Cyber Dream
Member
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This suggestion is based on 2v2 and jug but 1v1 is not excluded. I will also like to state that this feature is suggested only for the player who is the jugg As we all know, Jugg is broken right now and from what I read and the looks of things the devs have given up on ED? That's just my observation from skimming through posts. But lets get into action! The concept of my idea is to introduce Offensive and Defensive turns. Here's an example. Round 1 (this is just a rough idea) A in game tab pops up in place of the skill bar and gives you the choice to pick offensive and defensive. Offensive allowing you to do attacks that will hurt the enemy, and defensive allowing you to do attacks that will benefit you as a fighter.(healing buffs,etc) note that this takes place in the same turn. I would also like the option to not be forced to used an offensive and defensive attack on the same turn meaning introuducing a button to "end your turn" Now with this idea I want to reimagine the mana bar. Lets say the mana bar represents the energy you have to do the moves. If you only choose to use an offensive attack and not an defensive attack, then you save mana...as simple as that. I also want to make it more realistic. Lets say we give all the skills a fixed amount of mana and the amount that is drained when you use an offensive attack is determined by the defense and resistance of your opponent. So the tougher the opponent, the more mana it takes to use a skill. This is just part of my idea, I will add more to the post as the week goes on. PLEASE SHARE CONSTRUCTIVE CRITISIM
< Message edited by Cyber Dream -- 9/11/2015 19:42:40 >
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