CryoGX
Member
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Alright, Ultra OmniKnight's confirmed getting a rework and Alina wants to hear our opinions. I've already posted general opinions in the discussion thread, so I'm going to suggest my idea of a new kit itself, here. This is going to be more conceptual, so I'm gonna avoid using explicit numbers as much as possible. Ultra Omniknight Mana Regeneration: Gains mana per hit landed, especially on crits, relative to their own HP. (Berserker model) -The class relies on its own auto attacks to both deal damage and sustain itself in battle. It's not meant to tank hits, and already has the damage to sustain its own mana with this model. Dropping low on HP with this damage would also be cohesive in the sense that mana regen will increase, allowing for you to more reliably heal back up. Or, if played correctly with the kit I'm suggesting, you could skillfully increase your own damage output by constantly having the mana to do so, but with the risk of dying soon after. Auto Attack: Omni Attack - deals damage and has additional effects based on your current Aura. -I find no problem with this; brings the class's aura and auto attack focused kit together as is. 1. Exitosus ("Destructive", "Fatal", "Lethal") Aura:Buffs Haste and Crit Chance by a static amount. Omni Attack gains stacks of Destruction per hit, increasing damage dealt. 2. Exsurgo ("Rising") Aura: Buffs Defenses by a static amount. Heals on every Omni Attack. 3. Certus ("Certain", "Definite") Aura: Makes all attacks guaranteed to land. Increases Evasion on each Omni Attack. 4. Omnipotence: Has additional effects depending on current Aura or Dualis. Does not consume current Aura. -No Aura nor Dualis: Meh damage attack -Exitosus Aura: Further increase Damage -Exsurgo Aura: Significantly decrease enemy damage output -Certus Aura: Guaranteed crits for a very brief time -Dualis: Exitosus + Exsurgo = Decent Damage attack, heal for damage done. -Dualis: Exitosus + Certus = Really high damage attack. -Dualis: Exsurgo + Certus = Burst Heal + increases healing effects. Rank 4 Passives -Ultra Berserker: Increases Haste by 20% -Aura Specialist: Increases Spell Damage and Healing Effects by 20% Rank 10 Passive -Dualis: Upon switching from one Aura to another, you activate Dualis, depending on the current and former Aura. Dualis gives Omnipotence more additional effects for a brief time. There can only be one type of Dualis at a time, and there is no "Dualis" for using all three Auras in quick succession. Dualis combos are in the Omnipotence description. This works sort of similarly to how Ultra Elemental Warrior originally did. Playstyle This version of UOK still focuses on its Auto Attacks, but has some more synergy within its skillbar, and a bit more freedom to choose how you want to go about things. Upon switching Auras, the stacks gained from the previous Aura shouldn't immediately fade, giving you a brief amount of time to capitalize on your current Aura, with the buffs of the last one, or even setting yourself up to deal as much damage as possible with Omnipotence. Here's an example situation: I'm attacking with Exitosus Aura up, and max out all of its stacks of increased damage, then immediately switch to Certus Aura to guarantee hits, gain back some mana, and then activate Omnipotence. At rank 10, Omnipotence will be significantly increased in damage by the latent Exitosus Aura, guaranteed to land, thanks to the Certus Aura, guaranteed to CRIT thanks to the original Omnipotence effect with Certus, and deal incredibly high burst damage on top of it all thanks to the Dualis of the two Auras. This would be the only way to absolutely maximize your damage at a given time, as activating the Auras the other way around would fail to maximize damage stacks in time and your Certus Aura would be out of the picture entirely. The reasoning behind all of this, is to make Ultra Omniknight not only something that has all of its skills in working order, but something that is COHESIVE and allows you to choose your own playstyle without being limited to "Heal or Damage" and no smooth transition in between. It's the freedom of having those smoother transitions that give this version, IMO, a lot more playability and fun to be had, overall! I take a lot of my inspiration from the original Ultra Elemental Warrior (who I also hope gets its combos back after the rewrite), so I hope this suggestion sounds like it makes some sense! Thanks for reading and considering!
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