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Raise the level requirement for the Silver Skull Card

 
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12/23/2016 7:48:29   
nowras
Member

As the title says, the level requirement of the Silver Skull Card should rise to level 40.
The purpose of this change is to lower the amount of alts that play Juggernaut making it fair for high level players as no one would be faster than them and to also, and most importantly, make 2v2 playable again for most of the level ranges. What happens for those who are already not 40 and own a skull card? It would stay with them but they won't be able to play juggernaut battles unless they reach level 40. This change should also happen with the NPCs AI suggestion that I suggested before. This suggestion will also motivate players to reach level 40 so they can try this "new" mode.
AQW Epic  Post #: 1
12/23/2016 9:03:51   
crownthedeadman
Member
 

one of the most important things to be done .. or atleast make it 35.
Post #: 2
12/23/2016 11:00:12   
Mother1
Member

While I will admit I was one of the people who suggested raising the level requirement for Juggernaut in the past with the changes that were made I can't now. Why? Because of the X3 level curve change. Thanks to this change people level up 3 times as fast, however they only get 1/3 of the credits in exchance for this. This leaves players with 66.6% less credits through levels 1-39 and that means less credits for powering up gear and being ready for later levels.

As it stands now sadly the only battle mode that even helps with this issue is juggernaut for those 20-39 leveled players and this very suggestion right here takes that away from them. If they corrected the credit issue for the lower levels under 40 I could support this idea, but until then I can't.

< Message edited by Mother1 -- 12/23/2016 11:01:20 >
Epic  Post #: 3
12/23/2016 12:42:34   
NDB
Member

@mother1 Are you serious? Do you not realize it costs 20k credits to buy a silver skull card? It would take 250 wins just to make up for this initial investment. Low level players are much better off doing something else if they are so worried about their credits.
Epic  Post #: 4
12/23/2016 13:14:47   
Mother1
Member

@ NDB

This is assuming that said players

1) Brought the card after the issue started
2) if they are playing on a non power hour/weekend date and/or using credit boosts which would cut this number down by a good deal.

It also doesn't change the fact that

1) Juggernaut still pays the most credits
2) Thank to said change it is the easist way to get wins.

Doing this change without fixing the problem they made to credits will also harm the players especially at those higher level when the updates for said get to the point where you are playing with underpowered gear in said matches as well.

Besides I didn't say I didn't support the idea. I mention I could do so if they fixed the credit issue they caused by doing said EXP curve.

Either make each battle mode pay out X3 more credits, or make the updates to your gear 3 times cheaper to balance this issue.
Epic  Post #: 5
12/24/2016 11:20:45   
Stonehawk
Member

Maybe they want new players to be like those NPCs hitting 30 so they don't increase credits gain to make the leveling up people choose on which weapon to invest. Credits has always been hard to afford and now making people level up faster new players will soon notice that they get to lvl 40 very weaker and I won't even talk much about how hard it would be to buy the legendary slots later on.
AQ DF MQ AQW Epic  Post #: 6
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