The other day, I was just trying to find a larvae, running in and out of the yulgar-inn, until I stumbled by Pisces(shoutout to Pisces for staying there for an hour just answering our questions) and I threw around a few Ideas, so after some deep thinking afterwards, I have improved upon them(or I hope I think); so here we go:
1. Toggleable passives/abilities:
This, I think, should not apply to every class, only the classes that really need it; classes like Oracle, beginner classes, and ninja could really use it. Classes that are good already such as VHL, SC, Archpaladin, Shaman, Blaze Binder, etc... don't really need it, they are already good enough. So this is how I think this would work before you go into a fight, you can open the "stats and class" tab under options, and you can press on a passive/ability and change it out for another. Beginner classes could use it, being able to be switched from 2 different roles; they do not really excel the beginner classes, but they can be useful when someone starts out playing the game. This can be applied to all of the less useful classes, helping them to be elevated to be more desired to be played and used, so there would be a variety of classes used. This, however, is not something to be added to every new class, as if a really good class is added with this ability, it would make it outright overpowered. It should be just added to a class after it has been deemed as a lower-tiered class; and not every class should have a togglable ability and passive, it could have either one. Just a few examples I hope to identify:
- Oracle class
I think first ability need a slight damage buff, and then it could be changed from a 3 target ability to a 1 target ability.
Second last ability is currently a damage buff, however, it could be togglable between the current ability and an ability that gives a little HoT.
- Mater Ranger
A passive change between more endurance and more damage, very useful to toggle between when you are using it to farm.
2. Awe classes
Whiled doing the quests to get the full set, I felt something was missing, and there it was a class. The last piece to become the awe-some hero(sorry for the pun); the set of awe is known to be hard to get(especially the armor, oh my god). It could be obtainable only after you get the full set, and additional quests, it does not need to be VHL level, but I think shaman level is perfect. It should be buffed when the full set of awe is worn, making it an even better class, this way making other items such as swords and armors affect the performance of the class. It sure seems the set would be overpowered with the 25% boosts from the armor, cape, and helm, but I mean it is really hard to farm, and the class could be difficult to learn.
3. Converting member to non-member
You have a member item, let's say, one-eyed doomlance, and you really like it, and want to use it when your membership expires and your mom is not going to renew the membership, so you are stuck just staring at it in your inventory. However, this could be changed with the feature I am going to show. You pay 500 ACs, and it can change any item to a non-member AC tagged Item. Speaking to Pisces, he said this is going to be very tricky since there are over 20,000 member Items. So here is what I suggest:
-Only classes for now, since they have the biggest effect
- You pay 500 AC for a member item, and it enhances a class and makes it non-member. This way you can change any member class to non-member before your membership expires
All of these ideas could be tested on the testing server(well mainly the first two), and therefore they can be seen if they are useful. I do not see why it would be so hard to implement them, I was told the third one could be tricky, but I think it would be great for us, benefiting the newer players, so they get hooked with the game and do not get bored easily.