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10/31/2016 14:43:35   
Talisa
Member

Yeah, you get the arrogant ones too. I know a lot of them, lol. But I agree. Being ranked high in a lousy gameplay climate doesn't mean a whole lot.
Post #: 101
10/31/2016 16:44:57   
MaligKnight
Member

This is just my opinion but I think trying to make PvP more competitive will only make it worse. Some classes can sweep one or more enemies quite easily and some of these classes are rather easy to acquire. Take Naval commander for example, you can make some alt accounts and just have them sit afk somewhere while you use the class in PvP and destroy people (i can confirm this as i have been oneshot and twoshot by a player using the class while i was wearring an amulet that grants 3k health but unfortunately wasn't able to test this myself). and with my own little tinkering i found that using full wizard UOK + Shadow Bolt scroll/Life Potion can make you either a DPS machine or extend your time on the battlefield greatly, and i haven't tried using luck but since its getting nerfed into the ground it probably doesn't matter. and finally with BB + Resolve Potion. Oh boy. You can carry 10 Resolve potions and if you manage your mana well enough you can usually end the fight with only 1-2 being used. they're a much better option than the default mana potions as they restore slightly less mana but you can carry 7 more. i have yet to use artifact hunter and i don't have great thief or LMBA so i can't confirm anything else about how they work with potions or scrolls.

scrolls and potions are rarely used but could really bring out a class' full potential, and i really think it would be best to split the balancing between PvE and PvP. so if one class gets nerfed for pvp that same class will still be viable for pve.
DF AQW  Post #: 102
10/31/2016 17:36:29   
Bailey Hudson
Member

@MaligKnight

About the AFK issue, this should help;

quote:

Though, a simple kick for being afk in a PvP zone should suffice. Similar to how the game gives you a message about a map being rebuilt and puts you in battleon at times, maybe in a PvP area, it could say something like: "PvP is for fighting. Non-combatants will be relocated. You have 10 seconds to enter the fight." And this could show up when someone goes /afk as soon as they enter.


In addition, all those would be fix when the new Enhancements development goes Live with the sever rewrite.

@Talisa

I don't think you really understand my point of this idea but well we shouldn't go off-topic so let's just leave it how it is for now.

< Message edited by Bailey Hudson -- 10/31/2016 17:38:56 >
Post #: 103
10/31/2016 17:41:07   
SonicTbear
Member


No. No competitive gameplay in a casual MMO like this. Save that for E-Sports, which AQW will not be considered one of. Besides, most competitive games be they a game with a single player focus with multiplayer options, or a full on player vs. player, are not only more popular, but appeal to a more general audience. The Eight-Year-Old Mountain Dew Chugging, Doritos Gulping MLG "Pros."

When the rewrite does come, classes won't even be fixed for PvP. The way it is now is basically just every man for themselves. Little teamwork is involved and most people will just focus on DPS and the "best" classes in the game, not to mention the amount of DPS classes with self healing. It's basically like that for most, if not all, games. Think back to the live release of Overwatch. No character limits, so it could be a 12 Genji match. I wouldn't mind a little 16 Man Eternal Inversionist, but where's the variety in that?
AQ DF MQ AQW Epic  Post #: 104
10/31/2016 17:50:44   
Bailey Hudson
Member

@SonicTbear

I may not know all your MMO games but what you said is a completely full of lies, I do know a few popular MMO games having tons of players and they're have this kind of feature/functionality but yet everyone enjoys it especially when they finish/complete doing all the weekly event release.

This idea is mainly gotta reduce the so-called "am bored" emotion from majority of the game player-base. For now, let's just hang this topic since it'll leads to off-topic issue.

2. How about we wait for the sever rewrite goes live?
Post #: 105
10/31/2016 17:51:43   
The ErosionSeeker
*insert cheesy pun here*


Technically classes are already checked by Int reducing magical damage, PvP medals increasing HP (thus making PvE magic numbers useless), etc.

They're just not balanced well...
DF AQW  Post #: 106
10/31/2016 18:04:02   
Legendary Ash
Member

Classes would be more balanced for PvP if it was toned according to Monsters hp, which should be like the player's at the same level*number of stars (representing how many players should be attacking together) given that they too have all the resistance from End and Parry (otherwise to compensate they will have more hp, unfair as passive hp regen gives more), since the rewrite effectively gave them the damage output of classes.
AQ  Post #: 107
12/31/2016 18:30:46   
Sebastador
Member


This is Farm/PvP(Please read before edit):

1st° - What server is the actual server for 8vs8 PvP, I Remember before the server rewrite was Safiria.

2nd° - What time are more activity in that server to try to play PvP.
Post #: 108
12/31/2016 18:46:29   
Metakirby
Constructive & Helpful!


I think this would be most fitting in this thread as it revolves around bludrutbrawl.

While farming Combat thropies with GB i found out that stunning the captain will prevent him from healing, just something interesting i would like to share.
AQW  Post #: 109
12/31/2016 20:05:15   
Dr Disrespect
Helpful!


