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=AQW= Patch Notes (Updated 17 Oct 2018)

 
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10/16/2018 21:55:20   
  Rickyb20

Pika-Knight
AQWorlds


quote:

AQWorlds Patch Notes
Check the list of bug fixes to see what the team has addressed
Reens, Cemaros and the AQW Bug Hunter team are busy squashing the bugs you submit each week to the Bug Tracker at www.Artix.com/bugs.

Please do not send non-release bugs on Twitter. They will get lost. Make sure you send bug report forms!

Check back weekly to see if the bug you reported has been addressed. Please remember that not all bugs are "easy fixes" so some reported and confirmed bugs from each week may not be on the fixed list as they will require more time or a different person to fix them.

If you would like to know how the reports go from you to fixed, check this page:
http://www.aq.com/lore/guides/BugReportFAQ

October 16, 2018
  1. Twilly’s Platinum Dragon Friend description updated.
  2. Paragon’s/Nation’s Dragon Wings quest descriptions have been updated.
  3. The button in /orecavern that was supposed to take you to /ancienttemple actually takes you there now.
Art Fixes:
  1. Projectionist Top Hat missing the brain part - this one was really weird! The missing bit was only if you had finished past a certain quest, which is why it was so hard to track down. It is now fixed!
  2. Ghostly/Forgotten Navals Male secondary/extra belt has been unbelted.
  3. Eternal Champion’s Wings have stopped changing colours.
  4. Xiang’s Evil/Dual/Good Wings no longer turn 90 degrees when you move.
Not Fixed & Why:
  1. This isn’t really a not-fixed, but I’ll list it here anyway. The Evolved Lightcaster has always been unselleable during Aranx’s birthday event. It will be sellable again tomorrow.
October 9, 2018
  1. Imp in old city part of Mobius now attackable.
  2. Mitsubishi’s AC Shop is back in business.
Art Fixes:
  1. Winters Dark Solstice Female top and bottom are now aligned, and arm has been fixed.
  2. An entire zoo of pets moved off many legs!
  • Chaos Lord Healer / Warrior / Mage / Rogue
  • Voltaire's Baby Black Unicorn Pet
  • Bright Dragon Battle Pet
  • Shadow Dragon Pet
  • Cursed Platinum Monkey
  • ALL the Paragon Pets
Not Fixed & Why:
  1. Fearfeast is a Harvest map, not a Mogloween one.
Extras!

Eternal Skull Pirate Helm & Skelly Things In General.

So we’re back on Non Standard Armours and Set Pieces again. Skeleton heads in general do not cover the player head. In order to get them to cover, we need to either upsize the head or put blackout pieces behind the head. The Ghostly Naval Commander is an example of an oversized head. This is why the chin sticks out from behind helms that were not specifically crafted for it. The Eternal Skull Pirate Helm uses the blackout piece so that it did not have to be made huge, and will fit on standard sized armours.

Ghost Ears!

Armours themselves do not come with ears. This is so that your ear, or an ear that is supposed to be on a hat will not interfere with the look. This can cause some fun though, when you have an armour like Invisible Ninja or any of the Symbiote armours. We can’t remove the ear because it isn’t on the armour, it’s on your head. If you need to get rid of one of these ghosty ears, you will need to change your hairstyle/head to the style “Blank” in Yulgar’s change room.

October 1, 2018
  1. September Seasonal Shop items are now tagged Seasonal instead of Rare.
  2. Akiba and Yokai River maps have now stopped celebrating the Star Festival.
  3. “Interruption” cutscene in /manor had a few minor fixes: weapon not loading and some CC issues.
  4. Golden Commander’s Back Cutlass (sword) renamed to Golden Commander’s Cutlass.
Art Fixes:
  1. Meta Sneevil moved back out ya bidness.
  2. Dragonkoiz exit arrow is now in shiny silver instead of glorious gold.
Not Fixed & Why:
  1. Ghostly Naval Commander chin sticking out below other helms. See Non-Standard Set Items please. Skeletal things do this as a way to cover the actual head.
  2. Mace of the Blessed Inquisitor not having glowy bits is intentional. It’s the Blessed Inquisitor’s power which makes the glow. The Hero does not have that power.
  3. Not all items in a release are going to be AC tagged. This is not a bug when they are not.
Extras:

Hey Folks! Once again, we are still getting a royal ton of reports which are all solvable by clearing your cache. There has even been a reminder put on the Bug Tracker report page to clear your cache. We're really serious when we say we can't fix this for you. This is something only you can do.

