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=AQW= Oaklore Tutorial Suggestions

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12/19/2015 16:55:13   
The Arcane

Oaklore Tutorial Suggestions Thread

Every Hero has to start somewhere... What changes would you like to see being made to the current prologue of AQWorlds? How can the game be made easier to understand for new players?

  • Read the =AQW= Suggestions Forum Rules before posting.
  • No discussions allowed. Post comments or feedback in the =AQW= Player Suggestions Discussion Thread.
  • This will require existing players to play the prologue with the mindset of a new player.
  • Please do not suggest a whole new prologue. This thread is for suggestions on the current prologue.
  • AQ DF MQ AQW Epic  Post #: 1
    1/6/2016 1:32:56   

    I think there should be a monster for players to kill to test a class and its skills. Like a pole with 50k health. That can hit you for 50% of your health in one hit but cant hit again until you are full health and it not drop any xp, class points, or gold
    AQW  Post #: 2
    4/22/2016 15:57:17   

    i know! we could have an npc move around and do actions the player would normaly do! like a knight or another adventurer? you see an arrow that shows what they are clicking and see what they do from it!
    AQW  Post #: 3
    5/12/2016 7:03:18   

    I think maybe a quick introduction to good evil ( and maybe a hint at chaos). I know the grand reveal of chaos and choosing good and evil is a little later on however you could have 2 girls/guys one from each faction taking turns at explaining what your doing ( evil for the attacking instructions, good for the inventory,movement etc instructions). Then at the end you could have the player fight a charupted version of the evil instructor. At the end the good guy saying " what was that!, I thought the bad guys were supposed to turn on you after you had completed the tutorial. They have no manners these days. We'll see ya hero also don't poke the purple stuff I've never seen it before and it doesn't look good." This would mean even if the player didn't start the main storyline straight away ( like me) he would vaguely no what the monster he might be fighting are.

    For the villains armour how about.

    Non chaos

    Maybe similar to how the class testing works on the test server. In the tutorial the four classes ( or more) could be chosen and ranked up to rank 10. This would mean new players will have full confidence in their class choice as they know their future move set and have compared it with the other classes moves sets. Hopefully this creates a more friendly and welcoming tutorial to people who don't quite know what role they want to play in aqw.

    Posts merged. Please do not double post as it is considered spam. Use the edit button if you have anything else to add. ~john smith

    < Message edited by Dethena -- 8/15/2016 7:39:22 >
    AQW  Post #: 4
    6/12/2016 18:14:47   
    Dancing Toby

    There should be a fully color customizable armor where new players can learn about the armor customize button. Maybe bring back Cysero's Wedding Guest but give it a different name.
    AQW  Post #: 5
    6/14/2016 23:36:54   

    I still think an Evil tutorial would be great. Go through basic training aboard Shadowfall before being thrust into the Invasion on the Shadowscythe's side, fighting through waves of Pentagonal knights and mages. Give the choice upon first login.
    AQ DF AQW Epic  Post #: 6
    2/28/2017 15:48:26   
    Ert 6577

    And 4 example.

    BillyAQW chooses the Rogue as his starter.

    Then he could join the tutorial, and a hologram-like version of the player (use the same thing as you did in 13th Lord of Chaos.) would: (one of these, AE choose)

    - Fight another monster, but display buttons above his character so BillyAQW could see, when hologram uses "Viper's Kiss". It will introduce to the skill system.

    - Fight BillyAQW, same display buttons as above.
    AQW  Post #: 7
    2/11/2018 16:47:23   
    Cruel Defender

    Hello, since the Prologue revitalization will arrive soon I took the time to overwrite the Prologue. I am not sure if this counts as a new prologue because it's still the same. Or not. Since I can't post the entire thing in here, I will post the shortened link to the google docs file. The prologue I wrote is not detailed but all the important stuff is written down.

    Here's the link: goo.gl/M6ts7g
    Here's also the un-shortened link: https://drive.google.com/open?id=1EYtzAFH-ml7bPiyQhsliw3y4oWapui-KDqxODdYyTSc
    Post #: 8
    2/28/2018 20:39:10   

    Greeting to all.

    Because they better not create a standard class called ''Adventurer'', this class would have all its balanced stats and after a while in the tutorial they will tell how to change classes choosing one of the 4 available classes: Warrior, Wizard, Healer and Rogue .

    With this I would give it a little more epic start because it would be like '' choose one of these 4 classes because the one you choose is the one that will give you a path full of many possibilities ''

  • The class can not be eliminated since it is like being the standard class
  • Does not consume space in inventory
  • Can not be put in the bank

    < Message edited by Martin901 -- 3/9/2018 19:07:42 >
  • AQW  Post #: 9
    4/13/2019 17:49:27   

    Hey so after 10 years I have returned here is a dump of things i think should be implemented

    First of all bravo this game is witty, funny, and maintains energy and excitement. Drakath is awesome, and the main characters are too.

    I Think the game needs to be brought to mobile and shouldnt be taken lightly. battlefield heroes was the fortnite back in the day and they are bye bye!

    I believe aqworlds should link to other AE games so you can rank up cross-games too

    I would like to see a "reset" of sorts on the game like Ash in dragonfable a questline for certain characters and races

    more attack and defense animations

    upgrade old classes

    a gameplay update on bosses and areas where you need more people and you could have a little "army" of npc followers that you could give armor and weapons too but they cannot come into chat areas they are for battles

    thats all really just thought id dump some thoughts here take it as you will!
    Post #: 10
    11/15/2019 17:14:58   

    Hi, I'm sorry if this is necroposting, especially since Oaklore has been in AQW for a while now, but I'd just like to suggest using classic skeletons (like in /swordhavenundead) as enemies instead of the current enemy types in Oaklore. As an old player who had originally played /newbie, I was very confused by the choice of enemies in the prologue, and names like "champion" or "giant slayer" certainly do not seem fitting for enemies that a brand new player will be defeating. I think it would add much more weight to the player's experience and progression if the battle of Oaklore was changed to use the more barebones (hah) skeletons found in older content, as it would feel more appropriate for a new player to battle these kinds of enemies.
    To clarify, I don't mean anything about the stats of these monsters. The stats are good for the prologue balance. However, the appearance of the enemies don't seem to fit these stats. They look too powerful to be a newbie's enemy, if you understand what I'm saying.
    I have tried to introduce new friends to the game, and they shared this sentiment. While the designs of these enemies are cool, they're just not suited for a new player experience at all, and would be better reserved for higher-level content (such as in /evilwarnul, where the Undead Infantry are now balanced accordingly).

    Thank you.

    < Message edited by Picothea -- 11/15/2019 17:18:12 >
    Post #: 11
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