Lord Machaar
Member
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Support builds are glasscanon builds, they get roasted by strenght builds, str BHs cut theough them like a hot knife cutting through butter. Yet these builds are highly effective against low-hp builds, of all types. The reason is simple, when high-support builds start, they can deal 600 - 500 damage in the first 2 turns, forcing the opponent to heal, normally field medic of such low-hp builds is level 1 - 2, which gives 408 - 433 HP, an amount that is so low, so next time, the support build player uses rage multi + aux = 600 / 700 damage + 250 / 300 damage = 850 / 1000 damage in just 2 turns + poison. If you use a low hp build, you can change this scenario by using different skills, as a TLM I use surgical strike to stop support builds from raging, other classes use shields/energy draining/etc... but when you receive 2 - 3 crits without deflecting any aux attacks, there isn't much to do, no matter what class you are using. Support builds encounter low-hp builds, this is a fact you should accept when you play a low-hp build, but a fact that you can change, ofcourse it depends on the situation, a rank 60 support player isn't like a rank 1 support player. Strenght builds are effective against support builds because they deal a high amount of damage against them, something that low-hp builds can't do, after first turn, all low-hp builds take a defensive playing method, it is not the case for strenght builds, since their high HP gives them the chance to attack even after the first 2 turns so they can turn the table, low-hp builds can't do so, only robot/aux are deal a respective amount of damage, they both have 3 turns cooldown, strenght builds can do the same damage with "strike", so I think you get the idea here.
< Message edited by Lord Machaar -- 8/17/2015 19:55:18 >
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