Stonehawk
Member
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@shadow.bane I started when beta was ending and I know a lot about this game. x10 didn't change almost anything in the game. When you hit 194 damage now, it's the same of hitting 19 before, except that you used to lose that 0,4. It just made numbers more precise than it was. Agility was double punishment, you already loose to invest in important stats that increases chance to hit/block/deflect/crit when you use your points on health. If you add agility, it will encourage every player to only use low health builds, which is not what we are aiming for. Diversity can not die. quote:
There is a way to handle it well and enforce a range of battle lengths, but EpicDuel has a lot of problems that interfere with this: First, you'd want restricted healing and extreme control over resource generation. Health and Energy should be standardized with a ratio, and never generate more than is put in. No free generation skills should be in the game. Because of this, energy stealing skills also have to be reworked. Xendran, you want to remove generation skill-cores? Don't worry, if health and energy was increased for every player, those cores wouldn't be so relevant as they are now. That's why I suggest higher health. Imagine if everyone had 2500 minimum health for example (crazy example, but think about it). If you use generation to regain 250 health, you will only recover 10% of your max health, not a big heal. Now if you use it on a tanker build now (750 health), it recovers 1/3 of your max health, makes a lot more difference in battle. Conclusion is: If minimum health is increased, the skill cores that recovers health won't be as much relevant, so they won't need to be removed or changed, in my opinion. Increasing healing cooldown to 5 would prevent battles to last forever, and people will pay attention to health more than energy. No more healing loop, it brings more epic battles in my opinion ;)
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