racing.lo.mas
Member
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All would be happy with the infernal war system. Its almost the same I guess. In the current system, Legion attacks the exile's shield, while Exile attacks the Legion's turrets. Both are attacking each other, Legion shoots Exile and Exile shoots Legion. The time is determinated by how active the alignments are, and the winner is the one who beats the other first. In my suggestion, Legion attacks the Exile's shield, while Exiles tries to make their shields survive. In this way Legion is the only one attacking the other alignment. Legion drop bombs lowering the objetive's health and Exile uses their repair equipment to increase its heal. It sounds like the same but the way to win is different. The time is already determinated. Legion wins if they destroys Exile and Exile wins if they can last till the time is over. There will be a chronometer showing the time left to end the war and Legion must destroy the shield before it ends. Do you understand now? If you dont I can try again. It can be a good way to fix this unbalanced war. The weakest alignment should be the defender and the best should be the one who attacks. In this way the objetive health will be always dicreasing while the time pass. Legion will have to play hard to make it as slow as they can, but obviously the one who has to play harder is Exile. They will have the pressure of having to break Legion's defense before it's too late.
< Message edited by racing.lo.mas -- 3/29/2016 21:55:26 >
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