Loftyz
Member
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If you're going to release hardcore content, I don't want SC + Luck-enhanced CDK to be at its current powerlevel. I also think Stonecrusher parties (+ another healing class) would be too unkillable, since Stonecrusher is absolutely insane and always has been. But I want to throw out some thoughts for what I think would make a hardcore boss fight interesting. 1) Not allowing a killed player to rejoin a hardcore fight-in-progress. 2) Not allowing players to join mid-fight (ideally, it should be in it's own kind of instance). 3) Giving some hardcore bosses AoE attacks 4) Only allowing 1 of each Class in each fight instance 5) Optionally, time this with AQW's 10th anniversary, continuing the plotline of Classic AQ's 10th anniversary (as in, all these hardcore bosses are resurrecting from the Dragon of Time). 6) Special abilities that actually matter to a fight, and are thematic. e.g. a) "Escherion reverses the tables! Every 10 seconds, 20% of the damage dealt to him in that time is dealt to a single player!" b) "Kitsune issues filthyscrub123 a noble challenge! Only they will be mercilessly attacked for the next 15 seconds, and everyone else's skills are locked! If the challenged player is killed in that time, Kitsune's damage is doubled!" c) "Wolfwing stalks his prey! All skills are locked for 5 seconds if anyone's HP drops below 30% HP," (5 second cooldown once it ends)" d) "Iadoa's prepares a special lesson! Only the player holding the Dragonoid of Hours is attacked. If, at any point, there are 0 or 2+ Dragonoid of Hours holders alive, Iadoa casts Temporal Disfigure, which wipes the party immediately." e) "Ledgarmayne suppresses the Plane of Magic's flow. For the whole fight, Mana costs are doubled! His attacks also deduct a small amount of mana, and any player who falls to 0 mana is killed!" f) "Mana Golem has disrupted the leylines! For the whole fight, all Skills have a cooldown of 10 seconds!" g) "Evil shall perish! For the whole fight, Lionfang deals double damage to Evil-alligned Heros, but Good Heroes deal no damage to Lionfang! If, at any point, there are no Evil Heroes left, all Good Heroes are ejected from the fight instance." h) "Grand Inquisitor raises the stakes! A powerful D.O.T. is applied for 20 seconds to anyone who uses a Skill, and stacks for each skill used." i) "Orc Trainer brings back the basics! Only the four basic classes can be used!" j) "Sepulchure marks your impending DOOOM!! In 10 seconds, every player will take 50,000 damage multiplied by the number of times this ability has been used this fight. However, the damage is reduced by the total amount of damage Sepulchure takes in that 10 second period. (and also reduced by any damage-reducing buffs/debuffs)." k) "Exos' unstable powers are about to cause chaos! In 10 seconds, every player will take 80% of their Max HP as true damage (ignores all damage reducing buffs/debuffs on the boss and players)." l) "Brutalcorn is fabulous! Spawns along with BattleGem A (while alive, locks Skill 2 and 3) and BattleGem B (while alive, locks Skill 4 and 5). BattleGems respawn." m) "You're caught in Kathool's Gaze! For the next 20 seconds, Mana can't be gained or regenerated through any means!" n) "Xeven has foresight of your powerful attacks?! Any attack or D.O.T. that deals 500 or more damage will be dodged! (only the smarties will understand this one) o) The Sketchy Dragon is (Artix, please finish this pun). For the whole fight, all damage and healing will equal 1000. p) Xan shares his pain! Any player who is healed from a skill or H.O.T. receives 1 stack of Healing Flames (max 5), which lasts until the fight is over, and reduces their damage by 20% for each stack. If any player has 5 stacks, Xan casts Original Ring of Shurpu, which multiples his D.O.T. dealt by 1000 times.
< Message edited by Loftyz -- 5/3/2017 19:19:18 >
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