Kamui
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Hollowborn Evoker/Conjurer Garb FO Energy/Darkness armours. These scale, and the table below shows what their primary/ally/etc elements will be. For Evoker, the elements are Main:Energy, Ally:Fire/Light, Neutral:Earth/Wnd, Weak:Dark/Ice, Opposed:Water. For Conjurer, the elements are Main:Darkness, Ally:Water/Earth, Neutral:Ice/Fire, Weak:Energy/Wind, Opposed:Light. MC effect on these is a hybrid of the weapon/shield MC. During Winter, or in other words, every year from Dec 1st 12 AM to March 1st 12 AM, the armour causes you to take -(5/1.4)% damage and deal +5% damage. For Magic weapons, the damage boost is /0.75. For spells, the damage boost is /2. In addition, for 2019 only, this effect will also be active from Nov 26-30, to ensure that you can actually get the full effect of the item once purchased. Finally, for a full-set bonus, if you equip the armour with its corresponding weapon/shield (no mix & match, need to be full Evoker or full Conjurer), then you unlock a skill, Astral Blades. This skill is a standard spell-type skill, and is locked to Energy for Evoker, Darkness for Conjurer, and gets an appropriate boost for being locked. This skill also does a further +2.5% damage as part of the FSB. Level - 75 95 115 135 150
Type B B B B B B
PowLvl 59 78 98 118 138 153
BR% 277 334 394 454 514 559
Stat% 489.4 614.8 746.8 878.8 1010.8 1109.8
BTH 7 9 12 14 17 19
Main 68 60 53 47 42 39
Ally*2 73 65 58 51 45 42
Ntrl*2 76 76 76 75 75 70
Weak*2 86 86 86 85 85 84
Opp 95 95 95 95 95 95
Melee 31 34 37 40 43 45
Ranged 31 34 37 40 43 45
Magic 31 34 37 40 43 45
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