So please, CLEAR YOUR CACHE before reporting a bug.

September 25, 2018
  1. Ada's Light Scythe, Legion Skull Mace and Mask of Laken are now officially rare.
  2. Guncraft Commander’s Tricorn added to the Pirate Collection 2018 shop.
  3. Spirit Enntropy Pet and Enntropy Pet names and descriptions fixed.
  4. Explorer Naval seasonal hats returned to Quibble’s shop.
  5. Items in Quibble missing descriptions have now been described.
Art Fixes:
  1. Male Vampire Naval Commander skin showing on run has been fixed.
  2. Fantasy Bard female broken arm has been realigned.
  3. Voltaire’s Baby Black Unicorn Pet has been taught to heel.
  4. Undead Warrior Judge glow on belt skull removed to match the rest of the skulls.
  5. Necromancer & variants have had the ears chopped off. RIGHT OFF!
  6. More places where Gravelyn was flirting have now been deemed “no flirting” zones.
  7. Paladin Helms in Doompally cutscenes colour fixed. We took their trainee helms away.
Not Fixed & Why:
  1. Vampire Naval Commander being “fatter” is exactly the way Lae intended it to be.
  2. Vampire Naval Commander weird highlight effect when clicked on is because of the transforming bits.
Extras!

It’s that time again. We are getting a LOT of reports on two very basic issues which are not bugs.

The first is “my class won’t rank up”. This is not a bug. This is a case of you need to hit things that are big enough to give you class points. Right now, class points are awarded on a descending scale based on your level vs monster level. If the monster is your level, or higher, you get full points. If the monster is a lower level than you, each level it is lower than you deducts 5% of the points it can award. This means that once a monster is 20 levels smaller than you, it no longer awards class points. Please watch the monsters you are fighting!

The next is all the various things that are caused by not clearing your cache. For a list of the most common things that happen when you need to clear your cache, you can refer back to these Design Notes.

So please! Always Clear Your Cache before sending a bug report. This is not a game issue. It’s a browser thing. We can’t fix your browser. YOU CAN!



Old Patch Notes:

September 17, 2018
September 10, 2018
September 5, 2018
August 27, 2018
August 20, 2018
August 13, 2018
August 7, 2018
July 30, 2018
July 24, 2018
July 16, 2018
July 3, 2018
June 25, 2018
June 18, 2018
June 11, 2018
June 4, 2018
May 28, 2018
May 21, 2018
14 May 2018
May 7, 2018
April 30, 2018
April 23, 2018
April 16, 2018
April 9, 2018
April 2, 2018
March 26, 2018
March 19, 2018
March 13, 2018
March 5, 2018
February 26, 2018
February 19, 2018
February 12, 2018
February 5, 2018
January 29, 2018
January 22, 2018
January 15, 2018
January 8, 2018
January 2, 2018
December 18, 2017
December 11, 2017
December 4, 2017
November 27, 2017
November 20, 2017
November 13, 2017
November 6, 2017
October 30, 2017
October 23, 2017
October 16, 2017
October 9, 2017
October 1, 2017
September, 2017

quote:

Class Updates

Class Updates from Arklen and team!
Arklen and the Class Design Team will now also be giving some information*** on what they work on each week. Arklen would also like to let you know you can give him feedback on classes on his twitter - @Arklen_AE

***Obviously secret things like details of unreleased classes won’t appear here.
****Classes may be subject to change, determined by player feedback. DNs will be posted in that event.

March 13, 2018

This will also be the last week that Class things appear in the Patch Notes. Arklen is going to begin posting DNs about class changes now. So no more getting lost in the shuffle!

Soul Cleaver/Exalted Soul Cleaver/Dark Harbinger/Exalted Harbinger
  • Blood Price - Removed `Exalted` stacking buff
  • Blood Price - `Blood Price` damage increased by 5% granting a total of 125% all out increase.
Scarlet Sorceress to Blood Sorcerer
Please refer to THIS Design Notes post for detailed information about this change.

Class Team Note: Consumable Potions/Elixirs/Tonics/Scrolls max stack has been raised to 99! A few consumables items such as ‘Potion of Haste’ has been limited to 30. The Arcangrove daily potions such as ‘Elder’s Blood’ are still limited to 3.

March 5, 2018

Class Team Note: Classic Legion Doomknight, Classic Exalted Soul cleaver, Classic Soul Cleaver are all considered rare classes. Over the weekend, Classic Legion Doomknight accidentally returned for 2,000 ACs and has been since corrected in the shop.

