dfo99
Member
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nightwraith then legendary ranks is considered a perk or privilege or something like this? aww... perks and privileges usually is received by someone above you (e.g: nepotism, born rich etc...), but high legendary ranks, despite the botting people and exp boosters generally is result of hard work or play, it is absolutely non sense you see it as a perk/privilege and a magic win button, because legendary ranks don't appear on you acc through "magic", nobody gives it to you, and it is not easy to get playing the game. botting is easy but it still delay a lot to reach the rank 80, you have to learn how to botting, and some people can't let the PC botting. the reason to a lot of players think by this way is because you (the leader designer) maintain the high ranks player design same as a low level player or even a level 1 player with varium equips. then it "looks" unfair those high rank players have more power. however if you had implemented by suggestion about this issue: - to make clear that a high ranked player is supposed to be more powerful, increase the character size per rank level up. when the ranks was released, maybe the people would want be high ranked players instead come to the forum try remove them from epic duel or quit the game. point of this section: legendary ranks concept is not unfair -------------------------------------------------- quote:
Chess players are ranked so a newb doesn't play a grand master i say that ed and chess are turn based games, and only compare them because this point. the difference between grand master vs novice to high rank vs lv 38 is that is almost totally impossible a novice beat a grand master, but actually is not that hard beat a high rank player as a lower ranked or even lv 38 player. the maths may made it looks impossible, but i can say that due the epic duel gameplay nature it is not. as a player which go 1v1 a alot when was rank 1 or even lower, i still had wins against high skilled and rankeds players as matt1000 (he reach rank 54 extremely fast in relation to other players when it was released and quit), plisk, syfy, ionut 100, and others who reach fast high ranks. all of this being f2p and without underdog, the abyss and hawk bots was for varium only and they make a lot easier defeat other player who don't have it. of course i lose a lot but also defeat a lot of lower levels players, therefore it is fair for me and even more fair now which the win rate % does not matter anymore. point of this section: the leg ranks don't make you undefeatable --------------------------------------------------- quote:
In ED, sometimes a high-level player will match with a lower level, but we don't want the lower level discouraged from playing ever again again, you sound as if it were high rank players vs level 1 people. reason to the high rank player discourage some low ranked players from playing ever again is not because the power difference is not proportional, it is because the rewards is not proportional. it happens because you and titan creat the ranking system only thinking about how to make the max level players stay online or/and replace the enhancement system. but almost completely ignore the rewards issue from the low level players and how they will see it. (the high rank players should look as a challenge, but actually they looks like a p2w/booting annoying noob, that's why they people want remove them from ED) if i remember correctly, the credits reward for win a high ranked player when it was released was always 37 credits, and only only after the effective level (eLV) it got became higher. but the actual rewards for beat a high rank players remains absurdly little in comparison to actual in game items prices and the effort to reach the rank 80, and the power of high rank players only nerfs. (the underdog system is a nerf in high level and ranked players) and then, the underdog got a buff, other power nerf. i don't had nothing of this when i defeat mat1000 at rank 54 with his hawk bot, chairman armor and playing with a OP bh build, but i would be ok with the fact that had to try a lot to do this if i get a good amount of credits for this. you devs care about the reward/effort formula is too insane, that the reward for stay hours fighting against the legendary titan (which is a unfarmable npc) is just 37 credits... (it deserve a facepalm) in game which the equipment, robot, or cosmetic items prices goes from 15k to 250k and the average is 45k. now a similar (not equal) problem is affecting the high rank players and they power is being nerfed instead raise of rewards (which can be others thinks rather than credits, but never exp) point of this section: rewards/power maybe is the problem ------------------------------------------------------------- sry for bad english and i have to go, i had finish this asap, maybe i edit this and post a second part.
< Message edited by dfo99 -- 10/17/2015 4:28:02 >
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