racing.lo.mas
Member
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I dont like the way it sounds, everybody will run into builds with max skills. Skills abusers dont need another reason to keep doing that. TBH I guess I'd make all levels to be more smilar, so in that way people wouldnt focus their points in 4 or 5 skills. It's true that fights are boring, maybe because they are too long sometimes, I dont know the reason. What I find boring? High defense/resistance and all those skills giving a lot of defense and resistance. Energy shield can give over 200 at lvl 1, why? One of the things I really loved were malf and smoke, now they are practically underpowered due to those shiellds (well I know they work in a different way, but how they worked before was quite better). @Xendran Long fights and strategy fights are not the same. A fight wont be an strategy one just because of being long. Have you seen a dex tm fight? Well I have seen it in 2vs2, when I was dead. My partner was 1v1 with another tm dex. All they did was battery, assimilation, tech, gun, multy and heal. Over and over the same things, till one of them was out of health and lost. It took over 30 turns, and it wasnt strategic at all. I face sometimes dex tm or focus tlm/tm/ch and fights are long, but they arent strategic, we just do the same moves all the time. I guess all should be able to help in a faction, no matter the level. If you deprive low levels to help in factions, they wont have the chance to be part of one till they reach level 40 and I guess that's not fair. The way to fix it is making battle similar for all, or better for higher levels.
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