Rafiq von den Vielen
Would the GD being "broken" - well, dealing way less damage that he's supposed to - fit here?
I've reported that in the bugs thread close to two months ago ( report here) but it still happens. It's worked yesterday, but today the same thing is happening, GD always hits for ~15 damage at best. And it seems to be affecting all permanent Guardian weapons, as I've had it happen with Blade, Spear and Staff.
Okay, I think I figured out why it was working. When fighting a pack mob (just go triple challenge as an example) and GD triggers while more than one monster is still alive, he'll deal regular damage. If the pack is down to one mob standing, his damage goes back to being exorbitantly low.
This is more minor, but could the Zzott graphics be slightly turned down? I don't know if I'm the only one to experience this, but especially in packs, this thing is causing lag. As good looking as it is, I'd appreciate a small adjustment.
< Message edited by Rafiq von den Vielen -- 3/28/2018 2:51:38 >