February 26, 2018

Classic Soul Cleaver/Classic Exalted Soul Cleaver
  • Blood Price - No longer gives a random Damage over Time.
  • Blood Price - Now gives the correct 75% damage increase
Class Team Note: Over the upcoming weeks, a few class skill icons will be getting updated.

February 19, 2018

Void Highlord
  • ‘Armageddon’ - ‘Arbiter’s Wrath’ now gives 30% crit damage
  • ‘Armageddon’ - ‘Arbiter’s Wrath’ duration now lasts for 8 seconds
Arachnomancer
  • ‘Slingshot Web’ - Description has been updated.
Artifact Hunter
  • ‘Destiny or Doom’ - Description has been updated.
Any classes that had a large amount of space in front of their description has been removed.

Class Team Note: These Void Highlord changes should increase your damage short term and have you hitting even bigger crits! The description to Armageddon was incorrect previously as Arbiter’s Wraith was only providing 20% crit damage until now.



Notes from the Bug Hunters

Hey everyone! We the Bug Hunters would like to give you a few links, point out a few things about the process, and basically give a bit of insight into the process so that you know what's going on from when you encounter and report a bug onwards. So first, check out these links.

PTR Bug Reports - While this DNs is technically about PTR bug reports, it has some good tips about useful information to have in a report.
Bug Reporting FAQ - An overview of the pipeline for when a bug report comes in.
Known Bugs - This list has known bugs, so reports that come in on these will get closed right away and not tested.
Screenshots - A Patch Notes Extra section on how to supply us with useful screenshots.

Now, some things to keep in mind and a bit of insight into how bug hunting works!

1. Art stuff tends to be pretty subjective. Say you send in a report saying something is positioned strangely or has weird colours or the like. Assuming it goes to the Hunters (Cemaros and Tris will go through them first to weed out ones that aren't a bug and/or need a reply email), we'll take a look at it. We'll often make some comparisons to other armours, weapons, etc. to see if it looks like it's off. If it is, we'll send it up, but that doesn't necessarily mean it will be changed. So if you submit a report about something being positioned weird and it never changes, it might be either deemed unnecessary or it might be so old that it's not going to be changed. Alternately, if the artist sends something in one way and it looks weird and gets reported, it might stay, simply because that's how the artist submitted it.

2. Dage and Nulgath items will usually only be tested with their own sets. They will sometimes use different templates or do wacky things with their sets. As a result, these items will pretty much only be tested within their own set, so if something doesn't fit with other items in the game (cape wings positioned too high, for example) but it goes fine with the set it is intended for, it'll likely stay.

3. Testing can take a while. There have been cases where multiple Hunters tried to replicate a bug but failed, but another Hunter through one convoluted process or another managed to replicate the bug so it could be sent up months later. So if you report a bug, don't necessarily expect it to be fixed by the following week (if, indeed, it'll be fixed at all). Sometimes it'll take quite a while for someone to figure out the correct way to replicate the issue.

4. As alluded to in a couple of the above points, sending in a bug report doesn't guarantee something will be changed. There are usually a ton of reasons why, but ultimately the final decision falls upon Cemaros, Tris, and Reens. They can pass bug reports to the Hunters, and we can look at them and send them up, but sometimes decisions will be made even before it goes to the Hunters or other times they'll look at the result and decide it's not going to change. If they decide that it's not an issue that can be fixed, then nothing can be done.

5. If you don't report it, we can't fix it! There is that list in second link above of bugs that the reports will be immediately closed for, but if your bug isn't on that list, report it! Changes to the system as well as Bug Hunter Leads means sometimes things get overlooked or forgotten, so a fresh report might be needed to get the process to fix it going. It's better to have three or four reports of the same issue rather than having no reports and it being unfixed. Remember, you need to use the Bug Tracker for reports! Things given on the forums, whether it is in this thread or elsewhere, will not be considered valid reports and will not be looked into.

6. Screenshots are amazing. Please be sure to read the section at the end of the first link above about screenshots. They're a huge help for us when looking at a report because they let us see what you're seeing so we know what to be on the lookout for. If you can include a screenshot, do! That said, you'd be surprised at the amount of information we can get from a full screen image that you may not think is helpful so please, do not crop the image down! Give us an image of the entire game screen and if necessary add indicators like circles or arrows to point out the problem spot(s).

