Martin901
Member
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Greetings. Because we did not return the great damage we did earlier on the PTR server, but with a few fixes, because the truth was too much power and I just felt very OP. Character Power Evolution Because not to do as a kind of evolution of the character in terms of power. How could that be? Good that for each level uploaded our base damage increases in + 10 (for all types of damage) and the stop would be + 1000 (by level 100 to be reached one day) and the current stop it would be with the LVL 85 with +850 damage (if included). In addition to adding power differences per level as a percentage. How would it work? It would be a difference of this type: [Current lvl (player)/lvl current (opponent/mob)] x 100 % = All in (damage) to that opponent This will cause that if your player is of higher level than the player of the (opponent) or mob, do much more damage. Example: LVL 85 player vs LVL 70 monster (85/70) x 100% = 121.428% That is to say you would make the mob or lvl 70 player a 21.4% extra damage. To understand the percentage: Suppose you do 100 of damage (by an unstable weapon), then 21% extra (ignoring the decimals In case you don't need to increase a point by rounding) would be 21, in that case you would do 121 of damage instead of 100. because: 100 + 21 = 121 The same applies to the opposite only that dividing its level between ours. (70/85) x 100% = 82.35% And this is the damage that makes us the opponent/rival to us, 18% less damage, because (82% is lower than 100%). Now suppose that he makes us 100 of damage, then 18% less (obviating here also the decimals) would be 18, in that case he would make us 82 of damage instead of 100. because: 100-18 = 82 With this in my personal opinion, now would feel an evolution in the time to raise the level of the character, instead of just increasing the damage adding + power to perhaps the enchantments and another small part by the level (which in case the power increases does not feel almost) , until you love the Amras, armor, etc. ..) Of course I think my idea is not very clear but I hope it serves to improve the game. New Damage Limit of the Weapons Before the limit is 60, Now the limit is 100, and that also says that the damage ranges will also change. Example: Static Before , Now . 30-30 , 50-50 Stable Before , Now . 27-33 , 45-55 Semi-Stable Before , Now . 24-36 , 40-60 Medium Before , Now . 20-30 , 35-65 Semi-Unstable Before , Now . 15-45 , 25-75 Unstable Before , Now . 10-50 , 15-85 Super Unstable Before , Now . 0-60 , 0-100 Uber Unstable (Have a small chance to heal the enemy) Before , Now . -2-62 , -5-105 By each level increases at 5 points in the max damage in the case of the Super Unstable, and 2,5 between max and min damage in the case of Static, Stable, Semi-Stable, Medium, Semi-Unstable and Uber Unstable. If that is the case the the level 60 the damage would be 0-400 [Super Unstable] 200-200 [Static] 195-205 [Stable]. These ideas will alterate very much the game (more in the case of the DPS that anything else), but I think it would be a good time to put to test this idea. I will add more. In that case Thanks for Reading My Idea.
< Message edited by Martin901 -- 10/8/2017 14:04:26 >
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