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Keeping Juggernaut to only those with Silver Skull Card

 
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2/28/2016 22:30:52   
Legendary Ash
Member

Fellow players and I have noticed that there is an outstanding amount of losses for the lower levels in Juggernaut than the single higher level for those around low to mid levels. The higher def and resist of the higher level player, which is build of the winning player, combined with the lower output outweighs the advantages of two players attacking even with the use of Azrael sidearms. The two players face an opponent up to 9 levels higher, which is proving to be too much of to handle.

Why are lower level players unwillingly forced to fight Juggernaut matches that has a slim chance of victory. Higher levels are able to enjoy a cheap unfair exp and credit scheme at the expense of lower level players. If there isn't an option to opt out of such matches, then this is considered abuse.

This is a source of loss count for 2v2, which is wrong because there is a separate count for Juggernaut. The 2v2 button indicates it queues up 3 other players and fights against two players not vs 1, on the contrary Juggernaut button queues up 2 others, which should be the same access point of forced players should they still want to participate. Simple logic does not follow here when two buttons falsely advertise what type of fights it pits players into, there is a disconnect between the intentions of players and what the staff thinks.

Now Juggernaut currently restricts players under Lv 20 from participating, this requirement should be dropped if Juggernaut level pairing system were to remain unchanged so that near Lv 20 players can find matches. However if the staff refuse to tighten the discrepancy for the level difference between the low and high level players, there is the alternative of scaling rewards for Juggernaut similar to NPC battles, lower levels will result in higher rewards for themselves and lower rewards for the opponent.

What is clear to us it that there needs to be a change to how the game counts forced Juggernauts as losses, correction of 2v2 and 2v1 match advertising and level difference or scaled rewards for Epicduel to continue surviving and moving forward.
AQ  Post #: 1
2/28/2016 22:59:11   
goldslayer1
Member

ED has a bad match making system (Level ranges in this case) for deciding matches.
This is why lower levels get the short end of the stick when they face mid-levels and semi high-level players get the high end of the stick when facing level cap players.

The match maker doesn't take into account the differences in stats via level and gear they have.

So a pair of low levels with no stats get decimated vs a mid-tier level player, while a pair of semi-high level players decimate level cap players.
its due to statistical advantage.
Two low levels barely have any, and level cap players certainly dont have any.

quote:

This is a source of loss count for 2v2, which is wrong because there is a separate count for Juggernaut.

That is why they sneakily switched the name of the mode to "Team" mode rather than 2v2.

Overall, its the match maker itself that's flawed across all mode, and unless they fix that, then these problems aren't going to stop.
Whatever "Fix" they deploy to rectify this issue, it'll most likely screw something else up, like it's happened with the majority of their "fixes" or balance changes.
AQW Epic  Post #: 2
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