Hi, I'm sorry if this is necroposting, especially since Oaklore has been in AQW for a while now, but I'd just like to suggest using classic skeletons (like in /swordhavenundead) as enemies instead of the current enemy types in Oaklore. As an old player who had originally played /newbie, I was very confused by the choice of enemies in the prologue, and names like "champion" or "giant slayer" certainly do not seem fitting for enemies that a brand new player will be defeating. I think it would add much more weight to the player's experience and progression if the battle of Oaklore was changed to use the more barebones (hah) skeletons found in older content, as it would feel more appropriate for a new player to battle these kinds of enemies.
To clarify, I don't mean anything about the stats of these monsters. The stats are good for the prologue balance. However, the appearance of the enemies don't seem to fit these stats. They look too powerful to be a newbie's enemy, if you understand what I'm saying.
I have tried to introduce new friends to the game, and they shared this sentiment. While the designs of these enemies are cool, they're just not suited for a new player experience at all, and would be better reserved for higher-level content (such as in /evilwarnul, where the Undead Infantry are now balanced accordingly).
< Message edited by Picothea -- 11/15/2019 17:18:12 >