7. PTR bugs may go unfixed for a little while, so if you're in the habit of playing on those servers, be aware of that. There are some bugs that arise in PTR that may not be fixable without breaking things in live servers, so they'll have to wait until the rewrite goes live to be fixed. Bear with us on these!

8. Please do yourself and us a favour and hit O or check the options and see what server you are one. While it would be nice if all servers were the same, the fact is sometimes things break on one server (usually Artix) that don't break on another, so we need to know which server to test it on. While there is an option of "I don't remember", that doesn't help us as much, so please take the extra couple seconds to double check your server and fill that in on the report!

9. If you're sending in a report on a weapon being improperly positioned, please include both the weapon and the armour you are using it with. Sometimes the weapon is positioned properly and it's actually the arm on your armour that's positioned improperly, leading to a strange grip position. Because it could be weapon position, arm position, or both that are causing the issue, it's helpful for us to test it as you're seeing it. We can do some extra tests to determine which one it might be, so please let us know both the weapon and armour!


< Message edited by Shadowhunt -- 10/16/2018 21:55:20 >
AQW  Post #: 1
9/19/2017 17:53:56   
Tris
Canis lupus dingo


This was taken from the other thread, but:

quote:

It's more that things can't get fixed if they don't get reported. It's entirely possible that it's taken that long for it to be reported, tested, confirmed, and sent up for fixing. I mean, look at the purple square in Citadel; that thing had been there for ages and was just now finally removed.


This x10.

It might have been "reported" in a different platform other than the tracker, but was overlooked and/or forgotten. This is why we highly encourage for reports to all through the tracker so it can be accounted for. However, there will be cases where items are far too old that if you report a bug about it, it will just be left alone and deemed an "easter egg"--this is depending on the bug, though. Regardless, report it anyways. Final calls on the bug itself don't happen until Reens is able to look at the report at beginning of each week.

< Message edited by Tris -- 9/19/2017 17:56:06 >
DF AQW  Post #: 2
9/19/2017 19:29:00   
ShatteredReality
Helpful!


So... what's an "apop"?
AQW  Post #: 3
9/19/2017 20:11:05   
  Phantasmia

Phantom Knight of AQWorlds


The scroll like thingies that appear when you click on the "!" button above an NPC.

a.k.a This

_____________________________

DF AQW  Post #: 4
9/19/2017 21:52:09   
Shadowhunt
Member

I guess I could add a couple other things to keep in mind as well.

1. Art stuff tends to be pretty subjective. Say you send in a report saying something is positioned strangely or has weird colours of the like. Assuming it goes to the Hunters (Cemaros and Tris will go through them first to weed out ones that aren't a bug and/or need a reply email), we'll take a look at it. We'll often make some comparisons to other armours, weapons, etc. to see if it looks like it's off. If it is, we'll send it up, but that doesn't necessarily mean it will be changed. So if you submit a report about something being positioned weird and it never changes, it might be either deemed unnecessary or, as Tris said, it might be so old that it's not going to be changed. Alternately, if the artist sends something in one way and it looks weird and gets reported, it might stay, simply because that's how the artist submitted it.

2. Dage and Nulgath stuff tend to be pretty self-contained. What I mean by this is that they will sometimes use different templates or do wacky things with their sets. As a result, these items will pretty much only be tested within their own set, so if something doesn't fit with other items in the game (cape wings positioned too high, for example) but it goes fine with the set it is intended for, it'll likely stay.

3. Testing can take a while. There was an issue reported a couple times with the Cloak of Nulgath not being CC. Two or three other Hunters had tried and failed to replicate it. I decided to take it on and through an extremely convoluted process I was able to break it, but that was something like a month and a half or two months after the others had tried and failed. So if you report a bug, don't necessarily expect it to be fixed by the following week. Sometimes it'll take quite a while for someone to figure out the correct way to replicate the issue.
AQ AQW  Post #: 5
9/19/2017 22:45:42   
LouisCyphere
Member

What about "oddly" placed weapons? like the whole set of Soulweaver claws in Twilight Rewards?
Considering even the Omni Claw is held like daggers as well.
AQ DF MQ AQW Epic  Post #: 6
9/19/2017 23:29:57   
Apeiron
Member

@Shadowhunt: What about items that doesn't belong to any set but are too oversized to use?
I am mainly talking about the archfiend's sneer helm (both ac and legend), it doesn't belong to any set ingame and is SO big that it's practically unusable.

