Well, popularity shifted from MQ to DF to AQW to AQ3D
AQ then it went to DF, the early stages of MQ gave so much to the players that honestly i was overwhelmed.
Then AQW came along, and, well we speak of that no longer.
It's true from a standpoint AQW has a better model with membership fees and such, but a part of me dislikes it so, i bought a 1-year membership and never used it, you go through the premium servers and most people are already in there groups, so i felt left out, the end.
MQ on the other hand,
Mechquest had problems; it wasn't a game for a casual playerbase.
I played it (obviously) quite a few years ago, and had forgotten a lot of it. But coming back years later, and analyzing it, unlocking each area was a grind; too many levels, too many long battles.
Woah, woah, woah,
Lets not get hasty here, one of the old beta players here (quadruple digits!) and Mechquest founder (not DF founder but hey its something), gameplay was way simpler.
WAY simpler, a while back Baron Dante asked a question, and i answered it and then some.
Part of it involved MQ (although his question didnt involve this game) however i drew parallels to it and kinda wanted to flex the old noggin.
See back before we had flashy mechs we had simple mechs, HEADS didnt do damage. BODY? whats that? the shadow E-Series was once the only Mech to have a body part, non-customizable.
Things changed, as they often do, as they often should, however something occurred:
Ticklish Zorbo was probably a warning sign but we barely paid it any attention.
Entire guides are built to get around areas that are otherwise impossible unless specific equipment is had, the vampire planet comes to mind, yes the battles are long, but dont blame the makers, blame us the players that time and time again learned how to overcome.
I will give you this however:
ITs kinda difficult to start off, when it first began the pizza place was the only area you could do quests......
Nowadays there is so much content you can basically do whatever.
This is quite similar to any long lasting AE game, AQ has so many areas but has implemented a tutorial that helps new players out a bit more, DF has split into multiple "Chapters" this allows you to see where you are and whats left to do (rough estimate).
MQ was one of AE's more ambitious games, how many vehicles did they say the starship could hold?
They ended up implementing only one. never took up space (to my awareness)
The moon base holds record of a rare type of weapon that has not seen the light of day: 0 cooldown Ammo oriented, once ammo is out you need to un-equip then re-equip (eventually replaced by the ammo weapons we all know and love) quite ambitious, bu had the flaw of being useless in quests that did not allow you to unequip items leaving an empty attack button.
The statue next to the museum, the various blacked out planets.... it was once a game of curious wonderment.
I truly enjoyed it.
I leave my star captain room as is as a mausoleum to my fellow Wolfblade, champions through and through, nay, ALL G.E.A.R.S house have always been champions through and through.
After playing the whole game i can honestly say i was very confused, somewhat satisfied, but i had to accept the loose ends due to lack of staff, and then lack of updates due to...well you know Ash.
If it were to ever return (not likely, however not impossible) my suggestions would be this:
A) First off, the original assignment was to expand territory willing to fight the SS, we lost an ENTIRE planet, tat was a big victory for SS, but we never got past a handful of planets, im not saying a couple dozen more, but another smallish handful woulda been nice, especially if they "Traded" with one another and had political relationships. Perhaps something simple like that world portal in AQ? (another highly ambitious idea, cool but i dont think its been expanded upon)
B) Greater explanation of things, what happened to the artifacts found in the Western planet, weren't there more? Second, why was the creation of a synthetic Dragonoid never a possibility? Sure it would take a ton of metal and powering it would require crystalized dragon breath, but that is why i said Synthetic, if memory serves me correct wasnt there a robotic like dragon released in DF during a thankstaking war built by Voltabolt? couldnt by some time warping means, the schematics happen to fall in our hands? always wondered, woulda been cool see an Syntehtic Pie throwing Orange Dragonoid fight a giant Skeletal dragonoid.
C) No gears games.
Yeah it was great, but the forums became hostile, yes i wont hid my innocence, the last one was a great loss to the wolfblade, but it always felt counterproductive ya know? you have a spy in the school, and three "Elite" mech-fighting houses squaring off against each other every other year, the strategies they learned, the equipment they stole, kinda makes you wonder why we didnt just simply fight another prestigious mech fighting school, perhaps some strange school of Zardwarts that focuses on magic based mechs? I dont know.
D) Pay off my student loans, i'd like that perhaps if a counter was had people with OCD would have at least played long enough until the counter was at zero, but alas, another loose end.
Also what happened to the Starship that was taken over by ghosts durign the mysterious johnson quest?
In theory, wouldnt it have been impounded? In theory couldnt someone buy it?
Sure since its systems are glitched it may not serve as much other than an awesome rec room/ place to store some extra mechs (careful when changing mechs a ghost might inhabit the next one you try on!) but that wold been cool.
In the end, much like most of AE's games, i still play, rarely but i still play.
A great pride swells up when im reminded of past exploits i had with the fighters of old, my favorite instances being Starship Trickortreating, but alas, life goes on, just like the stars in Lorean space.