Horogami
Member
|
So from what I understand (correct me if i'm wrong pls), the strength of the items that we can equip are based on their level which remains the same no matter what we do. To become stronger, then we have to find items of higher levels as our character grows in levels because using lower-leveled items will hinder us. I don't think this is good design because it basically forces us to abandon older items as our character levels up simply because the stats they provide will be obsolete. I have played a ton of other games with gear/leveling systems and I can say the system here is pretty bad compared to the others because the items here don't scale up in level. Take Destiny for example, most of the drops that are not common-tier are still usable in the end-game since you can find versions that drop with stats appropriate to your characters strength, and others can just be plain upgraded. The high-end weapons there just boast very unique effects/upgrades and aesthetics which is what make players collect them. Even AQW allows you to upgrade your old weapons with enhancements haha(although I think a cooler system than this could be implemented). In here, you can have a level 8 awesome-rarity weapon ditched by a lvl 15 player for an uncommon weapon because the level 8 weapon can't be made useful as your character grows stronger. I don't know if you guys agree but it would be waaaay better if the system for gear and leveling were to be changed a bit.
|