< Message edited by Apeiron -- 9/19/2017 23:31:49 >
AQ DF MQ AQW  Post #: 7
9/20/2017 0:12:48   
Tris
Canis lupus dingo


quote:

What about "oddly" placed weapons? like the whole set of Soulweaver claws in Twilight Rewards?
Considering even the Omni Claw is held like daggers as well.


Odd looking weapons (positioning, shape, etc.) will always be categorized as being subjective unless there is a specific (promo) image that depicts it otherwise (e.g. Item1 is shown one way in a promo image, but item1 looks different in-game). Reens will try her best to reflect how the item was promoted in-game, but there will be times where it might not be possible.

@Apeiron

This is covered by Shadowhunt's point #2:

quote:

2. Dage and Nulgath stuff tend to be pretty self-contained. What I mean by this is that they will sometimes use different templates or do wacky things with their sets. As a result, these items will pretty much only be tested within their own set, so if something doesn't fit with other items in the game (cape wings positioned too high, for example) but it goes fine with the set it is intended for, it'll likely stay.


I don't believe this helm is part of a set, but is just a standalone helm. As there is not really another item to compare it to besides "being too big so it's unusable," it's going to stay as is as Nulgath made it that way.
DF AQW  Post #: 8
9/20/2017 0:54:58   
zanathos
Member

On the topic of the Soulweaver claws, that isn't classified as a bug or a glitch, because staff has already publicly stated they are deliberately positioned that way due to the current dagger combat animations and way the item layering works in the game engine.
DF MQ AQW  Post #: 9
9/20/2017 1:55:25   
axell5
Member

Anyone know of the staff name, mentioned in 6. ?
AQ DF MQ Epic  Post #: 10
9/20/2017 2:00:47   
  Rickyb20

Pika-Knight
AQWorlds


@axell5: Wiki page for Death Standard can be found here, unless you're talking about something else?
AQW  Post #: 11
9/20/2017 2:43:44   
axell5
Member

Yeah that was it.
AQ DF MQ Epic  Post #: 12
9/20/2017 5:31:53   
Jams Loyal Subject
Member

In light of these recent DNs which seem to show that the Bug Team is tackling these minor issues I resubmitted my bug report from last year, not a single one of which was amended last time.

Without going into every detail, the list included mislabeled rarities to countless items (Fenrir Legion Armor, Sword of the Legion, Risu Shinobi to name a couple), items needing a name change (Evolved Shadow Helm etc.), items needing AC tag (Paladin's Curse (Rare), EpicDuel PvP Amulet + 1000 etc.), and the stupid bug with Monochromancer thats been out since its release which is that part of the leg is blue, despite the entire armor meaning to be in monochrome.

Fingers crossed, they actually fix at least some of them this time around

~Loyal.
AQ DF MQ AQW  Post #: 13
9/20/2017 12:32:46   
Castleman29
Member

Weren't there supposed to be new items released yesterday?
Post #: 14
9/20/2017 12:36:09   
  Rickyb20

Pika-Knight
AQWorlds


@Castleman29: There was. They released 2 helms: SeaBeast Head and Prismatic SeaBeast Head.
AQW  Post #: 15
9/21/2017 0:13:10   
Harrison
Member

@james most of your bugs listed were fixed today, during the afternoon
AQW Epic  Post #: 16
9/21/2017 8:50:51   
Jams Loyal Subject
Member

@Harrison Yeah I noticed, thanks for that. My OCD is now at least partly satisfied hah . Great to see the bugs team working so promptly .

~Loyal.
AQ DF MQ AQW  Post #: 17
9/21/2017 11:03:43   
Tris
Canis lupus dingo


quote:

items needing a name change (Evolved Shadow Helm etc.) [1], items needing AC tag (Paladin's Curse (Rare), EpicDuel PvP Amulet + 1000 [2] etc.), and the stupid bug with Monochromancer [3] thats been out since its release which is that part of the leg is blue, despite the entire armor meaning to be in monochrome.


I will address these here, just so you know why some things will not be changed (yet). I've added numbers in brackets to correspond with my points below.

1. Not every single Nulgath item needs a "of Nulgath" after it.
2. Amulet stays as is. It was a completely free item and despite being rare, there are two better alternatives for FreePlayers out there that are still available (one of them being the second highest at +5000 HP).
3. This will be looked at during the next batch of fixes.

DF AQW  Post #: 18
9/21/2017 11:41:14   
Dr Disrespect
Helpful!


