kartracer80
Member
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So I personally think that the longer duration of battles is the biggest factor in the decline of active users, so I have some suggestions to help fix it. When skill cores were first added to the game, I originally thought that it was a great idea. The original skill cores that were first released were very nice, they didn't have the biggest effect on battles but it was something that you could do to try and get a little edge over your opponents. The main reason of why battles take so long now is because half of the battle is spent taking away your opponents energy and trying to give yourself back any energy that you had taken from you. My whole thought on skills cores is that the ones that have anything to do with taking energy from your opponent or giving yourself more energy should be removed, such as generator, frost shards, energy shot, and I'm sure there are more. I do think that having the ability to take away energy from your opponent is a good idea and it can really put a spin on people in battle, but the skill cores associated with energy make the battles last way longer than they used to. I also think that static grenade should be replaced with EMP grenade, so both hunters have it. Then possibly buff bounty hunters in some other aspect to balance them out. Static grenade just takes away a lot of energy without requiring energy to use it. Assimilation is balanced IMO because it doesn't take away as much energy. The mercenaries are both what I would consider the "perfect" classes in terms of what they can and cannot do with energy. The return of bloodlust and reroute would obviously be the best for ED but it has already been stated that they won't be returning. I would love for my ideas to be taken for consideration, I really think that it will improve the participation of the game! :)
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