I've been playing AE games for over a decade now (I beta-tested Dragonfable, Mechquest, and AQW, am Alpha-testing AQ3D, and I'm both an X-Guardian and Dragonlord) and I'm planning on backing the AQ3D kickstarter with some Christmas money coming my way. One of my biggest questions, looking at the backer rewards, is about power creep - more specifically, how it will be handled in regards to the tier classes. I've noticed, for instance, that the cross-game Guardian and Dragonlord classes in AQW have been seriously outpaced by new content (The recent OmniKnight comes to mind), and I'm concerned that people who pay $50 for a "Founder Rogue" class will find it, for lack of a better term, outclassed by future armours - or worse, virtually unusable two or three years down the road. Do you guys have any plans to deal with this yet, or am I asking far too early in the development stage?
"It's said that love is the most powerful force in the universe.
I am attempting to harness that power to create weapons of mass destruction."