Home  | Login  | Register  | Help  | Play 

=BioBeasts= Patch Notes 1.3.29

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AE Mobile Game Apps] >> BioBeasts >> =BioBeasts= Patch Notes 1.3.29
Forum Login
Message << Older Topic   Newer Topic >>
5/2/2016 15:48:48   
  Battle Elf
has ten 1v1 wins


quote:

BioBeasts Patch Notes - 1.3.29
21 April 2016



Download for Android
Download for iOS



Features
Beast animation revamp
  • We’ve moved to a new animation system for all the beasts, greatly smoothing out their animations and leading the way for some interesting stuff in the future. It also reduces their filesize/memory usage by up to 75%.

    New Mutation: Healthy Hearts
    • Effect: Max Health +2
    • Max Level: 1
    • Tier: Advanced

    Challenges
    • Six new types of Challenges
    • Challenge Rank leaderboard
    • Can now be completed after each wave, instead of only on Escape/Capture
    • Insane Challenges now worth an extra star
    • Challenge toasts will now be queued and play in order when completing multiple Challenges at once


    Changes
    Mutations
    • Bulwark
      • Since the shield activates at critical health, we want to make sure it provides a solid amount of protection, especially compared to Hallowed Bastion’s shield at the beginning of every wave.
      • Duration: 15-35 → 20-45 seconds

    • Total Rampage
      • The increased time limit was making this mutation a bit too good at granting Scrap, basically making it a requirement for top scores. By removing it and increasing the Scrap increase, it’s still super useful, but less of a must-have for the leaderboards.
      • Rampage Time Limit: 10-50% → 0%
      • Rampage Scrap Increase: 20-100% → 20-120%

    Other
    • Health Bots now spawn in early Survival waves
    • Lowered memory usage of several enemies
    • Title screen now shows a loading progress bar and will automatically load into the game when done
    • Can now pause and quit during “breakout”
    • You may now be prompted periodically to rate the game. Please do, it really helps us out!


    Bugs Fixed
    • Fixed the display speed of Plink’s chat on certain devices (is now much faster)
    • Leaderboard on game over would sometimes never report your rank
    • [iOS] Leaderboard on game over would incorrectly display your social rank instead of global rank
    • [iOS] Fixed link to rate the game
    • Tutorial on game over could incorrectly be skipped when waiting for leaderboard rank


    RabbleFroth - Resident crazy Numeromancer and Programagician


  • < Message edited by Battle Elf -- 5/2/2016 15:51:48 >
    AQW Epic  Post #: 1
    5/3/2016 7:00:28   
    SouL Prisoner
    Member

    quote:

    Currently the game is mostly luck based when it comes to mutations. I mean wouldn't it be great if you can pre-select the mutation that should appear when you're playing... More strategy and less luck dependency. The order in which the mutation appear can be set too for more/better strategy. The pre-selection of mutation can be 20?? Already mutated mutation can re-appear on next level, but cannot be selected obviously.. So? Feedback??
    AQ DF MQ AQW Epic  Post #: 2
    5/3/2016 13:15:01   
    ChaosRipjaw
    How We Roll Winner
    Jun15


    Hmmm, that sounded a bit . . . how to put this . . . less exciting, as "mutations" are supposed to be pretty random, biologically. Sure, I'd like to be able to preselect mutations, but to me, part of the excitement in playing is not knowing what mutations are coming up next, and then having to make do with the choice given.

    But preselecting the order of the mutations to appear is actually a pretty good idea. If you make it halfway through a round only to find out that you made a mistake in the order . . . well . . .
    AQ DF MQ AQW Epic  Post #: 3
    5/3/2016 13:56:21   
    Lord Machaar
    Member

    Or simply make a new gameplay mode where you can pre-select your beast mutations. Ofcourse such mode must be harder since you are using your finest mutations and powers.

    Just a side note, still pretty disappointed that the iOs bug I reported hasn't been fixed yet, where when you reach 10%/20% of your battery bar and you receive the notification telling you so, and while having an active gaming session, that means you will lose all of your health points and getting your beast captured. Really annoying especially if you are in an advanced stage, and also because iPhone batteries run out really fast.

    < Message edited by Lord Machaar -- 5/3/2016 13:58:20 >
    MQ Epic  Post #: 4
    5/5/2016 7:27:16   
    SouL Prisoner
    Member

    @Chaos

    quote:

    The order in which the mutation appear can be set too for more/better strategy. The pre-selection of mutation can be 20?? Already mutated mutation can re-appear on next level, but cannot be selected obviously



    Remove this and you have your excitement. Hitting high score once in a while because you were lucky enough to get the right mutations isn't exactly the coolest.

    Anyway.. As Machaar said this could be a mode. Just like the other modes. Hard, insane etc...
    AQ DF MQ AQW Epic  Post #: 5
    5/6/2016 13:34:05   
      Charfade
    Member

    In regards to being able chose your mutations, I can see both sides. We do want players to feel like they have more agency then they currently do. We also have to be careful as not to allow the player pick the perfect combination of mutations to where they just own the system. There has to be some flavor of luck, especially in a PvE. But not so much that it feels like unless you get a perfect choice, you wont have the best run you possibly can. So its a bit tricky to balance and have that feel good element.

    We have been talking more recently to allow the player to choose a starting mutation for certain modes of the game, for instance on Insane mode, starting out can be very rough until you gather enough mutations by completing the waves.

    We also want more ways to customize a beast then you currently do.

    The current flavor of the game isn't final, were still experimenting with it as we play and hear feedback.


    quote:

    iOs bug I reported hasn't been fixed yet, where when you reach 10%/20% of your battery bar and you receive the notification telling you so


    We've been looking into this. I've seen this come up in discussion a couple of times. I'm curious if it happens in other games for you as well? In all other scenarios like a call or message dose the game pause like intended? It seems to be hit or miss depending on the iOS version you have.

    < Message edited by Charfade -- 5/6/2016 13:42:00 >
    MQ Epic  Post #: 6
    5/7/2016 21:44:03   
    Lord Machaar
    Member

    It's iOs 7.1.2.
    Yes, sometimes, the game stops as intended. Although that happened only once in many many times where the problem has occured. Sometimes, the game even stops, but you still end up losing all of your health points.
    MQ Epic  Post #: 7
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [AE Mobile Game Apps] >> BioBeasts >> =BioBeasts= Patch Notes 1.3.29
    Jump to:



    Advertisement




    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition