Ianthe
formerly In Media Res
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Sol Neko TITLE +5% damage boost to pets and guests. LEVEL 1: SOL CLAW Skill, spell-based, seeks between Light and Earth. Uses CHA for stat bonuses. Generates 1 Sol Charge. ClassLv 0 1 2 3 4 5 6 7 8 9 10
PowLvl 10 13 16 19 22 25 28 31 34 37 40
Base N/A 13 15 17 19 22 24 26 29 31 34
Rand N/A 27 31 35 40 43 48 53 57 63 67
Stat N/A 185.8 205.6 225.4 245.2 265 284.8 304.6 324.4 344.2 364
BtH N/A 3 4 4 5 6 7 7 8 9 10
eleComp N/A 1.05836 1.05736 1.05952 1.06201 1.06887 1.0798 1.07613 1.07563 1.06856 1.08138
SP N/A 53 59 65 71 78 84 91 98 105 112
Level 70 95 120 135 150G
Base 63 93 127 150 179
Rand 126 184 253 298 358
Stat 562 727 892 991 1109.8
BtH 17 23 30 33 38
eleComp 1 1.12485 1.14202 1.11921 1.13271
SPCost 193 271 360 419 490
LEVEL 2: NINE LIVES Toggle, +LUK ClassLv 0 1 2 3 4 5 6 7 8 9 10
LUK 15 15 20 20 25 25 30 30 35 35 35
SP 10 10 14 14 17 17 21 21 24 24 24
Level 70 95 120 135 150G
Stat 45 45 45 50 50
StatSP 31 31 31 35 35
LEVEL 3: FELINE SUPERIORITY Passive, +4.25 to pet and guest attacks LEVEL 4: FUROSITY Your lean changes, so that you go from x0.8 damage taken to x1 damage taken. (Outgoing damage stays the same.) Pet and guest attacks can now inflict bleeding (power: 0.168 for pets, power:0.252 for guests). Monster can resist with a save at a +10 bonus (inflict with CHA/LUK, resist with END/LUK). LEVEL 5: ANIMAL MAGNETISM Toggle, +CHA. See level 2. LEVEL 6: FELINE FINE You gain +2 Sol Charges per turn. (This skill is Guardian-only and only gives charges to Guardians.) You can spend 40 Sol Charges to heal SP. This doesn't take a turn, and heals the following: ClassLv 6 7 8 9 10
Level 28 31 34 37 40
SPCost 67 73 78 84 90
Level 70 95 120 135 150G
SPCost 154 217 288 335 395
(Currently bugged and healing more than intended.) (This is treated as a Magic spell.) (I'm not sure where else to put this, but you also get +1 Sol Charge per item if you're wielding a neko weapon, shield, and/or pet.) LEVEL 7: ELENYANTAL ATTUNEMENT Same as FURocity, but with Burn. Pets do (power:1.4*[hits connected]/[hits attempted], duration: 2 rounds); guests do the same but 3 rounds. Save is at a +10 bonus (inflict with CHA/LUK, resist with DEX/LUK). LEVEL 8: PURRFECT MALICE Burns and Bleeds do +25% damage. LEVEL 9: CATASTROPHE You gain +2 additional Sol Charges per turn. You can spend 40 Sol Charges to gain +100% damage to pets and guests for this turn. This doesn't take a turn, but you have to stay in the Sol Armour for it to be applied. LEVEL 10: NEKOVERLORD No cost to cast this spell. You gain +1 Sol Charge for casting it. It's a standard spell that starts off at -62.5% damage. You consume all active Burn and Bleed statuses for additional power: # Burn: +POWER/10 *DURATION *1.25/2 ## POWER: Burn power ## DURATION: Burn duration, capped at 10 turns #Bleed: +POWER/100 *EXPECTED_DURATION *1.25/2 ## POWER: Bleed power, as listed in the bubble. ## EXPECTED_DURATION: The Bleed has a save DC calculated when you inflict it; the target has to roll the DC or higher to shrug off the Bleed. EXPECTED_DURATION = 100/(100-DC). This is to a min of 1 and a max of 10. If DC>=100, then just use 10. (The *1.25 is for Purrfect Malice; the /2 is to normalise it to spell damage.) 4 Magic hits; uses CHA for stat bonuses; otherwise is the same as Sol Claw.
< Message edited by In Media Res -- 5/27/2018 10:46:41 >
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