduces the effects of energy draining and regaining for the opponents by 20%, too.




< Message edited by nowras -- 8/15/2015 13:28:54 >
AQW Epic  Post #: 1
8/15/2015 13:56:20   
Stonehawk
Member

Supported. There should be Max health and energy increased by x% too.
AQ DF MQ AQW Epic  Post #: 2
8/16/2015 1:40:22   
Foulman
Member

Supported. I was one of the people geting crushed by Juggernauts, and when I finally got to be a jugg I got crushed.
AQ DF AQW Epic  Post #: 3
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