Front45
Member
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i know the reason, why many people changing class to blood mage or cyber hunter because main energy skills cool down is 3. i was bounty hunter, tech mage and tactical mercenary and if nothing changes, i will never change to these classes because static grenade and energy backup, i mean main energy skills cool down is 4. it's terrible. 4 cool down must be only field medic i think in future dev team must change to 3 cool down but with lower energy gain. this is the best way. example: instead of 333 energy, tech mage and tactical mercenary will receive 260-280 energy. example: i am cyber hunter and every 4rd turn i am getting 256 energy. it's pretty good. static charge cool down is 3. i like that
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