Lord Machaar
Member
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quote:
Its not the ending support for Flash by Adobe or a changing game market. Its the fail in balancing EpicDuelīs PVP balance and busting the community by missing better faction features. We can't neglect the ending of Adobe Flash and mobile market's rise. This isn't said by AE only, it is a world wide known fact, proved and confirmed by market experts. When numbers/statistics speak, opinions go directly to the bin. Ofcourse, this isn't the only reason ED and other AE/World browser games in general are going extinct, but, it is indeed a reason that has the bigger impact. We've faced each other today in 2 1vs1 battles, I wasn't going to reply to this post until I found the relation between all of your critics and the build you were using. You can't blame balance if you can't have 90% win ratio with a high support TM build. Some classes are forbidden from using X builds, you can't use a support BM build and expect a good wining ratio nor a high dexterity TLM build. After all, I don't find this a problem, each class has its field of expertise, some can run high dexterity builds while some can't, some can run high support builds while some can't, but this isn't problem not because of this, but because all classes atleast have 1 or 2 builds that work, not the case nowadays, yet that's why we are talking about a buff to mercenaries' static smash to make this possible. I will reply to your post pretending that I haven't seen your build today and pretending that your post is coming from a player that subjectively decided to give his point of view, rather than replying while putting in my head the fact that you wrote this post because your high support TM build didn't work. quote:
- The violet cheater guns: Azraelīs Will core (laughable energy cost for alot tactical power) - This core never should had been released ! I agree. Especially when they were available for varium players only. But the past is past. quote:
- Strike combined with high Strenght = uber damage EVERY turn while blocks are rare even with low Dexterity Strenght was nerfed. (Can't help it but support builds in general are encountered by this type of builds, high support TM build is no exception.) quote:
- Infernal Android (Infernal Overload way OPed) Everyone agrees, yet I'm sure no one agrees on how to fix it. quote:
- Bounty Hunters, Tactical Mercenaries, Blood Mages, and now Mercenaries in general, because they have all skill based energy control on just one skill (AND TURN) instead of two This is called variety, and since Tech mage class is not mentioned here which confirms my words, I don't know if you are saying that having one energy control skill is a good thing or a bad thing, but anyways, TLM have 2 energy controling skills, 1 of them will never be used, so when a TLM faces a TM, TMs will always have the upper hand (energy-wise). Mercenaries literally have an enhanced version of assimilatio, therefore in a 1vs1 battle, TMs will always have more energy, against all classes in general. quote:
- Plasma Armor, Mineral Armor and Hybrid Armor not able to be debuffed with Azraelīs Borg (Heart Attack core) even that this is unlogical and known to be unbalanced - Blood Shield 5 turn duration (TLM) which is the only defensive buff with a that long turn duration Mineral armor and Hybrid armor are literally the worst shields a non-5 focus player can have, why? because they are related to how much defense/resistance you got, I'm quite sure a high support/strenght build doesn't have much of that. Blood shield has 5 turns duration for a reason, this skill cannot be used when you have low HP and your opponent is about to rage, unlike technician which is used by TMs, a class that has plenty of energy to use this skill as many times as wanted. quote:
- Most strenght related cores - Legendary ranks especially when being combined with tank and Strenght/HP builds - Eternal Protection (+15 Defense/Resistance) Everyone agrees, bottom line, how to fix it? Legendary ranks combined with anything is a bad thing, I bet you wouldn't do a 40 % winning ratio with that high suppport TM build you were using if not for your ranks. quote:
- Stun rate of Overload and Stun Grenade and their respective energy cost (increase stun rate to 30% or lower energy cost!) - Reflex Boost / Technician - TM and BM classes as Deadly Shot (good for all mage builds) got replaced by Fire Scythe in Omega which is only good for strenght builds - Alot robots like Assault Bot and Azraelīs Bot - Crictical hit rate (related to support) - Critical hits of high support non Artillery Strike mercs happen to rarely to compensate the weakness in other stats - Eternal Enhance (+2 to all stats) should be buffed to +3 to all stats - Stun rate was reduced for a reason. I do however agree that stun grenade is totally useless when we are talking about TLMs, and overload when we are talking about BMs. - Technician? Really? A 160 dexterity techmage who can use a level 1 technician with 90 energy that gives +50 technology for 4 turns is not OP? - BM is underpowered, if you are saying that TMs are, then you are contradicting with what you've said before. quote:
- Actually its especially Strenght-HP Tech Mages which are way OPed as they have uber energy control, uber damage, uber defensive buff circumvention, and Technology debuff abilities. - Everyone agrees that support TLMs are doing good, some say they are OP but I don't, buffing the crit rate would probably make these builds OP, so we need to look at the bigger picture rather than judging some skills/cores on the game based on 1 build or one case. We should always look at the etreme cases, whether the stronger ones or weaker ones. - On paper, compared to eternal protection, eternal enhance is not weaker, yet the problem is in stat progression, all stats progression diminish at high rates, rendering this core weaker, compared to eternal protection that is constant no matter how much stats you have. Also, eternal protection works with all builds unlike eternal enhance which doesn't, if you use eternal enhance with a support build, you would have +2 strenght stats wasted, a thing that doesn't happen when using eternal protection.
< Message edited by Lord Machaar -- 8/18/2015 16:41:53 >
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