The berserker killer
Member
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I'm done playing this game since balance is so broken my win rate basically increased however for the next generation of kids I will propose this idea once more. The game is basically a luck factor game and these luck factors are based off of stats. What that means is that two people can have the same exact builds, and the one with underdog will have a higher chance to start first, deflect, block, and crit. Here's my two suggestions: 1) Dont Nerf it. Instead just change it to affect Primary, Sidearm, Aux, Robot, Defense and Resistance. That eradicates luck factors without nerfing underdog mode, and I'm sure you can find a way to scale it appropriately. And 2) In its current state UnderDog mode allows your opponent to have 4 passive cores, and nearly 4 plus 6 cores (depending on your rank vs the opponent). Thats a total of 8 passive cores, with an addition of luck factors. What I'm suggesting is making the UnderDog core sellable at vendbot as a Passive Armor core. That too will also be fair without nerfing underdog mode. I mean seriously, there's absolutely nothing wrong with these two suggestions and the reason they haven't been implemented and wont be implemented is because you guys understand that by implementing option 1 you will force players to become more skill based. If you don't want a skill based game PLEASE TELL ME SO I CAN STOP SUGGESTING better alternatives to this broken mode. You're gonna say underdog mode has made things fair, I know. So if that's the case why not eradicate luck factors by changing it to buff only Primary, Sidearm, Aux, Robot, Defense and Resistance instead of your stats directly? Because by directly buffing stats you're not only increasing luck factors but youre also buffing each and every skill on your skill tree
< Message edited by The berserker killer -- 12/20/2015 21:12:53 >
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