Home  | Login  | Register  | Help  | Play 

RE: =AQW= What do you want to see in 2017?

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest Worlds] >> AQWorlds General Discussion >> RE: =AQW= What do you want to see in 2017?
Page 9 of 9«<56789
Forum Login
Message << Older Topic   Newer Topic >>
4/6/2017 4:58:02   
aaronarco
Member

I want to see mercy from Asuka and Tendou.

or another Nulgath-helper pet. Whatever is more possible asap.

edit: OH heterochromic eyes please! A morph helm, with 1 eye is custom to eye color, and the other to hair color :D

< Message edited by aaronarco -- 4/6/2017 5:19:00 >
Post #: 201
4/6/2017 21:55:13   
KARDAS DRAGON
Member

-Would love to see more of the Dragon's stories from the dragon calendar.
-Loved the little stories and the Dragon's stories could all link up to help the player with the Queen.
-Not to mention the dragon gear that released with them were also quite great.
-More Stories like the throne of darkness saga loved those releases so much.
Post #: 202
4/7/2017 7:27:15   
Darksideous
Member

Yeah basically what aaronarco said two posts above.

Mercy... Please... Have mercy...
Post #: 203
4/7/2017 10:03:23   
DKR
Member

I would like to see a continuation of the bird saga, perhaps with the parrots taking over TLaPD?
AQW  Post #: 204
4/8/2017 16:23:15   
Aura Knight
Member

Since monsters will be getting their own skills I think we need some ways to resist such abilities. The one possible ability I'm most concerned about is a stun-lock. Of all effects a monster could have, being able to stun us for a long time is the most annoying thing. Currently, I think the only useful effect we have is decay, which prevents healing and this should be of more use post server rewrite. So why can't we have effects which prevents other abilities monsters could have?
AQ DF AQW  Post #: 205
4/9/2017 1:43:20   
ShatteredReality
Helpful!


I'd like to see AQW evolve beyond a dress-up game/hoarding simulator/chatroom in the future. Also, maybe the rating on the game should be reevaluated, or at least AE should take a poll of the people who play AQW. How many players are actual children, and how many are adults?
AQW  Post #: 206
4/9/2017 6:40:09   
ghoal
Member

Elemental weapons that change the colour of your auto-attack namely Sepulchure's Undead Blade should make your attack red and black, or make evil classes have more evil looking auto-attacks DoomKnight should red and black strikes like Sepulchure, not white and blue like Alteon.
AQW  Post #: 207
4/10/2017 0:35:25   
Siachi
Member

In terms of "Things I think would help improve the game in general"


- With the server re-write coming up, I wouldn't mind having more varied enhancement builds, and maybe seeing some older classes betting buffed. Although I'll admit having everything be Full Luck is convenient when I need to switch classes, so perhaps implementing a way to save equipment/enhancement sets.

- This might be me, but perhaps a way to make an in-game 'checklist' of dailies you want to do would be nice.

- An updated, easier to navigate Book of Lore, perhaps a little quality of life change so that opening the book while

EDIT: So, I was looking at the PvP amulets (The epicduel amulet should really get AC-tagged like the rest of the birthday celebration items), and I was thinking it might be kind of neat if there were other amulets that had more of an impact outside of PvP. Like bonus healing, applying a DoT on the monstert, or something powerful that only procs some of the time like occasional reducing the damage of a powerful attack if it would have killed you otherwise.

---

Now, in terms of "Me being greedy, selfish, and wanting stuff no one else would care about":

-The original Platinum Dragon pet getting it's members tag removed. The armored variations are great, but sometimes the little guy just needs to go casual.

-EDIT: Like I said above, the EpicDuel Destiny PvP amulet getting the AC tag like the other 10th Anniversary items did would be nice.

-More battle pet classes. In particular, if a Dragon Trainer class were implemented, I'd be on cloud nine!

-I wouldn't mind the Weapons of Awe getting some innate bonuses, even if it's just +Rep or something. Unless you've gotten the Ascended Blade of Awe from Drakath's armor quest, they don't offer any bonuses on their own, despite being legendary artifacts. Since you can apply the enhancement to any weapon, there's not much of a reason to use them. Maybe something unique like "Awe Enhancement effects proc more often".


---

If I think of anything else (selfish or otherwise), I'll edit this post.

