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RE: =AQ= Direct-to-Dev Questions

 
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5/20/2018 10:53:09   
Bolter
Member

Despite Blade of Agony's Blood saying that it has paralyzed the target for an extended duration, the target is only paralyzed for one turn instead of 2. A bug?
AQ  Post #: 126
5/20/2018 11:14:38   
Willowofwish
Member

Simply look at the pedia:

http://forums2.battleon.com/f/tm.asp?m=22307176

The special has a (84*[FireResist]*[0.75 if Magic, 1 otherwise]*[HitsConnected]/3)% chance to attempt a 1-turn Paralyse.

If the Paralysis chance goes above 100%, then there is a chance-100% chance of Paralysing the monster for 2 turns.
AQ  Post #: 127
5/20/2018 11:17:13   
Bolter
Member

the fact, the white box on top said that it paralyzed for an extended duration. If it were to just say that it simply paralyzed then of course I wouldn't even post this at all.
AQ  Post #: 128
5/20/2018 11:31:25   
Willowofwish
Member

Just tested it with Sea Titan (Fire Resis 140%), he did indeed got paralyzed twice when the popup said "extended duration"

clicky

Further testing did produce some odd results. Firefox seems to be fine as shown above but Chrome for some reason is bypassing the two turn and giving you only one.

< Message edited by Willowofwish -- 5/20/2018 11:50:27 >
AQ  Post #: 129
5/20/2018 11:33:12   
Bolter
Member

that didn't happened when on the Tundra Reaver that it supposedly paralyzed for an extended duration, one turn paralysis only. This was also the case for one other target, I forgot which already though.

I'm using Edge.


< Message edited by Atomos -- 5/21/2018 0:32:13 >
AQ  Post #: 130
5/24/2018 0:55:12   
Primate Murder
Member

For some reason Ballyhoo advertisements seems to be broken. Battleon stuff seems to be doing ok, but everything else just turns the page black and does nothing.
AQ DF  Post #: 131
5/25/2018 10:34:44   
Bolter
Member

The Morningstar whips have surprisingly low base and random for a non-magic weapon though.
AQ  Post #: 132
5/25/2018 12:16:29   
Slayne
Member

The Ironbloom package needs a shop in Ballyhoo and info subs please.

Edit to add:
Sabertooth Grenwog needs a shop as well.

< Message edited by Slayne -- 5/28/2018 22:43:30 >
AQ DF AQW  Post #: 133
5/25/2018 20:28:51   
Thor
Member

Any news about the Vamp/Were subrace changable no drop slot?
AQ AQW  Post #: 134
5/31/2018 14:07:06   
alchim
Member

Can we please get the info subs to the luna neko armours?

We only got the sol ones.
AQ  Post #: 135
6/3/2018 11:45:34   
Bolter
Member

So when will the Pinatas, Dead Goats, Cinco de Mayo, Star Wars and Mother's day Stuff in the LTS go rare? Of course it's good to give us an advanced notice before it goes off for another week.
AQ  Post #: 136
6/10/2018 17:14:53   
GwenAQ
Member
 

Hi, I was wondering if we could get the level 150 Megathirio Defender shield tagged as guardian-only? The level 150 axe already is, so I'm guessing it's a bug.
Post #: 137
6/18/2018 0:48:09   
overdead
Member

Will trading be implemented at all?

That's a Capn question. He's been working on porting the games to work with the game launcher, so I imagine that he's been busy. ~IMR

< Message edited by In Media Res -- 6/20/2018 23:45:17 >
AQ AQW Epic  Post #: 138
6/18/2018 10:12:20   
Seth Hydra
How We Roll Winner
Nov14


Can there be a limit implemented on the no. of resets that players can do? It's not an issue during normal times but it really puts players who buy packages at an unfair advantage over regular players during wars, especially when there are top 10/25/50 rewards at stake.
AQ DF AQW  Post #: 139
6/19/2018 13:14:55   
Bolter
Member

Angel of Souls set is not in the upgrading system, are they supposed to be unupgradable or not?