@Sebastador
1) The Server Rewrite hasn't been completed yet. From my experience the Artix server is the best for 8 vs 8 PvP matches simply because it has the most players.
2) I am not sure about the exact timings. The majority of AQW's players are American so you could find out the time range based on that.
Post #: 110
1/30/2017 2:19:00   
FTA
Member
 

I have experienced fighting rank 10 lycan few times using alpha dommega and got affected by shaken(and other effect I don't remember) from his/her last skill. According to wikidot it's some short of stun.
But back then I was still able to use my 4th and 3th skill, although it didn't activate and just activate the cooldown.
Also, if I remembered correctly, during the effect I was able to heal myself using my healing skill.
Does this happen with everytype of stun we recieve at pvp, or just with lycan ?

Is troll spellsmith and pyromancer outdated for pvp?
Both pyromancer and alpha omega are better at pvp than the collector, right?

< Message edited by FTA -- 1/30/2017 6:11:24 >
Post #: 111
1/30/2017 3:07:58   
Guardian Patrick
Member

Currently our chars core power rely simply on classes and enhancements only. We have no control over our own char stats, no permanent passives (independent from classes), etc
AQ DF MQ Epic  Post #: 112
1/30/2017 11:12:56   
Dracojan
Member

@FTA, you cant heal when stunned. you probably were not stunned when you healed. lycan has a stun but also additional effects from the 3rd skill. the different stuns from the 4th skill have different durations, nothing else is different.
being able to "use" your skills and just making them go in CD is probably just a lag/desync issue. it happens with most melee range skills, especially with vot sun. with AO this has happened very rarely.
desync because of stun happens to some insta hit stuns. vot and timekiller are the first that come to mind. i have not had many if at all with or against lycan.

tss and pyro are not really outdated but it depends on the type of pvp. tss is still fantastic in BB while pyro is still a powerful contender in DA.
no, collector is much better than both but only if played correctly.


< Message edited by Dracojan -- 1/30/2017 11:13:17 >
DF  Post #: 113
1/30/2017 22:11:03   
paskyfer007
Member

ain't nobody here talking about guild pvp?
Post #: 114
1/30/2017 22:18:24   
The ErosionSeeker
*insert cheesy pun here*


I think one thing that should be addressed is PvP with way higher amulet HP.
Like say, 10k, 50k, and 100k amulets for actually meaningful combat.

A recurring problem with current PvP is that it's all too easy to put on cryo and cheese nukes, which doesn't really mean anything. With higher HP count, it could be more intricate gameplay, although there would obviously have to be restrictions to where these apply, but I do feel that "supersize" PvP would add many interesting choices to the playing field.
DF AQW  Post #: 115
1/31/2017 7:20:50   
FTA
Member
 

Is the collector better than AO and pyro because it has more damage output with less cooldown and Mana cost also because of the ranged stun?
And is it better than both of them at BB and/or DA?
What weapon damage range I should use for three of them?
Currently I think that pyro and the collector should use stable damage for consistent heal, medium damage for AO because the heal is still good.
Is pyro better than AO at DA? I believe pyro is better at BB because of the damage reflect and AOE damage debuff.
Post #: 116
1/31/2017 8:21:22   
nalguth
Member

@FTA
I don't really know about Collector and AO, but I doubt Pyro has less damage output than Collector because it can do absolutely ridiculous amounts of burst. A critical Flame Orb should be able to 1-shot anyone. As for where Pyro performs better than AO, I'd say it's better at DA due to its burst damage, but AO would gain the upper hand in BB because of Pyro's really long cooldowns. BB matches tend to be drawn out and require you to constantly be ready, as opposed to DA which just ends when one player dies, so high damage on a long cooldown isn't very useful because you'll end up being useless for a long time. AO also has the benefit of providing healing & lockdown for the team.
AQW  Post #: 117
1/31/2017 11:31:27   
Dracojan
Member

quote:

ain't nobody here talking about guild pvp?
what is there to discuss? very few guilds are pvp oriented and even fewer have tourneys inside. arranging different guilds to face each other is even rarer and the guild feud is most of the time pretty negative, has no equal rules, apply restrictions that not everybody likes or agrees and so on.

quote:

I think one thing that should be addressed is PvP with way higher amulet HP.
Like say, 10k, 50k, and 100k amulets for actually meaningful combat.

