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RE: =CT= Step One: Bios

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9/19/2018 12:12:35   

Good to see another fun character from you, Roseleaf! Frelia is fairly straightforward, while still giving her a fair bit to defend herself. Note that she will be at a disadvantage against significantly magical opponents, since she doesn't have much in the way to deflect those attacks.


Source Setting: Dragonfable

Name: Frelia Bordenaro
Gender: Female
Age: 30
Race: Human

Appearance: Frelia hails from Dragesvard, used to a harsh and wintery environment. While the climate where she lives now is much more forgiving, she still dresses herself in thick, treated leather from her homeland, exposing only her face, neck, and the tips of her fingers. A hood of the same material can be pulled up over her head, although this results in her short, light brown hair becoming extremely matted. Light metal plates are tied around her knees, ankles, forearms, and across the left side of her chest. She stands about six feet tall. Her facial features are soft and small, almost making her look like a bunny or ferret, and her eyes are an incredibly light shade of blue.

Personality: Frelia is incredibly intelligent and curious about the world around her. Specifically, the things that live in it. There are so many different species out in this world, and she’s determined to find and catalogue all of them. What makes them all tick? What’s a “soul”? Someday, she’ll find out. Her devotion to this goal often gets her in sticky situations, and causes her to take unnecessary risks. A gigantic monstrosity that no one’s ever seen before? Somehow she’ll find a way to grab a scale or two off of it. For science!

History: Dragesvard was nice and all, but nothing ever changes there! Well, there was that one time… my point still stands. As soon as she turned 21, Frel packed her bags and took the first ship South. She traveled from town to town, doing odd jobs here and there to fund her next great expedition. Most of these jobs involved hunting, with various animals, monsters, and sometimes humanoids annoying local townsmen who wanted them disposed of. Frel developed a fascination for these various hunts, and began to collect samples of hair, teeth, and other features from the monsters she killed. So far, she has classified and defined over 75 different species.

Physical Ability: While Frel is not incredibly strong or unnaturally fast, and has no inherent magical abilities, she has an exceptional intellect and can think and react rather quickly. Her running speed is average, and her strength is a bit lower than that. But she is quick to notice when something is amiss and quick to understand what she must do about it.

The Bow of Guiding Light: Frel’s most-used weapon. It is relatively plain, a wooden bow with small engravings on either end, carved in Dragesvard specifically for boar-hunting. It is enchanted to sense its wielder’s target and aim itself accordingly. This, of course, has a limit- the wielder can’t just point off into the sky and expect the bow to adjust itself. For the bow to sense the intended target, Frel will still have to aim relatively accurately. The bow will only make slight changes to allow Frel to better guarantee a hit. It can take into account distance and wind speed when adjusting.

Sheath of 20 Arrows: Frel keeps a leather sheath behind her back, which currently holds twenty wooden arrows. With owlbear feathers, specifically, gathered from her last kill. While Frel made them herself, they are not enchanted in any way. If Frel shoots and her target moves, the guiding powers of the bow will not matter as the arrow has already been released.

Skinning Daggers: Frel keeps two small daggers with her at all times, one in each boot. While she much prefers her bow, and is much more accurate with it, these can be thrown with decent accuracy if she’s in a pinch. It takes her slightly less time to pull a dagger out of her boot and throw it than it does to reload and accurately aim her bow. Magic takes time, man.

Dual-swords: Inevitably, there have been a few hunts where Frel has been attacked by the organism she is hunting. For this situation, she has two one-handed swords, one sheathed on either side of her waist. She keeps these incredibly sharp. They are meant to cut through thick animal hides with ease, and thus do the same with bare skin or light armor. Medium armor would be able to be cut with one or two strikes depending on density and thickness, and heavy armor would be very hard to puncture without repeated strikes.

The Ticks: Frel has, strewn in various pockets in her equipment, about five to eight metal contraptions that can easily fit in the palm of her hand. She engineered them herself over about a five year span. She must place them onto an organism herself, holding the metal in order for it to make physical contact with the area she intends it to latch onto. Once it is there, it will connect to the body with small metal hooks. After attaching, it will begin to sap the energy of its prey. This can result in increased fatigue, loss of strength and conviction, inability to react or think as quickly, or other such symptoms. These effects will start off very small at first, but will increase exponentially over time. Basically, the sooner it is noticed and removed, the better off Frel’s opponent will be. After the fight, Frel will pick up the discarded ticks, and can bring them back to analyze what they have collected.
In addition to these effects, the area around the Tick will become increasingly itchy and uncomfortable over time. Although it is ideally applied onto bare skin, it was designed to be able to penetrate thick animal hides, and thus still attaches effectively through most nonmetal armors, though its grip will decrease as armor thickness increases. To get Ticks off, you COULD scratch, but it’s not ideal. Forcefully and abruptly pulling at the Tick WILL discard it, but its metal hooks have a strong possibility of still being embedded into the skin. This will halt the energy drain and relieve most itchiness, but the metal will still cause at least a little bit of discomfort until carefully removed. Not enough to inflict pain or lasting damage, but enough that the opponent will have to adjust to the feeling and ensure it does not distract them.

< Message edited by Starflame13 -- 9/22/2018 10:11:30 >
Post #: 26
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