Ok so as you (probably) know, AQW has one of the most unbalanced pvp for now. I know not all classes should be good for pvp but a couple of them needs buffs and nerfs.
Blaze binder, artifact hunter and cryomancer are completely broken. These classes should be nerfed. I know blaze binder is a tier 2 class but it's way too powerful in it's current state compared to-
Legion paladin, archfiend, paladin, doomknight, dragon shinobi, dark caster, etc.
First skill mana cost removed (buffing mana at the cost of defense, slight mana buff though).
2nd skill- Hit debuff removed, Turned into a massive haste debuff. This will make blaze binder less toxic by make 3 players unable to do anything for 8 seconds which is purely unfair.... no longer stuns, stun+hit debuff was already madness. last skill should can't be dodged, But the first one can. Also the 4rd skill, fire in your skin should now deal damage to all enemies in a certain range instead of the classic burning ward, that's boring and unoriginal.
This class has WAYYYYY too high DPS and Tankyness. I mean, seriously, how hard is it to kill someone that:
first skill crits for 2k damage every 4 seconds, has a shield that reduces dmg taken by 50% and reflects some of it, AND THAT HAS A 500 HEAL OVER TIME. This class is insane in pvp, it's released for a year and rare yet it's extremely popular. please make the first skill's cooldown longer, and the last skill have some slight risk when used.
This class needs skill and decent mana usage to bring out full potential but.... You don't need skills with this class to stomp in pvp, You have a 9k nuke with a 4 seconds stun, enough said. Change the last skill from scratch please. It's not fair.
Archfiend. Seriously, why would you guys buff the already fairly OP blademaster assassin and overlook this heck of a trash class? please? 1. You deal minimal damage even with last skill activated. Your heal is weak and doesn't proc often. Your cooldowns are insanely long and you have a terrible hit rate. These downfalls make this class pure trash at the moment and deserves more.
auto attack :1.75 seconds cooldown, 110% damage (deals intellect auto attack thingy)
Nulgath is known for his awesome weapons, so now an archfiend can use the auto attacks to full potential too ;D
1st skill damage increased, cooldown decreased
2nd skill cooldown decreased to about 8-10 seconds and damage increased
3rd skill cooldown increased and applies fiend leech directly, and crit buff is 100% guaranteed proc and higher mana cost
4th- Cooldown decreased, damage increased, debuff duration decreased to 3-5 seconds and mana cost slightly decreased.
This will make archfiend cooler and better fit to those rank 4 passives.
I will make another post for the rest of the mentioned class later, Hope ya guys enjoyed! :D
More changes! (8 Jan 2016)
Ok so here, are more buffs.
Doomknight and Paladin. Seriously, these two classes are tier 2s an are pretty darn useless. Paladin is slightly underpowered while doomknight is completely underpowered. I would say make doomknight's last skill hit for a skill that hits for about 2000 and cannot be dodged, still has the same effects. First skill dot increased for extra heal, void strike is bs. The tooltip makes no sense, please remake that skill into something else. Thank you. Paladin needs a buff on last skill, that's all.
< Message edited by NovaBlaze -- 1/8/2016 18:30:26 >