quote:what is there to discuss? very few guilds are pvp oriented and even fewer have tourneys inside. arranging different guilds to face each other is even rarer and the guild feud is most of the time pretty negative, has no equal rules, apply restrictions that not everybody likes or agrees and so on.
ain't nobody here talking about guild pvp?
quote:pvp will not become better with higher hp. id say it will be too dragged out. imagine you fight a 100k hp rogue. you cant kill that thing. even with 5k hp its insanely hard. the more hp the players have, the greater the imbalance. with 500 and even 1500 hp amulets the lowest tier duelers had some chance while now they stand no chance with 3k amulets. cryo often misses, gets its damage reduced, is stunned, damage is reflected and so on. actually winning with cryo can be rather hard in its tier. even the base classes can prove to be more than a match. healer can nerf and heal all the damage back up (even a crit with the last skill cant kill it), mage can slow and nerf damage severely, rogue is unhittable.
I think one thing that should be addressed is PvP with way higher amulet HP.
Like say, 10k, 50k, and 100k amulets for actually meaningful combat.
A recurring problem with current PvP is that it's all too easy to put on cryo and cheese nukes, which doesn't really mean anything. With higher HP count, it could be more intricate gameplay, although there would obviously have to be restrictions to where these apply, but I do feel that "supersize" PvP would add many interesting choices to the playing field.
at high player hp, effect based and burst based pvp will be gone and only high dps classes will matter, and also regen based. so the pvp classes will be replaced by the soloing classes. imagine what can kill a mindbreaker...
quote: because of the stun and slow + decent burst damage. ao and pyro used to have high burst but now its lacking and they cant offer much else.
Is the collector better than AO and pyro because it has more damage output with less cooldown and Mana cost also because of the ranged stun?
And is it better than both of them at BB and/or DA?
What weapon damage range I should use for three of them?
Currently I think that pyro and the collector should use stable damage for consistent heal, medium damage for AO because the heal is still good.
Is pyro better than AO at DA? I believe pyro is better at BB because of the damage reflect and AOE damage debuff.
in DA. all 3 are pretty bad in BB. maybe pyro is the best among them there because of the reflective shield and aoe skill + dot, and occasional nuke.
for collector and pyro static is best,for AO all weapon ranges work so its about preferences. i prefer stable so i can know exactly what damage i can do and calculate if i can win or not based on that.
id say AO is better than pyro as long as you use the 3k amulets. with lower hp amulets pyro can be better.