< Message edited by Siachi -- 4/12/2017 20:00:11 >
AQ DF MQ AQW  Post #: 208
4/10/2017 3:56:27   
Rancore AQW
Member

MINERS

What are miners ?
-Miners will be little helpers,like goblins or moglins or dragon miners that will mine resources for us the players.In this case they will mine gold.
How they can be hired ?
-2 Miners are free per player.Which gives 4 can be hired for ac.
-200 ac per miner.These miners will be hired for ac and upgraded for ac.They can also be upgraded for different amount of ac.200 ac for level 2 and 300 ac for level 3 (max).
-The amount of miners depends on your level.A max level player can have up to 6 miners.1 miner can be hired on 10 levels and for 100 ac.
Where they will be ?
-Can be hired from a miner NPC.
-A small map with gold mines.It will be 1 person only to avoid lag and explotation.Only the player can access it and it have a private number for him only.Even if someone joins the map,only the player can access the miners.
How much they will mine and how will you collect the gold ?
-1 miner can collect 10k gold per hour.Max level 3 miner can collect 30k per hour.6 miners level 1-60k per hour and at level 3 180k gold per hour.
-Gold won't be added in inventory instantly but will only be collected by the player.
-The capacity per miner will be 100,000 on level 1.With upgrading you can add 50k gold to the capacity and at level 3-200k gold capcity.6 Miners x200k gold=1.2M gold.Which means that by logging in daily in estimated 10-12 hours you can collect 1.2 M gold.In few days and 4 M gold.

Other alternatives and varieties of Miners.The max of these are 5.Which means 5 can be hired from the legion and 5 from the nation.Legion and Nation miners.
Legion miners can be hired for X amount of legion tokens.Example 1 miner can be hired for 10k LTs.Upgraded will be for 5k lets per upgrade,max level 3.20k lts total for 1 miner at max level.These miners will collect same amount of gold as the AC ones.
Nation miners can be hired for X amount of nulgath resources.Example 1 miner can be hired for like 50 DCS,100 Diamonds,100 Tainted gems,2 Totems,1 Uni 13,500 bone dust,40 gems,3 blood gems.And be upgraded for 1 uni 13,1 non mem voucher,etc.Farming gold same as AC and Legion.And capacity.

Note:The max miners a player can have is 10.Either from Legion,or nation or Ac mix.

Would save time for farming gold as well and players will spend ac to get them.Looking forward to see something like this,this year.

< Message edited by Rancore AQW -- 4/10/2017 4:14:11 >
Post #: 209
4/11/2017 9:49:59   
Paulus Xiphos
Member

This may not be directly related to the thread, but I would just like someone to clarify to me whether the Moglin Hut house in now seasonal, because the Wiki doesn't tag anything on it.
AQW  Post #: 210
4/11/2017 11:37:37   
BlazingSoul21
Member

The level cap raise, more exciting and challenging releases like the Dage vs. Nulgath war before.
Post #: 211
4/11/2017 13:00:48   
skull1218
Member

Morse stuff for people that upgraded
AQ DF MQ AQW  Post #: 212
4/11/2017 13:39:39   
Aura Knight
Member

Though I prefer doing things alone, I do want to see more done with guilds. Having a separate chat and being able to have your guild name displayed is an okay start but not much else is done with guilds. Why not do something similar to how parties can have their own private instances of rooms? Only instead of a party, it applies to the whole guild. And it if you wish to use public rooms, there can be a command which can do that as well as a command to access the guild exclusive rooms. Essentially these would just be private rooms that are only accessible by members of your guild.

If certain weapons could have new animations or be held differently, that's something I'd like to see. Spears and scythes seem rather awkward to fight with. And guns lacking shooting animations still is something I think should change. It's not so fun just hitting an enemy with a weapon as if it were a sword.

I have to also say that there really needs to be changes to farming, whether this be for items, rep, class points, experience or gold. The way we have to farm now is taking the fun out of the game and it's not as if AQW is the most enjoyable game out there. Something has to change.

And if holiday releases could connect to whatever the main story is the game could be better. The constant interruptions on stories because of holiday releases makes AQW seem like some mainstream anime. We can't be infiltrating some enemy fortress one week and the next have a tea party in rainbow land (bad example, but whatever). Continuation is key in having a decent story. Too many breaks disrupts the flow of things and interest is often lost.

< Message edited by Aura Knight -- 4/11/2017 13:40:30 >
AQ DF AQW  Post #: 213
4/11/2017 19:35:25   
Bailey Hudson
Member

@backs1000 Won't happen.. since everyone would have wait for the free membership, lol but anyway, if Auction House suppose to be released in AQW,I am having a nice idea which i believe that would also help people to get Membership via getting in-game without spending real life money (of course,using Auction House).

< Message edited by Bailey Hudson -- 4/13/2017 4:37:37 >
Post #: 214
4/11/2017 23:26:28   
juanz1996
Member
 

quote:

And if holiday releases could connect to whatever the main story is the game could be better. The constant interruptions on stories because of holiday releases makes AQW seem like some mainstream anime. We can't be infiltrating some enemy fortress one week and the next have a tea party in rainbow land (bad example, but whatever). Continuation is key in having a decent story. Too many breaks disrupts the flow of things and interest is often lost.


really interesting matter, nothing else to say is something AE could think about.
AQW  Post #: 215
4/12/2017 23:54:04   
Rancore AQW
Member

50 % off the cost for Name change or free name change for the first time.
Post #: 216
4/14/2017 4:00:39   
Aura Knight
Member

I want to see less influence from players whose suggestions do nothing to improve the game itself. I understand everyone wants items to be put in game, but the more items that have to be made, the less time that can go into making high quality releases. And it's not as if AQW is the pinnacle of games when it comes to quality. I believe focusing on story and game mechanics is far more important than making some random new weapon or armor that would be used just to show off while /afk in a room where no one would even care since they too are probably all /afk.

