The berserker killer
Member
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Aww man I just typed something up but it got deleted so ill do an abbreviated and bulleted version. Yes I want it to indirectly buff MOST, not all, strength based skills. Buffing all strength based skills to be based off of strength would only overpower some classes that rely solely on strength like Mercenaries. This only buffs a select few. So for my examples I will use the primary damage of 440-458 (45 strength on a level 40) and the defense of 330-368. Fireballs current scaling in the above scenario is: Lvl 1: 388 Lvl 2: 408 Lvl 3: 428 etc all the way up to Lvl 10: 568 Now im gonna apply that to cheap shot. In its current state, if a individual uses a lvl 1 cheapshot (13% ignored defense) with 440-468 primary strength vs someone with 330-368 defense, that individuals lowest possible damage is 119.84 with the highest possible damage being 180.9 (if theres no critical of course). With this suggestion in place, a lvl 1 cheap shot would deal 388 damage along with the same 13% defense ignored. 13% of 330 defense is 280.6 which is a 49.4 difference. Which means lvl 1 cheapshot is dealing 437.4 damage at lvl 1 in this scenario (388+49.4) which is relatively close to your base primary damage. Now that of course, is nothing. Because actually 437-368 only equals 69 maximum damage. Which isn't a lot right? And it shouldn't be at level one. But now lets see the difference when this skill is maxed with this suggestion in place with the same 45 strength and 440-468 primary damage. What that means is lvl 10 cheapshot would deal 568 damage along with a 40% defense ignore. 40% of 330= 132 which means the target will have a base defense of 198 and 40% of 368 is 221. Meaning that at 568 primary damage, cheapshot will deal (in this scenario ) 347-370. With the current scaling at 436-468 primary damage and at level 10, vs an enemy with 330-368 defense, they'll only deal 215-270 damage. Old system cheapshot at max: 215-270 damage New System at max: 347-370 damage It's weaker in the beginning but, in the long run, theres over 100 points in base damage that can be affected by intimidate. And that's only for cheapshot. Keep in mind, this really should not affect all skills. That would nerf kartheraax and would cause some classes to be severely overpowered since some classes have only strength skills (I.E merc). This is why it really should only affect the skills I named in the OP. @Mother1: Thank you for clearing it up while I was getting everything fixed
< Message edited by The berserker killer -- 1/24/2016 23:52:58 >
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