That's intentional. ~IMR

< Message edited by In Media Res -- 6/20/2018 23:44:31 >
AQ  Post #: 140
6/28/2018 19:52:04   
Bolter
Member

May we please have higher level updated versions of the old Independence Day rares such as Liberty Torch, Liberty Scythe, Firework Spear etc.?

Also please fix the Base and Random of the Shinyaro Warclub, 22-26 is way too low for a melee weapon.

< Message edited by Atomos -- 6/29/2018 9:30:16 >
AQ  Post #: 141
7/1/2018 0:43:38   
Caecus
Member
 

The berserk status seems to have been removed/disabled recently. The rose in full bloom pet and the grakma horn no longer function. Is this intended/permanent?

Asking here because I know there's been issues with the status before so I wanted to clarify if this is intentional to simply cut the losses or see if a bug has reappeared.

< Message edited by Caecus -- 7/1/2018 1:15:56 >
Post #: 142
7/2/2018 8:47:52   
Dreiko Shadrack
Member

Is there any chance lucretia's potion fetch quests could be made not sequentially unlocked? This is an extremely long and arduous section that is made worse with the inclusion of being at the mercy of RNG for a lot of it.
AQ DF MQ AQW Epic  Post #: 143
7/3/2018 1:54:51   
DarkOmega
Member

Are any of the old Void Takeovers going to return at some point in the future? Some of the gear from those fights look absolutely amazing (looking at you Pyromancer Bloodmage).
Post #: 144
7/3/2018 2:36:21   
dansyg
Member

erm i'm not sure this is the right place. but i haven't been able to open the game? the webpage doesn't load up anymore.
AQ  Post #: 145
7/4/2018 23:41:22   
Uskius
Member

What's been your favorite thing to code or draw/animate?
AQ Epic  Post #: 146
7/7/2018 4:59:07   
Keno Chao
Member

What with Morningstar and Kindred being swept in such a short time span, is there any chance of a Nemesis update? The set doesn't get much play atm and I think it's a real shame. Plus the pet hasn't had a MC bonus since pets became 100% attack.

Also, unrelated but, are any more items going to come out with different level tiers? Most recent items have followed the same level pattern (15, 35, 55, etc) which means that a lot of them just don't get used. Personally my favourite thing to do in the game is to roll a new character and level it to max, and different weapons to use most levels is one of the better parts of that. Not saying you guys don't do a great job with the new equipment, but it would be nice to have a chance to use all of it.
EDIT: Just wanted to add that I appreciate that the standard level pattern allows for both 135 and 150 variants, but I feel like you can still have those ones with other level variants present.

We'll be getting to all the older sets eventually. I want to get all of them taken care of, brought up to current standards, and if possible given neat new toys to mess with. As for the level tiering, yeah, that's def an issue we try to deal with, main thing is we want to ensure there's always a Lv 135 and 150 version, so sometimes we do a random number roll to get a # between 1-120ish, and use that for tiering, but we tend to go with 5/15/35/.../135/150 since it's solid, gives even newbies a chance to get into the new content right away, and gives solid leveling as you go. It's def something we try to pay attention to, though. ~Kamui

< Message edited by Kamui -- 7/21/2018 5:11:57 >
AQ  Post #: 147
7/8/2018 3:14:53   
poopbum
Member

Is it just me or is the boss rush mode on the morningstar set quest no longer available? I just finished the quest twice but there's no boss rush mode button.

I accessed the quest from travel maps as it's no longer on the event page.

The Travel Map was pointing to the wrong version, and has now been fixed. Thanks. ~Anim.

< Message edited by AnimalKing -- 7/10/2018 6:10:08 >
AQ  Post #: 148
7/8/2018 8:43:37   
RedEyedDrake
Member

Seconding what poopbum said. Also, the second of the quest's three traps is bugged and doesn't let you roll, automatically proceeding from one bit of dialogue to the next as if you failed the roll. This on top of the bug with the Morningstar misc item, which I'm assuming hasn't been fixed yet.
AQ  Post #: 149
7/8/2018 14:34:12   
Carandor
Legendary Scribe of Lore


It's been fixed now. Travel map button was pointing to the old quest.
AQ DF MQ  Post #: 150
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