Also, it's been quite a while since I thought "Man, I really need help with this boss" which is strange since the multiplayer aspect of the game is so insignificant for me. I do want something to change but also enjoy doing things alone. There's rarely a sense of teamwork. I think something should change with parties to make this seem more like the MMO it should be.



< Message edited by Aura Knight -- 4/14/2017 4:01:23 >
AQ DF AQW  Post #: 217
4/14/2017 10:14:17   
Darksideous
Member

I want Nulgath to return.
Post #: 218
4/14/2017 10:23:31   
RKC
Member

What I want is

-properly fix the armors with shields on them when they run.

-Fix the animation of armors that have mounts.
AQ DF MQ Epic  Post #: 219
4/14/2017 14:07:28   
fxmybrute13
Member

The ability to vote-kick afk people from the room
DF AQW  Post #: 220
4/14/2017 15:33:06   
Aura Knight
Member

Not sure how often this happens but there are players who use their oversized armors and capes to block NPCs. In such a situation we're told to switch rooms, but what if this happens in a room where you can't /join another one? It would be nice if we could turn off the capes of others. It would just be seen or I guess not seen on our own screens. Like how we can turn off pets and everyone's pets are gone. Being able to turn off capes, helms, and pets of other players can help reduce lag more.
AQ DF AQW  Post #: 221
5/20/2017 14:39:08   
DEATH_CoUnTs
Member

I am all for making Void and Shadow of Nulgath a non-member AC item. All the other breeds are non-mem and they all required Void to get them so it only makes sense to make Void and Shadow non-mem as well. I am sure a lot of old players would be pleased with this and it would be a nice token of gratitude for sticking with this game all these years
AQ DF MQ AQW Epic  Post #: 222
5/20/2017 14:55:21   
the warden
Member

void of nulgath being made non mem would be fantastic, the other ones are non-mem so I dont understand why void is mem
AQ DF MQ AQW  Post #: 223
5/22/2017 0:58:06   
BernarthLim
Member
 

I Played this game for 9 years and i really hope and wish that the all the old classes will be remodel or put some effort into like giving them rank 10 passives those who doesnt have, and also changing their skill icon cause all of them looks the same and giving them respect by buffing them and make them par with the new classes these is all i hope as player who played this game since i was a kid, PvP is the only thing that makes me play this game.
Post #: 224
5/22/2017 10:08:57   
Loftyz
Member

I want some 4 or 5-man bosses that are near-literally impossible, & where dying actually means "You died, so you can't rejoin this fight. No, you don't get to fight this boss with a rubbish 'no-potions' team composition and have everyone die/rejoin for 20 minutes until the boss dies". Reaper, with this kind of restriction on-death (and obviously, drops that can't just be obtained through the normal server) would be golden! Give end-game players some motivation to organise amongst themselves and min/max.

A map like 'yulgars', but only accessible by max-level players. Would help with forming or finding parties for hardcore content (there are better options, but I don't know what's possible to do on the server, and this is a step in the right direction IMO, if people were to use the map).

Proper buff icon display ( example ), instead of the massive text wall of "Magnitude, Shielded, *Resonance ends, Fire in Your Skin, Illuminated, *In The Spotlight ends, etc." If not, an option to turn all this nonsensical text off.

Turning off other players (or your own) skill animations. Something for people who play on potatoes, or are not doing difficult content where they need to see all the buffs.

Toggle displays for all Hero's name/guild on, off, and only my own Hero's name/guild off (and maybe an option to display their equipped Class only).

And on the testing server, I am certain that in a party, every player can see the numbers for every damage/heal/DoT/HoT. I don't like this idea, and think it causes unnecessary lag from all the extra objects (damage numbers) on-screen. Maybe some people would want it on, so they can time their buffs with when they see an Infinity Knight's DoT or something like that, but I'd like an option to turn off all the damage numbers except my own, and the bosses damage against me.

< Message edited by Loftyz -- 5/22/2017 10:29:27 >
DF AQW  Post #: 225
Page:   <<   < prev  5 6 7 8 [9]
All Forums >> [Artix Entertainment Games] >> [AdventureQuest Worlds] >> AQWorlds General Discussion >> RE: =AQW= What do you want to see in 2017?
Page 9 of 9«<56789
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition