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Pyromancer Bloodmage

 
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12/16/2016 6:25:51   
Aishiko
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Pyromancer Bloodmage

«Fully Offensive Fire armour. Effect; Spells deal increased damage at the cost of some HP. Mastercraft; Comes with a Fire spell that receives elemental compensation.»

Location: Void Takeover Part 10: Caecus
Element: Fire
Type								G
Level	15	35	55	75	95	115	135	150
PowLvl	15	35	55	75	95	115	135	153
MPLvl	15	35	55	75	95	115	135	152
								
Price	71	267	1840	14523	116788	941270	7588511	36307750
Sell	35	133	920	7261	58394	470635	3794255	18153875
COMBAT DEFENCE
Melee	23	26	30	33	35	39	42	46
Ranged	23	26	30	33	35	39	42	46
Magic	32	35	39	42	45	48	51	55
ELEMENTAL MODIFIER
Fire	91	80	71	61	54	48	42	39
Water	95	92	88	87	86	85	83	83
Ice	97	97	95	95	95	95	95	95
Wind	95	92	88	87	86	85	83	83
Earth	93	84	75	71	65	61	56	54
Energy	93	84	75	71	65	61	56	54
Light	94	88	82	79	76	73	69	68
Dark	94	88	82	79	76	73	69	68				
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	72.5	102.5	132.5	162.5	192.5	222.5	252.5	279.5
Stat%	99.5	165.5	231.5	297.5	363.5	429.5	495.5	554.9
BTH	1	4	6	9	11	14	16	19
EFFECT
  • You receive Armour Lean x1.25.
  • Spells deal +50% boosted damage. You pay HP equal to:
    HPCost	12	25	40	58	79	102	127	151
      Note: Does not apply to Heal-element spells.
      Note2: Does not boost damage if the player cannot pay the HP cost.
    MASTERCRAFT BONUS
  • The armour comes with the following spell:

    Blood Pyre - Set your foe's blood a-boiling with this powerful spell! Costs [MPCost] MP.
    Hits: 2
    Type: Magic
    Element: Fire
    Damage	9-27	21-63	38-111	63-187	87-258	112-334	140-417	166-497		
    Stat%	125.8	236.4	362.0	541.7	677.3	800.3	923.2	1026.6		
    +BTH	3	8	13	18	23	28	33	38		
    MPCost	76	134	201	277	362	456	559	653		
    
    The effect above applies, granted the player can pay the HP cost.
    Damage	14-41	32-94	56-167	94-280	130-387	168-500	210-626	248-745
    Stat%	188.7	354.6	543.0	812.5	1015.9	1200.4	1384.9	1539.9
    +BTH	3	8	13	18	23	28	33	38
    MPCost	76	134	201	277	362	456	559	653	
    HPCost	12	25	40	58	79	102	127	151
    
    DESCRIPTION
    Pay a little blood to boost your spell power, and you too can feel you're dancing with a fever.



    Numbers thanks to In Media Res. Description and Image thanks to Syth.



    Analysis

    Starts off as a standard armour attack:
    BR%	145	205	265	325	385	445	505	559
    Stat%	199	331	463	595	727	859	991	1109.8
    BTH	1	4	6	9	11	14	16	19
    With two equally powerful hits, each hit does *1/2 damage.

    Spell starts off as a standard spell:
    Damage	15-43	30-88	48-142	69-205	93-277	120-358	150-448	179-537
    Stat	199	331	463	595	727	859	991	1110
    BtH	3	8	13	18	23	28	33	38
    MPCost	76	134	201	277	362	456	559	653
    
    EleComp	1.26451	1.42856	1.56359	1.82082	1.86326	1.86326	1.86326	1.84977
    HPCost	12	25	40	58	79	102	127	151
    Damage is multiplied by the listed EleComp. Deals an additional +50% damage with the listed HPCost. With 2 equally powerful hits, each hit does *1/2 damage.

    All this has ALREADY been factored into the above numbers.



    Updates

    August 13, 2016: The armour was released.
    September 22, 2016: The armour became rare.

    < Message edited by Carandor -- 12/12/2018 18:17:45 >
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