A recurring problem with current PvP is that it's all too easy to put on cryo and cheese nukes, which doesn't really mean anything. With higher HP count, it could be more intricate gameplay, although there would obviously have to be restrictions to where these apply, but I do feel that "supersize" PvP would add many interesting choices to the playing field.
pvp will not become better with higher hp. id say it will be too dragged out. imagine you fight a 100k hp rogue. you cant kill that thing. even with 5k hp its insanely hard. the more hp the players have, the greater the imbalance. with 500 and even 1500 hp amulets the lowest tier duelers had some chance while now they stand no chance with 3k amulets. cryo often misses, gets its damage reduced, is stunned, damage is reflected and so on. actually winning with cryo can be rather hard in its tier. even the base classes can prove to be more than a match. healer can nerf and heal all the damage back up (even a crit with the last skill cant kill it), mage can slow and nerf damage severely, rogue is unhittable.
at high player hp, effect based and burst based pvp will be gone and only high dps classes will matter, and also regen based. so the pvp classes will be replaced by the soloing classes. imagine what can kill a mindbreaker...

quote:

Is the collector better than AO and pyro because it has more damage output with less cooldown and Mana cost also because of the ranged stun?
And is it better than both of them at BB and/or DA?
What weapon damage range I should use for three of them?
Currently I think that pyro and the collector should use stable damage for consistent heal, medium damage for AO because the heal is still good.
Is pyro better than AO at DA? I believe pyro is better at BB because of the damage reflect and AOE damage debuff.
because of the stun and slow + decent burst damage. ao and pyro used to have high burst but now its lacking and they cant offer much else.
in DA. all 3 are pretty bad in BB. maybe pyro is the best among them there because of the reflective shield and aoe skill + dot, and occasional nuke.
for collector and pyro static is best,for AO all weapon ranges work so its about preferences. i prefer stable so i can know exactly what damage i can do and calculate if i can win or not based on that.
id say AO is better than pyro as long as you use the 3k amulets. with lower hp amulets pyro can be better.
DF  Post #: 118
2/2/2017 9:04:56   
Bailey Hudson
Member

quote:

what is there to discuss? very few guilds are pvp oriented and even fewer have tourneys inside. arranging different guilds to face each other is even rarer and the guild feud is most of the time pretty negative, has no equal rules, apply restrictions that not everybody likes or agrees and so on.
Things will change they day, AQW will have Guild War System.

EDIT: AQW neends A PVP , GW and also It's Top 10 Best player leaderboard.. at least, there would be fun and people who get bored easily will have what to do daily if it also has good rewards and titles towards which i do have a pretty good idea of mine.

< Message edited by Bailey Hudson -- 2/2/2017 9:06:35 >
Post #: 119
2/2/2017 11:07:28   
Dracojan
Member

^is this really a thing they said it will be done? if tournaments are made where guilds can sign in then that would be insanely cool.
DF  Post #: 120
2/5/2017 17:30:30   
NovaBlaze
Member
 

The problem is AE isn't known for actually bothering balancing. Plenty of autowin classes still roam the pvp arenas extremely often even if they are rare and unobtainable now.

@bailey hudson

The problem with PVP leaderboards lies here: Too much of the game isn't decided by skill. Pvp looks like this:

30% class picked
20% counterpick
25% Rng
25% actual skill.

< Message edited by NovaBlaze -- 2/5/2017 17:32:09 >
AQW  Post #: 121
2/5/2017 17:43:05   
goldslayer1
Member

quote:

even with 5k hp its insanely hard.

Blaze Binder would wreck a rogue.
AQW Epic  Post #: 122
2/5/2017 21:57:14   
NovaBlaze
Member
 

Ha. If you know how to play the game at a high level, blaze binder wrecks any class in the game. The only way to lose is to lose to RNG.
AQW  Post #: 123
2/5/2017 22:22:08   
paskyfer007
Member

I think guild war will never happen in AQW, and neither will guild hub, guild rank etc
Post #: 124
2/6/2017 19:22:47   
NovaBlaze
Member
 

Ranking in a game like AQW is a joke. How much RNG rules over compe play and how many auto win classes around would make the game a rock paper scissors of RNG and counterpicking classes.


Speaking of this, the best way to 'Git gud' at pvp in this game isn't practice or anything. It's knowledge. A good player knows how every single class works at its finest and plays around it properly: A good artifact hunter against a legion blademaster assassin doesn't start the duel with burning ward. He uses the skill when the legion blademaster assassin hits 50% hp to negate the nuke's damage.

A good player doesn't try to hit abyssal angel when it uses his double health skill. he stalls the duel long enough to make the skill go on cooldown and kill the abyssal angel while the archer is vunerable.



The problem with having more health is it kills the entire point of burst classes (Cryomancer. Royal battle Mage, Blaze binder, Pyromancer, Vot) and promotes dodge classes and DPS classes with no mana problems too hard. Having a separate arena with more health would shift the meta (Most efficient tactic available) in a good way, but having it as the only PVP method is bad.

More health=Mana management is actually a skill now (Good thing. More depth to the game.) and Vot can't stun perma stun you to death. On the bad side would make classes like lichcaster (which is already extremely good) insane. Would most likely buff classes like glacial berserker though, which is a good thing.

Merged double posts. Please do not post again if you are the most recent poster in a thread; instead, either or your last post. ~Sol

< Message edited by Solanaceae -- 2/6/2017 19:33:12 >
AQW  Post #: 125
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