First of all, I would like to say I 100% agree with dumitrache12, Exalted Harbinger (and copies) is very fun and unique, but quite underwhelming and the main reason for that, I believe, is the inconsistency of the self damage on the last skill together with the far too long cooldowns, which make the class a little boring, as you are kept waiting quite a lot. However, my main focus is not that, but rather it is the Shadowscythe General.
I really like it's concept, it's quite unique and fun, however, as good as it is for it's focus, which is PVP, being exclusively good at that makes the class poor, as not everyone, me included, likes to play PVP. Since it's a birthday class, it should, in my opinion, be something that everyone would like to play, and I had an idea that may be able to make the class good for the general public. Of course, as it is now, the class is good for farming, but it is far from being the best, and last year's birthday class already does that in an excelent fashion. So, first of all, any change to SSG should not aim to make it better at farming, the same way, as SSG is already quite good at PVP (and maybe the best in group PVP?), changes should refrain from messing with that. In light of that I propose:
1) A big change to the last skill. As it is now, the last skill is useless in any aoe situations and it provides a very little dps increase in medium to long fights. Thus, the only real usage of the skill is as a defensive tool to reset the damage resistance. It's quite underwhelming for a last skill and quite out of line with it's animation and the doom theme of the class. I believe that it should have a major revamp, and the changes I thought of are:
i) Make the skill single target, as it's already useless in aoe;
ii) Give a major increase to it's damage, like, by a lot. The ssg needs a major damage buff to help with pve, and giving this damage boost to a single target skill will not affect it's aoe capabilities (both farming and group pvp). Of course, given a big enough nuke, it would be good to use it to snipe target by target, but my next sugentions will make sure that it will not be good in a aoe situation. Lastly, such a big nuke could make the class OP in pvp, to counter that, my idea was to give it a big boost in damage exclusively when the stacks of consuming shadows are maxed. If need be, the maximun stacks could be increased and their buffs/debuffs nerfed (in a maner that the modiffiers when they are maxed stays the same) so that in the time it takes to max them, the other player could kill you, negating the humongous nuke the ability would turn to in pvp;
iii) Give to the ability a buff that stays for a long time (say, a minute) and makes all the other abilities single target. That way it will severely hurt the aoe of the class, both because it will negate all the aoe of the other skills, but it will also decrease the stacking speed of consuming shadows, that buff the overall damage of the class and, given the suggestion above, specialy increase it's own damage;
Given those changes, it seems to me that the last ability would have a more pronounced inpact on the class. Furthermore, it will become more of a choice when to use and when not to use it, giving dept to the class. Lastly, since it's interaction with the consuming shadows will be more significative, the dept of the class will increase even more, which all makes for a better and funnier class. Those are the most significative (and important?) changes that I thought, but going on:
2) Swap the cooldown and damage of the second and third skills. The second skill has a very agressive animation, and the third not so much, it seems rather odd to me that the third gives more damage. Also, the slightly increase in consuming shadows stacks generation will be apreciated, since the class will hapily welcome more dps (of course the damage increase I suggested for the last skill should take this damage buff in consideration);
3) Maybe a slight buff to the health regeneration of the fourth skill, but maybe not... I'm conflicted about this, I don't really know if the class really needs it. The thing is, when the class is at full damage resistance, it probably doesn't need, maybe just a tad bit. But to keep at maximun damage resistance you need to use 5 asap, which hurts the dps quite a lot, specialy given the changes a suggested above. So, first of all, the survivability gain should be big enough to compensate, but also the class should be able to hold it's own without need of this tradeoff against a good enough number of bosses, so that it can use it's full damage and be actually good. However, if it's given too much survivability, it can mess with pvp. So it's, probably, the most complicated topic;
4)Of course, the thing the class needs the most is an increase in it's overall damage. This can be done in various ways, some more unique, some more boring. It could be a flat increase in the numbers, simple as that, but booooring. Maybe the damage buff of the consuming shadows could be bigger, maybe the stacks that give damage could get separated from the defense ones and have a increase to it's maximun number. But the one I like the most is to just concentrate all the damage buff of the class to the last skill, so that we can see some really big numbers when we hit 5. The only concern with that is, as said above, that the class may be OP in pvp, because everyone will just die when recieving that attack. The suggestion of the damage buff being given only at max stacks may be enough to counter, but may not be... that last way is also good because, as said, it wouldn't mess with aoe;
Those are the suggestions, i repeated myself a little, but I wanted to be clear on why I think such changes are good. Anyway, I think that, since this class is already good, but not best, at somethings, namely pvp and farming, it shouldn't be the best at pve. So, the increase in damage should make it as strong as, say... Chaos Slayer? Idk, maybe Legion DoomKnight... certainly it should be weaker than Void Highlord. Anyway, that is it! I hope you all like my suggestions, and I hope some of the developers (specialy the class designers hahahaha) see this...
Everyone, have a good day!
< Message edited by Seppy -- 11/6/2018 3:14:33 >