I have some suggestions
1st; fix description bugs and incomplete descripitions.
Artifact hunter: Mirror(3rd skill): it says 15 sec CD,but actually it is 10 sec (with destiny is only 6 sec,but the max haste is 50%, so it is impossible be 15 sec Colldown).
Blaze binder:Burning skin(3rd skill):in descripition says Heal over time for 6 sec,but actually lasts for 12 sec(6 ticks).
Elemental dracomancer : Crushimg water(2nd skill): it would be better know how much % stun chance it has.
And much more
2nd; Rank 6 to Rank 10
It's almost useless rank up to rank 10,so i suggest add a passive which evolves every rank for all classes.
Rank6 : +1% for all primary atributes( dex,str,int,wid...)
Rank 7: +3% for all primary "
Rank 8: +6%
Rank 9: +10%
Rank 10:+15% (it isn't stackable)
So it will be usefull to rank up and also level up, because the passive will be even more effective every time you level up ,your primary atributes increase.
Those 2 suggestions are for 2 classes
Ultra elemental warrior:
The classe was nerfed because was considered too strong due his high DPS ,but nowsdays there are lots of classes with much higher DPs , so there is no point on keeping the huge nerf that this classe sufered.
Also, the rank 10 passive,blizzard, is bugged(i suggest to increase the chance to 50%).
BladeMaster: it's quite polemic suggest an improviment to BM...
Blademaster is a good class, but now is being knocked down by a big number of classes, it is almost IMPOSSIBLE to kill a blaze binder, Shaman,Artifact hunter,VoT ,BMA and others now, those classes are good in other of things(solo,farming...), not only doomarena,but blade master its only good at doomarena and now is being killed a lot (70% of doomarena's match).
Where is the fun in being knocked down with no chance of winning ?
Blade of fury: reduce mp cost to 10, reduce CD to 6 sec, reduce the # of targets to 2.
Why? Blade of fury is a close ranged skill so there is no point in hanving more than 2 targets, the reduction of CD and Mp is to improve the classe.
Passive rank 4: 15% evade and 20% crit strike damage : remove the crit strike dmg and add 10% crit chance
Passive rank 4 : 10% dex: add +10% damage (just like rank 10 passive)
Nukiushi: remove the stun and reduce MP to 25, increase the damage to 425% instead of 400%
Why? Stun is almost useless for evasive classes,also there is a bug, if you stun someone from a quite long range, you wont be able to attack your target with close range skills,even worse, if you use server or blade of fury ->skills bugs and you have to wait the CD time to use them .
Uke nagashi : increase the Mp to 25 , increase the duration to 20 sec , reduce the CD to 20 sec, remove the crit chance effect and add a new one : Spectre!(ill explain) for 6 sec.
Server: be a mid range skill ( just like onxy combustion from ledc), unvoidable with 0 damage
If espectre is active server will do the damage you recived with a limit of 2,500, whattt??
For example: a dracomancer hitted you twice and spectre is on, 1st hit 1000, 2nd 2,000, the next serve will do 2,500 ( if scales are on: 625 and it could be reflected), if Spectre fade before you use server , server will do 0 damage, so you have to use during those 6 sec, Dots do not count.
thanks for reading