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RE: Spells - Read the first post!

 
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12/22/2020 8:23:54   
joac1144
Member

Update to Unraveling Nightmare (info from Kam):
quote:

The spell has been updated to fix a couple bugs and to adjust its damage. It now gets x2 damage due to the charge turn (and loses the +100% damage it had before), the additive bonuses have been halved to compensate, but this means any external damage boosters get doubled potency on the spell. The DefLoss has been fixed, and it shouldn't break when you use Imbue Lore on the charging turn anymore.
AQ  Post #: 101
12/30/2020 17:25:16   
  Kamui
 Hashire sori yo Kaze no you ni!


New Year's Surprise 2021

Quick-cast spell, gives you +20 BTH for 5 rounds. Comes in MP+INT and SP+DEX variants. Has *0.8 effect (so actually gives +16 BtH) and *1.2 cost, but then also gets a *0.95 to the MP/SP cost as an MC effect.

The boost is multiplied by (0.5 + 0.5*[INT|DEX]) plus the usual outlevelling penalty (without any buffer).
Level	10	35	60	85	110	135	143
Type	Z	Z	Z	Z	Z	Z	Z
PowLvl	44	57	73	95	120	145	153

MPLvl	35	51	69	92	117	142	150
MPCost	145	202	274	377	504	646	695
SPCost	109	151	205	283	378	485	521

MCPrice	396	814	1474	2409	3674	5324	5940
MCSell	Z	Z	Z	Z	Z	Z	Z
AQ DF MQ  Post #: 102
1/12/2021 18:13:42   
  Kamui
 Hashire sori yo Kaze no you ni!


Invincible Star

Quick-cast spell, can be used once per turn. When cast, the spell presents you first with the option for MP or SP cost. Then, you get three options between Lesser/Greater/Super Invincibility Star potency, each one provides you with a 1-turn 33%/66%/99% damage reduction EleShield effect that covers all elements. These effects cost (33 x 1.4 x 1.1 / 0.85 = 59.79)%, (66 x 1.4 x 1.1 / 0.85 = 119.58)%, and (99 x 1.4 x 1.1 / 0.85 = 179.36)% Melee, respectively. Basically it's the damage reduction value, x 1.4 since it's working off of monster damage, x 1.1 since it's universally useful, and then /0.85 since the effect auto-hits.

Level	5	15	35	55	75	95	115	135	150
Type	G	G	G	G	G	G	G	G	G
PowLvl	15	23	41	59	78	98	118	138	153

CostLvl	12	21	39	58	77	97	117	137	152

33% Reduction
MPCost	32	44	70	101	136	177	223	272	312
SPCost	24	33	53	76	102	133	167	204	234

66% Reduction
MPCost	65	88	140	202	272	355	445	545	625
SPCost	49	66	105	152	204	266	334	409	469

99% Reduction
MPCost	97	132	210	304	409	532	668	817	937
SPCost	73	99	158	228	306	399	501	613	703
AQ DF MQ  Post #: 103
1/18/2021 0:13:44   
Lv 1000
Member

From Kam on Discord:

Item Update -
quote:

Invincible Star: This skill now has a cooldown between uses instead of being once/turn. You have to wait 1/2/3 turns before using the skill again after using the Lesser/Greater/Super Star versions of the skill. So for example:

Turn X: Cast Lesser Star > Do attack.
Turn X+1: Can't cast Invincible Star, do attack.
Turn X+2: Can now cast Invincible Star again.

Turn X: Cast Greater Star > Do attack.
Turn X+1: Can't cast Invincible Star, do attack.
Turn X+2: Can't cast Invincible Star, do attack.
Turn X+3: Can now cast Invincible Star again.

Turn X: Cast Super Star > Do attack.
Turn X+1: Can't cast Invincible Star, do attack.
Turn X+2: Can't cast Invincible Star, do attack.
Turn X+3: Can't cast Invincible Star, do attack.
Turn X+4: Can now cast Invincible Star again.
Post #: 104
2/5/2021 14:57:38   
  Kamui
 Hashire sori yo Kaze no you ni!


Cherub Horns

Magic Wind spell and Melee/Ranged Wind skill. Has 125% Melee MP cost for spell, and 100% Melee SP cost for skill, has 4 hits of damage, skill checks your currently equipped weapon to do Melee damage if using a Melee weapon, Ranged damage otherwise. Neutral base/random lean and +10 BtH lean (kind of hard to avoid trumpets in your ears). Pays MC (worth 10% Melee) and 23.2625% of damage (worth 46.525% Melee) to attempt to inflict <Hits> turns worth of a (25xMobWindRes)% stun rate Daze on the foe. Inflicts with INT/LUK for the spell, and either STR/LUK or DEX/LUK for the skill, depending on if doing Melee or Ranged damage, respectively, mob resists with END/LUK, has a 50% save.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	B
PowLvl	5	15	35	55	75	95	115	135	153

MPLvl	5	15	35	55	75	95	115	135	152
MPCost	50	76	134	201	277	362	456	559	653
SPCost	30	45	80	120	166	217	273	335	392

Base	8	15	30	48	69	93	120	150	179
Rand	17	28	58	94	136	184	238	298	358
Stat	133	199	331	463	595	727	859	991	1109.8
BtH	1	3	8	13	18	23	28	33	38

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Level	135	143
Type	Z	Z
PowLvl	145	153

MPLvl	142	150
MPCost	597	642
SPCost	358	385

Base	166	179
Rand	331	358
Stat	1057	1109.8
BtH	36	38

MCPrice	5324	5940
MCSell	Z	Z
AQ DF MQ  Post #: 105
2/5/2021 14:58:19   
  Kamui
 Hashire sori yo Kaze no you ni!


Cherub Protection

Healing spell/skill, spell costs 125% Melee in MP and uses INT for stat bonuses, skill costs 100% Melee in SP and uses END for stat bonuses, takes x0.85 damage due to being auto-hit, and -10% due to being non-elemental. Pays MC (10% Melee) and 20% of the spell's "damage" (40% Melee) to apply a 2-turn -22.5% damage EleShield that affects all elements on the player.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	B
PowLvl	5	15	35	55	75	95	115	135	153

MPLvl	5	15	35	55	75	95	115	135	152
MPCost	50	76	134	201	277	362	456	559	653
SPCost	30	45	80	120	166	217	273	335	392

Base	8	15	30	48	69	93	120	150	179
Rand	17	28	58	94	136	184	238	298	358
Stat	133	199	331	463	595	727	859	991	1109.8
BtH	1	3	8	13	18	23	28	33	38

MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
MCSell	17	23	89	613	4841	38929	313756	2529503	12102583


Level	135	143
Type	Z	Z
PowLvl	145	153

MPLvl	142	150
MPCost	597	642
SPCost	358	385

Base	166	179
Rand	331	358
Stat	1057	1109.8
BtH	36	38

MCPrice	5324	5940
MCSell	Z	Z
AQ DF MQ  Post #: 106
2/12/2021 19:10:53   
  Kamui
 Hashire sori yo Kaze no you ni!


Dorky Derpmachine - IMR says:

Water spell. 4-hits. Takes -25% damage and (after attacking) gives you Empowerment (Water, 2 turns, +25% damage).

MC: If you're inflicted with any damage-nerfing statuses, then the spell dispels them (before inflicting damage). The first one's free, but additional ones reduce the spell's damage by 25% each (max 3 additional statuses).
AQ DF MQ  Post #: 107
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