Was OverSoul Minion one of the recently removed items that were meant to go rare but hadn't?
Post #: 19
9/21/2017 11:54:12   
Tris
Canis lupus dingo


I don't believe so? If the info I'm seeing is correct, that was removed three years ago.
DF AQW  Post #: 20
9/21/2017 13:26:12   
Dr Disrespect
Helpful!


Thanks for clearing that up. I guess I confused it with some other item.
Post #: 21
9/21/2017 18:51:48   
Jams Loyal Subject
Member

quote:

I will address these here, just so you know why some things will not be changed (yet). I've added numbers in brackets to correspond with my points below.

1. Not every single Nulgath item needs a "of Nulgath" after it.
2. Amulet stays as is. It was a completely free item and despite being rare, there are two better alternatives for FreePlayers out there that are still available (one of them being the second highest at +5000 HP).
3. This will be looked at during the next batch of fixes.



1. Agreed, however I would like to point out why at least the following two items should definitely have it.

Evolved Warlord Cowl --> To be consistent with the Evolved Warlord of Nulgath armour. In the same sense, the "of Nulgath" tag should be removed from the Warlord Orb, as to be consistent with all other Nulgath Orbs.
Evolved Shadow Helm --> Multiple reasons for this one. Firstly, it is designed to be the evolved version of the "Shadow Guard of Nulgath", so should logically have an identical name barring the word "Evolved" at the start. Secondly, it too is part of a set where every other item in the set has it (Evolved Shadow Spear of Nulgath, Evolved Shadow of Nulgath), so again to be consistent should be changed. This is one of the only items from this particular batch of Nulgath items that did not have its formatting adjusted when the others were fixed.

Whilst I understand that standalone Nulgath items do not necessarily have to hav "of Nulgath" tags, items which are part of an existing set where some/all the other components have them should logically dictate that they do too.

2. The Amulet first and foremost was originally AC tagged for the first hour after its release, before for some unknown reason having it removed. Secondly it is part of a commemorative set from the crossover event where every other component was AC tagged (AQW Destiny Armor, HeroSmash Destiny Helm, DragonFable Destiny Sword, MechQuest Destiny Cape and the AQ Destiny Trobble Pet all were AC tagged from the outset). Lastly, but perhaps the least important point regarding this one is that the +1000 value is a unique amulet (fairly certain), and thus has its unique niche use within PvP, potentially favouring some of the HP dependant skills of some classes.

3. Great to hear haha

I know I listed way more items in my bug report(s) than I am responding to on here, but I can justify all of them if needed, just let me know. Of course these are just the items that I have and thus can confirm the reasons for needing adjusting, forgive me for not being able to help out with other items that I do not own.

~Loyal.

P.S Thanks for the sneaky AC tag on the Holiday Paragon Cape as well

Multiple Edits for Typo fixes. Think I squashed them all. Hah, puns.

< Message edited by Jams Loyal Subject -- 9/21/2017 18:59:15 >
AQ DF MQ AQW  Post #: 22
9/25/2017 18:26:55   
  Phantasmia

Phantom Knight of AQWorlds


quote:


Bug fixes: September 25, 2017

  • Various items retagged for Rarity and AC tags.
  • Various typos fixed.
  • Jungle Assassin Commander foot fixed.
  • Buttons in Plink’s apop no longer looks like the Dragon King Chest.
  • Steel Hand Cannon now shows up in character pages.
  • Obsidian Naval Commander missing details added.
  • Kaiju Cannoneer no longer breaks Classic Pirate / Classic Alpha Pirate.
  • Dual Gilded Rapiers and Dual Raiders Rapiers names changed to Dual Gilded Cutlasses and
  • Gilded Cutlass Cape.
  • Paragon of Chaos skulls on belt are now purple.
  • Foot on Kaiju Pirate Captain is no longer blue while running.
  • 0AC Sakura Dragon Chest now properly named.
  • Dragon Chest Pets (0AC) no longer gives “You do not have the required items” error.
  • Dragon Chests house items (0AC) now sellable, and item descriptions updated.



  • < Message edited by Phantasmia -- 9/25/2017 18:27:17 >
    DF AQW  Post #: 23
    9/25/2017 18:58:44   
    Jams Loyal Subject
    Member

    Love how my last post has been completely ignored

    ~Loyal.
    AQ DF MQ AQW  Post #: 24
    9/25/2017 20:17:00   
    xstreamshadow
    Member

    huh, single bone knife's name from nostalgia quest was fixed, yay.
    AQW  Post #: 25
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