orc orc orc
Member
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I like the idea of random dungeons so far. Sometimes we may need to to take a break from the rest of the game and enjoy some casual play, especially considering AQ3D is on mobile platforms where games are often played in quick sessions. Short dungeons like these provide just that in addition the potential replay value as new dungeons are added in the future. And speaking of loot, I think the Beta Berserker requirements are done decently. They do not feel too grindy thanks to the short nature of the dungeons and the guaranteed Battle Gem reward from them. There's at least a sense of progression in getting the set and considerable progress can be done through quick gameplay sessions. Overall, I think Random Adventures, like the Battle Button (or mountains, I guess) in AQC, is potentially a nifty source for some quick, mindless casual fun. That said, I don't really find the Random Adventures to be fun, yet. While I understand that it is in a rudimentary stage, I feel that more could have been done with the two existing dungeons nonetheless. Right now, they feel repetitive as every room has the same 'beat all monsters' goal, which limits the variety of the dungeons and in turn hinder the replay value, even for quick casual play. If all these random dungeons happen to be the same thing, should they still be called "random"? To make things worse, given that Warrior is the sole reliable AoE class in the game and the monster distribution of the two dungeons are similar - large numbers of weak mobs spread across the map and one easy boss - the Random Adventures feature is dominated by a single class which further stagnates its replay value. With the combat and class revamps on the way I hope this is improved. I do like the idea of Random Adventures, so here's possible improvements which may make the feature more enjoyable: - Larger variety of dungeons through short puzzles and monsters. For example, the utility of Mage's fireball to light up torches, a tough monster that's weakened through certain skills, etc.
- Daily rewards randmized every day as a motivation to log in regularly, which complements Random Adventures which may benefit short, frequent sessions.
- Random cosmetic rewards from the dungeons, (similarly to Soulborne Axe and Traveler's Pack) or a low-chance craft resource from every dungeon to get cosmetic items. I believe that RNG should be a passive thing and only used in cosmetic items. Since these items can be acquired while farming for things like Battle Gems or Gold they can be cool little bonuses which may add incentive to Random Adventures.
- Emphasis on guaranteed loot. All right, the dungeons so far already do a decent job at this with guaranteed Battle Gems per run, but I sure do hope they do not deviate from the current model of acquiring BGs in future dungeons. Like I said before, random gear should not be the main loot and instead be solely bonus side loot. One of the most important things about these dungeons is the reward, so we should be given at least something when we complete them. No more Closed-Beta Nightlocke dungeons, please.
< Message edited by orc orc orc -- 6/30/2017 23:40:21 >
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