Lord Machaar
Member
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^ If there is anything I would like to add to your suggestion, it would be about the difference in number of players in each alignment and balance. Making the war PVP-dependent and not money-dependent is a great thing, although putting all of the weight on a broken PVP is a bad thing, balance currently is not in its best state, nor in it worst, it is at least better than it was in this time last year when strenght BMs were ruling the game, 1 build technically, now we have at least 10 - 15 playable variety of builds, a 5 focus build playable for all classes, + support/str/dex playable in some and unplayable which is perfectly fine. But this doesn't mean PVP couldn't get any patches to become better and hold off better so it could contribute to the war in a positive way, I could name many things, like a merc tweak, robots tweaks, jugg fix, overlapping skills, and the list goes on. As for the difference in number of players in each alignment, this wasn't a problem in the past as legion players only faced exile players in PVP, but due to the player base dropping out, this is no longer doable especially in 2vs2. So basing the war on personal influence gained through PVP could harm the war, as it would be absurd if an exile player faces another exile player in 1vs1, one of them wins and the influence gets counted into the war. That would be illogical, therefore I suggest that, if ofcourse there aren't any flash limitations, to count influence won only in battles between legion and exile players, which means if we have 10 battles, 5 of them were between exile and legion players, 4 of them between exile players, and 1 one of them between legion players, usually all 10 battles should be counted in the war but that wouldn't be fair, so in fact only 5 battles between both alignments should count, while influence gained through other battles should count toward personal influence only and not toward war influence.
< Message edited by Lord Machaar -- 1/16/2016 12:18:04 >
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