Silver Sky Magician
Member
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^ I take this to mean 'what is the most challenging aspect of your job as a staff member'. I think I speak for a lot of the guest staff when I say that the most challenging part of our job is juggling our commitments. We're all very busy with work or school and it can be difficult to find time to make our due contributions. Artists in particular have to constantly do exercises and produce artwork so that they can keep their skills sharp and improve (which was partially why they joined the guest team in the first place). But writers don't necessarily have it easy either. For instance, you may have noticed that the Hundred-Year Curse missions were much wordier than usual, with perhaps about two to three times the amount of text as previous event missions. On Word, the missions and battle text actually took up a whopping 18 pages, 26 in total if you include the art descriptions and draft planning. This was because I strove to make sure that all those missions were of importance and significantly contributed to characterisation and/or plot. I didn't want to have filler missions, like many past events, because I felt that they would detract from the gravity of the Hundred-Year Curse's plot and because I simply cannot tolerate them as a writer. All this meant that writing the missions required significant time and effort on my part. I think I eventually submitted the missions about a month after I first told Char I would (sorry Char :P), and I really want to thank the devs and guest artists for getting the artwork done and rolling out the event on time despite that. The obvious question is whether all this effort is worth it. After all, do players really pay attention to the mission text? Sadly, the answer to the second question is probably not. A fair number of people have to ask how to complete missions in the Q&A because they don't read the mission text carefully (even when we bold the mission requirements). And EpicDuel's own text format doesn't suit longer missions like those I usually write. You often don't know whether you need to scroll down to read the full mission text, especially when it seems like the initial portion makes sense and provides satisfactory closure in itself. Finally, ED never had a tradition of focusing on lore, unlike AQ and DF, so the players it has attracted are rarely interested in storytelling. So why do I do all this if players don't seem to value it that much? Well, it's partly because I need an excuse to motivate myself to write more and keep my creative writing skills sharp, and partly because I really think that ED has a truly fascinating setting that is just begging to be written about. As a player, I wanted to do missions to further explore the world ED has to offer, not to just get more credits. And I thought that I could do more to make that a reality. For me, it's really about personal fulfillment in the end - whether as a writer in creating something I can be proud of, or as a player in helping to shape the game I love in my own way.
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