In Media Res
Halloween II: Electric Spookaloo
The following GGB miscs have been updated to scale based on [Guardian level] (for Guardians) or [your level] (for Adventurers).
All bonuses scale based on the core value of: 0.00000995*PowLvl^3 -0.00292*PowLvl^2 +0.2846*PowLvl
Resistance is x[100 - 5*CORE*MODIFIER]%, min x50%
Attribute bonuses are +5*CORE*MODIFIER, max +50
Damage boosts are +(0.02*CORE*MODIFIER), max +0.2
Blocking and BTH are +(CORE*MODIFIER), max +10
Here's also the MP costs for the bonuses. For SP costs, multiply by 0.75.
Blocking: 49.11*2*(1-(70-BONUS)/70)*1.193 Edit: Guardians get -1 to upkeep. This is a crude way of accounting for how its CostLvl is less than PowLvl.
Resistance: (0.85*2*(39.385-(OLD+13.3104)*295.8965/100)*1.193 where OLD=[-CORE*MODIFIER]
BTH bonus: 49.11*2*(BONUS/100)*1.193
Damage boosts: 20.746*(1+BONUS)^3 -130.83*(1+BONUS)^2 +301.67*(1+BONUS) -191.33
x1 modifier to Darkness resists
x2/3 modifier to BTH. The BTH boost affects weapon attacks and spells, with the usual /2 and /0.75 mods as appropriate.
x1 modifier to Darkness resist
x2/3 modifier to Melee blocking
x1 modifier to Fire resist
x2/3 modifier to Magic blocking
x1 modifier to Energy resistance
I've combined the status potence effects into one status that I'm calling Mental Potence, because "Generic Status Potence" is boring. Yay, saving space! Also, this is a free effect.
x1 modifier to Magic blocking
x1 modiifer to Magic "resistance"; this gets *0.9 effect and *1.1 cost as a penalty because Magic isn't an element.
x2/3 modifier to DEX and LUK
It also gets a x1 modifier to "damage"; this goes into the trap effect. When the monster's MP decreases on its turn, it takes damage equal to [The damage mod we just calculated] *(monster MP spent)/(standard spell cost at the monster's level) *5 of a Standard Melee attack. I don't have handy the copy+pasted mess of what a Standard Melee attack is, but you should be familiar with it.
x0.8 modifier to Light damage
x0.8 modifier to Light BTH
(both affect weapon attacks and spells, with the usual /2 and /0.75 mods as appropriate)
The spell is a standard Magic spell.
Warlic's Oblivion Sphere
x1 modifier to Magic blocking, INT, and LUK
The "mindlock" effect works the same as before.
< Message edited by In Media Res -- 3/9/2019 18:54:34 >