Satafou
Member
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League never originally showed other players win rates, however win ratio's on league don't hold nearly the same amount of significance as they do on ED. League hugely emphasises on the teamwork aspect of the game. In fact they have now decided out of the blue to make solo/duoQ into dynamicQ,which can be premade teams up to 5 grinding their individual rating. Also in league it is a lot harder to carry 4 other players, 5 including yourself to win a game than it is to win a 1vs1 or 2vs2 with a bad partner (despite the later still being fairly hard to do, at least nowadays). Not to mention it is easy to have a high win ratio in league at low elo i.e bronze/silver but in higher elo around high plat/diamond it is harder to maintain that high win rate you had in the lower elo games, simply due to the skill level required. You just can't really compare league to ED, as ED requires no mechanics whatsoever, only very little brain cell activity which is more than enough to maintain a high win ratio. Individual win ratio's in games (ED is a slightly different case with the npc spam untill omega) show the skill level of a player. 2vs2's in ED also show the skill level of a player fairly well based on win rate, as everyone is already aware it's simply the more challenging battle mode, you have to predict not only what your 2 opponents will do but also what your partner will do and take all those factors into consideration when planing out your moves turns in advanced. In other words what i'm trying to say is, ED you get matched against anyone, where as in league you get matched against people at a certain skill level, therefore win ratio's aren't necessary in league as you can tell how good someone is based of their elo where as in ED you have no idea how good someone is as there is no way to prove that anyone is as good as they claim to be.
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